2021 #Wargame of the Year – or – Indian Ocean Empire at Sunrise Samurai versus North Africa Dark Summer Atlantic Chase with @gmtgames @compassgamesllc @hollandspiele @MultimanPub

As regular readers likely know, I am, always have been, and will very likely forever be a Grognard. My first real “game” was a wargame—Jim Day’s Panzer from Yaquinto Publishing—found under the Christmas tree in 1979. Over forty years later I still play wargames.

In 2021, I acquired 35 wargames and a further nine expansions. If the year had a theme, one might call it my ‘Retro’ year with the addition of “older” wargames like Charles S. Roberts’ TACTICS II from Avalon Hill (1973 edition) or The Battle of the Bulge from Avalon Hill in 1965 or Hitler’s Last Gamble: The Battle of the Bulge from Rand Games Associated in 1975 to my collection. The 1980’s also got some love with Fifth Corps: The Soviet Breakthrough at Fulda (SPI, 1980) and Drive on Frankfurt (Pacific Rim Publishing, 1987) as well as or The Hunt for Red October (TSR, 1988).

That said, I took in six titles this year that were published in 2021 and thus are candidates for my 2021 Wargame of the Year:

Atlantic Chase (Jeremy White, GMT Games) – Atlantic Chase is a very different wargame—in some ways too different for me. As much as I am a naval wargamer (look at my nickname!) this one didn’t click with me. At heart it’s a game of trajectories and time much more than locations. There are many out there who sing praises to the rule book but I found the 10-episode tutorial a bit much. (Status Update – SOLD!)

Atlantic Chase from GMT Games

Commands & Colors: Samurai Battles (GMT Games) – The latest installment in the Commands & Colors system. I keep thinking that C&C will reach the point that there can be “nothing new under the sun” but Samurai (pleasantly) surprised me. Controversial in some respects, some folks didn’t like the “magic” found on some of the cards. Personally, I found it highly thematic (magic is often used to describe something that is unknown or not understood) and the Honor & Fortune system just builds upon the themes of the game that much more.

Command & Colors: Samurai Battles (GMT Games)

The Dark Summer (GMT Games) – The Dark Summer is the latest installment in Ted Raicer’s Dark Series from GMT Games. I love the Dark Series as they use the chit-pull game mechanism that is very solo-friendly. In some ways The Dark Summer is the perfect balance between The Dark Valley (GMT Games, 2018) which is a mini-monster and The Dark Sands (GMT Games, 2018) which can be challenging to play given the two different map scales.

The Dark Summer (GMT Games)

Indian Ocean Region: South China Sea Vol. II (John Gorkowski, Compass Games) – Indian Ocean Region is the second installment in the modern operational-level war-at-sea series that in many ways is the spiritual successor to the Fleet- Series from the 1980’s. While I always loved the “Battle Game” of SCS/IOR, the political card game was less exciting, though I must admit it has grown on me with this version.

Indian Ocean Region (Compass Games)

Empire at Sunrise: The Great War in Asia, 1914 (Hollandspiele) – Another John Gorkowski title. Like so many Hollandspiele games this one can be a bit quirky. The telescoping scale of the game delivers an interesting view of the conflict.

Empire at Sunrise (Hollandspiele)

North Africa: Afrika Korps vs Desert Rats, 1940-42 (Multi-Man Publishing) – Released late in the year, this one barely makes the list. I’ve yet to explore this title too deeply but the Standard Combat Series version of the very popular Operational Combat Series (OCS) DAK looks to be yet another “playable monster” game.

North Africa (Multi-Man Publishing)

…and the winner is…

Empire at Sunrise.

Empire at Sunrise was released so early in the year it’s easy to forget. Also, not coming from from the larger GMT Games but tiny Hollandspiele it tends to get drowned out in the marketing and social media “talk.” Empire deserves attention because that telescopic scale takes what could be three separate games and relates them to one another to make a coherent story. It’s an interesting game design on an under-appreciated historical topic. While Hollandspiele may not deliver the production quality of a larger publisher, the games are perfectly functional and do what they are supposed to do; enable gaming, exploration, and learning.


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#SundaySummary – Turkey Day 2021 with @ADragoons @hexsides @hollandspiele @HuzzahHobbies #CepheusEngine #TravellerRPG @USNIBooks @compassgamesllc @Toadkillerdog @gmtgames

Happy Thanksgiving!

The week was a bit slow in Casa RockyMountainNavy. This is the first holiday we celebrated in our “new” nuclear family configuration since Eldest RMN Boy is in Tech School for the U.S. Air Farce. It also follows three months with the Mother-in-Law in town and a simultaneous major health challenge for Mrs. RMN (not COVID…but while the vaccine might of protected it appears it brought on other health issues). So we have much to be thankful for. For my part, much of the Christmas shopping is also complete, at least as the major presents for each RMN Boy and especially Mrs. RMN go.

Wargaming

I took some down time this week to work on a First Impressions piece on The Battle of the Bulge (Avalon Hill, 1965). If I get the photos together you’ll see that later this week. I also was inspired by D-Day at Omaha Beach from Decision Games (Fourth Printing, 2020) to look at wargame maps and data. I need to work up some photos and run it by Brant at Armchair Dragoons to see if it meets his standards. Finally, I owe designer Brad Smith a deep apology since I volunteered to playtest Warsaw Pact Air Commander (coming in the future from Hollandspiele) but am very delinquent in sending him anything. I made an effort this week to change that.

Boardgaming

Huzzah Hobbies, my FLGS, had a 50% off sale this weekend. I didn’t make it up there but the RMN Boys did and sent me a photo of the shelves and asked for suggestions. We’ll see if anything shows up under the tree this Christmas.

Role Playing Games

I messed around a bit with Cepheus Deluxe, the latest version of Cepheus Engine from Stellagama Publishing and the modern take on the Traveller RPG.

Books

A long-forgotten backorder from Naval Institute Press arrived this week. Fighting the Fleet: Operational Art and Modern Fleet Combat argues that naval concepts are often diluted or lost when too much jointness is introduced. It also talks about the use of Operations Research, which I see as adjacent to wargaming. I need to finish this book and then use it to consider wargames like John Gorkowski’s South China Sea and Indian Ocean Region from Compass Games as well as the naval modules for any of Mitchell Land’s Next War series from GMT Games.

#Wargame Wednesday: West of South China – Game of the Week Impressions of Indian Ocean Region: South China Sea Vol. II (@compassgamesllc, 2020)

My Game of the Week was Indian Ocean Region: South China Sea Vol. II by John Gorkowski from Compass Games. This is the second (more practically the third) game in the South China Sea-series that traces it’s lineage back to John’s original South China Sea (Compass Games, 2017) and a closely-related-but-predecessor design, Breaking the Chains: War in the South China Sea (Compass Games, 2014). I really love the South China Sea design, especially it’s treatment of operational/tactical naval warfare and even the mixture of politics.

As the name of the game foreshadows, Indian Ocean Region: South China Sea Vol. II leaves the South China Sea “home waters” and moves to the Indian Ocean. China and the United States are still the two Global Powers, but now there are many more regional actors. The largest is, of course, India. For players that are US-centric (‘Merica!) the game might create a challenge because the “big kid” on this block is not the United States.

In no particular order, here are some thoughts on Indian Ocean Region that struck me during my Game of the Week experiences.

Fall Out!

The counters for Indian Ocean Region are nice. They came shrink-wrapped which was a good thing because once the wrap came off the counters literally fell out of the sprue. They are so neatly cut I don’t think I need to corner-clip them. If this is the “new” standard from Compass Games I like it but beware—you need a plan to organize your counters before opening the shrink wrap because once opened the counters are falling randomly. Sorting will be from a random pile on the table not neatly out of the tree.

I had to put a few rows back for this picture. Can you find the misprints?

Color Counts

I do wish the colors of the counters in Indian Ocean Region had been a bit more distinct between nations. The camouflage pattern on the counters in this case actually works against them as various counters start “blending” into one another. In some wargaming forums, much has been made about several misprinted counters in Indian Ocean Region. My copy suffers from this problem where three USA ship counters are misprinted with the background for Oman. Truth be told, if I hadn’t seen the postings online I may have actually missed it because the USA-gray and Oman-blue-gray are very similar. It is indicative of quality control issues? Maybe…I believe the error crept in during the graphics layout where the challenge of differentiating so many similar colors inevitably led to a small oversight. Do the misprinted counters make the game unplayable? No. Do I wish Compass Games had caught the mistake before printing? Yes. Will I never buy another Compass Game? NO!

That’s a Big Ocean

Indian Ocean Region covers a vast area both geographically and physically with the game. With a map scale of 45 miles per hex and larger counters, there are three 22.5″x28″ mapsheets that, if laid out together, need a table over 5 feet wide. Alas, my normal gaming table is 3’x4′ which means I can easily get a one- or two-map game laid out but the full three-map scenarios require a different gaming space. I see some people talk about linking Indian Ocean Region and South China Sea (Compass Games, 2017) maps together but that would take the dining room table or more.

(Off) the gaming table….

Yes, I know I’m talking about a first-world wargamer problem, but for somebody like myself who has reached, uh, “agreements” with CINC-HOUSE* over table space this can make gaming difficult. It also drives some game purchase decisions. As much as I am interested in the new version of NATO: The Cold War Goes Hot! (Compass Games, forthcoming in 2021) I think I’ll keep my original edition with its single 22″x34″ map and pass on the enlarged version in the new Designer’s Signature Edition.

Where You Sit is Where You Fight

One of the core mechanisms in Indian Ocean Region is a regulated turn order. The game assumes five major factions can be in play. The default turn order in either a Political or Military Turn is 1) Asymmetric, 2) China, 3) Indo-Am, 4) Symmetric Bay States, and 5) Symmetric Gulf States or ACIBG. There are two Global Powers of USA and China and three other smaller Regional Powers. It is the arrangement of those Global and Regional Powers that raises my PoliSci eyebrow. As defined in the rule book:

  • Asymmetric includes nations that rely heavily on unconventional strategies and tactics, including terrorism….” (Iran, Pakistan, Qatar (?), Somalia, Yemen)
  • China uses central control to guide action in ‘free’ markets.” – China, The String of Pearls
  • Indo-Am represents the established free market/democratic world order.” (Bahrain, India, USA, Diego Garcia, Australia, Britain)
  • Symmetric Bay states want Chinese investment, but are weary [wary?] of too much subordination to Beijing.” (Bangladesh, Myanmar, Sri-Lanka)
  • Symmetric Gulf States are free traders with a long history of western engagement.” (Djibouti, Oman, United Arab Emirates).

Setting aside for a moment the mixture of geographical and political divisions, the fixed political alignment of the factions in Indian Ocean Region shows some strange bedfellows that may not be a current, or maybe even accurate, reflection of reality. I especially question the inclusion of Qatar in the “terrorist” Asymmetric States but maybe that is just a quibble over definitions. Also, The String of Pearls rule makes huge assumptions as to the success of Chinese “Belt and Road” initiative in the region—assumptions that are yet to play out and might better be used as an “option” or “variant” rule to more fully explore its impact on the political and military actions of the powers.

Example of Play

I realize that making an Example of Play is difficult. I know it takes time and careful planning as a good EoP will showcase game mechanisms in a way that teaches and reinforces. I am happy to see an extensive Example of Play in IOR—I am disappointed that it is taken from the previous game, South China Sea. Yes, the EoP explains core game mechanics, but by not basing it on the game in front of the reader a major learning opportunity is lost. Reading an EoP can only deliver so much understanding; if I am able to set up the EoP and push the counters around like in the example the combination of reading, seeing, and even feeling (the “tactile”) reinforces and accelerates learning.

I don’t want to say this is lazy but….

Those Bi-Polar Days Are Over

Scoring in Indian Ocean Region is along a Victory Point Track that has the Indo-Am faction at one end and China at the other. In between sit the three other factions. I’m not sure what the score really tells me. The two “extreme” winners, China and the Indo-Am, are obvious, but why is a score of 14 points (just shy of China) an Asymmetric States (aka “Terrorist”) win? I feel that the score track needs a third dimension to capture the nuance of the regional powers and how they influence, but don’t necessarily “win” against the Global Powers. Then again, if your viewpoint is that the China-USA “competition” is a new Cold War, then this scoring viewpoint fits.

Full Steam Ahead

In the end, I find that Indian Ocean Region does what I expected it to do—deliver a fun, medium-low complexity gaming experience of modern naval warfare. The political alignment using the rules as written may be a bit wonky but there is nothing that says one cannot shift Regional Powers amongst the factions. It is especially interesting to split the Indians away from the Indo-Am faction and see how they might act if more “independent.” Indeed, it is the set up (or playing out) of the political game that creates the best opportunity for experimentation. Once battle is joined, the operational/tactical rules flow nicely and again deliver just enough flavor to make it interesting while not overwhelming one with too many details.

Next Generation SCSX

I don’t know what the future of the South China Sea series of wargames is but Indian Ocean Region shows how the design can be exported to other areas. I hope that John Gorkowski and Compass Games can do a Mediterranean or Black Sea or Baltic edition in the future. Both require the entry of a new Global Power—Russia. I can imagine a very interesting Baltic design with the USA and Russia as Global Powers and Old NATO and New NATO/Aspiring factions and even Neutrals. Such a game alsos need more land-based units that reach out into the littoral areas.


* CINC-HOUSE = “Commander in Chief – House.” If you don’t understand who occupies this position you are sorely out of touch with reality.

Sunday Summary – Commanding Napoleonic colors, 2 Minutes to Midnight launches, Kickstarter sputterings, & moving to the IO #wargame #boardgame @gmtgames @stuarttonge @Academy_Games @DietzFoundation @PatrickLeder @compassgamesllc

Game of the Week

My Game of the Week was Commands and Colors Napoleonics (GMT Games, 2019). I really enjoyed the game this week as I got to play both the Battle of Quatre Bras and the Battle of Waterloo on their anniversary week. Look for my extended comments on the game forthcoming in the week ahead.

2 Minutes to Midnight

Stuart Tonge’s kickstarter for 2 Minutes to Midnight (Plague Island Games, forthcoming) launched this week and quickly funded. The game has already passed through several stretch goals and is still going. I was one of the previewers of this game and really like it. It’s not too late for you to check it out!

2 Minutes to Midnight (Plague Island Games)

Kickstarter

Sigh. Reality Shift from Academy Games is now mid-August delivery, several months removed from the planned May date. On the plus side, 1979: Revolution in Iran by Dan Bullock from The Dietz Foundation is moving along nicely but shipping problems may add some delay. Patrick Leder of Leder Games tweeted about that this week:

Family Boardgaming

I am very happy to see Dragomino (Blue Orange Games, 2020) win the children’s Game of the Year Kinderspiel des Jahres 2021 award. This game is a favorite of Mrs. RockyMountainNavy and her student, Miss A. I am also very pleased that after a recent play of Dragomino, Mrs. RMN asked me to teach her Kingdomino (Blue Orange Games, 2017) which was the 2017 Spiel de Jahres (Game of the Year) winner. It was a pleasant game though Mrs. RMN wracked her brain (over)thinking all the different combinations. Her Verdict—She liked it!

Books

I was pleased with the (small) reception my Rocky Reads for Wargame post on Meade at Gettysburg: A Study in Command by Kent Masterson Brown received. I hope to do more of that style of book to wargame (maybe even boardgame or even roleplaying game) comparisons.

Alas, it looks like my exploration of the Battle of Gettysburg is not finished yet. Father’s Day also saw the arrival of Longstreet at Gettysburg: A Critical Reassessment by Cory M. Pharr (Jefferson: McFarland & Co., 2019). So now to look at a study of command on the Confederate side….

Longstreet at Gettysburg

Up Next

Indian Ocean: South China Sea Vol. II (Compass Games, 2020) moves from the Shelf of Shame to the Game of the Week.

IOR: SCS vII

Sunday #Wargame #Boardgame #Book Summary – One day to 2 Minutes to Midnight (@stuarttonge) while Napoleonics from @gmtgames kicks off the summer Game of the Week series (mentions of @compassgamesllc @Academy_Games @UNC_Press)

Boardgames

Countdown to Midnight

A reminder that the Kickstarter campaign for 2 Minutes to Midnight by Stuart Tonge and his new company Plague Island Games starts tomorrow! Read my comments here and then please look at the campaign. I’ve said it before that “cubes as influence” games are not really my thing but I really enjoyed the thematic elements of 2 Minutes to Midnight—it’s good enough to overcome my bias. I think many of you will find the game interesting and worth the investment!

Wargames

New Arrivals

Several GMT Games P500 preorders arrived this week. Going into the “To Play” pile is Lee Brimmicombe-Wood’s Wing Leader: Legends 1937-1945 (Wing Leader Expansion Nr 4). Also arriving is Ted Raicer’s The Dark Summer: Normandy, 1944.

I am very interested in getting Wing Leader: Legends to the table as it includes the “Decision Over Kursk” campaign system. Some readers may recall several “My Kursk Kampaign” postings from earlier this spring where I dove in-depth into that battle. At the time I wanted to explore the air war more:

As I start this exploration, my copy of Wing Leader: Legends 1937-1945 (GMT Games, forthcoming in 2021) is “At the Printer” meaning it may deliver sometime in mid-2021. If it delivers in time I would certainly like to play the campaign system which focuses on the air battles supporting the Battle of Kursk. I really want to explore a point Glantz makes on page 63 in his book; “Red aircraft might be inferior to their German counterparts, but they were certainly sufficient in numbers to deny the Luftwaffe undisputed command of the air.”


History to #Wargame – My Kursk Kampaign – Part 1 Introduction

Although you can’t see it in the photo of The Dark Summer, I am, frankly, a bit surprised the game shipped in a 1.5″ deep box. One can interpret this as a sign that the game is smaller, and with a single 22″x34″ map and two countersheets that appears true. I guess I thought a Normandy campaign game just “has to be” big but this one-mapper is already challenging my preconceptions.

Game of the Week

Now that I’m back to a pretty regular work schedule (office is basically 100% reconstituted) I need to work on getting back to a “regular” gaming schedule. Thus, I will be starting a “Game of the Week” approach to play. Basically, the Game of the Week approach gives me seven days to unbox, learn, play, and consider a game. I have a rough idea of how a week might progress:

  • Sunday – Unbox new game, start rules learning/review
  • Monday – Rules learning/review, set up first play
  • Tuesday/Wednesday/Thursday – Play
  • Friday – (Skip Day)
  • Saturday – Considerations/Clean up (Family Game Night?)
Sticker Day for Commands & Colors Napoloenics

I have a backlog of games on the “To Play” shelf that I need to get to over the next few weeks of summer before getting to Wing Leader: Legends and The Dark Summer: I’m trying to play games in the order of their arrival:

Looking (Further) Ahead

I need to work off some of the excess in the “To Play” group because more games are scheduled to arrive over the summer. If all goes well, I’ll be adding Panzer Expansion Nr 1 (which will complete my collection), Tank Duel (Expansion #1: North Africa and Tank Pack #1), and Wing Leader: Supremacy (Second Edition Upgrade Kit), all from GMT Games, in the next 60 days or so. There is also a (theoretical) chance that Reality Shift from Academy Games might arrive but Uwe and Gunter making a delivery date is rare.

Books

While playing games I also am also committed to reading more. When possible, I like to mix a book with the Game of the Week but that’s not always possible as I have other books on the “To Read” pile. I finished up Meade at Gettysburg: A Study in Command by Kent Masterson Brown (Chapel Hill: UNC Press, 2021) and it will be the subject of this coming week’s “Rocky Reads for Wargame” column. I am pretty sure that 2034: A Novel of the Next War by Eliot Ackerman and Admiral James Stavridis will likely be read in conjunction with Indian Ocean Region when it is up for Game of the Week.

Plastic Models

One of my favorite online sources for plastic models closed due to bankruptcy late in 2020. Thanks to a new owner, www. squadron.com is back. The reopening has not been the smoothest, but they are trying to work out the kinks. Given how few good plastic model retailers there are online I hope they make it!

Foodie Watch

The RockyMountainNavy family tried a new-to-us restaurant this week. The Capital Burger bills itself as purveyors of “luxe” burgers. They use a proprietary blend of beef to make their burgers; I never imagined it could make a difference—but it does. Their Kung Pao Brussel Sprouts are my new favorite and a great replacement for french fries. Oh yeah, it all pairs well with a good ale….

Roasted Wild Mushroom and Swiss Burger (Roasted Portobello Mushrooms, Jarlsberg Swiss, 15-year Aged Balsamic, Truffle Aioli)

Sunday Summary – How’d it get to be so busy? #wargame #boardgame @gmtgames @compassgamesllc @stuarttonge @Zmangames_ @Gamelyn_Games @Funforge

Wow…no entries on this blog since last Sunday. Tangible proof that the post-COVID recovery is in full swing. Where I live all the COVID mask restrictions were (finally) lifted yesterday by the state dictatorship. Well, except for schools because the dictatorship has already crippled their learning in the past year so why stop now? I guess in future years gamers will look back on the Year of COVID as “happy times” with plenty of gaming. On a personal level, I’ve been back to work full time for a couple of months now and it’s cutting into my gaming time!

Huzzah!

Wargames/Books

I finished reading Most Secret and Confidential: Intelligence in the Age of Nelson (Stephen Maffeo, Annapolis: Naval Institute Press, 2014) and pulled 1805: Sea of Glory (Phil Fry, GMT Games, 2009) out for some comparisons. I’ve got John Gorkowski’s Indian Ocean Region – South China Sea: Vol. II (Compass Games, 2020) ready for a deeper dive now that I’ve finished reading Eliot Ackerman and Admiral Jame Stavridis’ 2034: A Novel of the Next World War (New York: Penguin Press, 2021).

This week was also my birthday. The family really knows what I like, hence the arrival of Commands & Colors: Napoleonics (GMT Games) and Meade at Gettysburg: A Study in Command (Kent Masterson Brown, Chapel Hill: UNC Press, 2021). This all-but-ensures my Fourth of July Gettysburg Memorial Wargame will be Eric Lee Smith’s Battle Hymn Vol. 1: Gettysburg and Pea Ridge (Compass Games, 2018). Oh yes, and a new power drill to replace my old light duty one that wasn’t up to the demands of Mrs. RockyMountainNavy’s “Honey Do” list!

Boardgames

I worked on my first impressions piece of Stuart Tonge’s 2 Minutes to Midnight from his new Plague Island Games label (coming to Kickstarter next month). Spoiler Alert – It’s a big game that some might feel is unnecessary given the powerhouse Twilight Struggle (GMT Games, now in 8th printing) but it deserves a serious look as it builds a very compelling narrative in play.

I had an opportunity to pick up Space Empires 4x by Jim Krohn and GMT Games (2017 Third Edition). At the same time the seller had several smaller games he was looking to unload so a deal was struck. These are lighter games that I thought might be suitable for the family (or vacation travel) gaming table. Thus arrived:

I spent the past week looking through and learning each of the smaller games. Star Wars: Destiny will be turned over to the RockyMountainNavy boys as I know it’s not my thing but they are “modern” Star Wars fans so they can enjoy the characters. Samurai Spirit and Tiny Epic Defenders are actually quite similar cooperative tower defense-like games and either will make for a good family game night title—though I think the look of Samurai Spirit is more appealing. Tiny Epic Kingdoms will compete with Tiny Epic Galaxies (Gamelyn, 2015) which is already in the collection. Sylvion is actually more of a solo game and as such it will land on my table occasionally; if it has a drawback it’s because it’s more eurogame-like and therefore not my personally preferred gaming genre given it’s obvious preference for mechanism over theme (but the theme—what there is of it—is cute). Space Empires 4x is in the “wargame to play” pile…just behind Indian Ocean Region and Stalingrad ’42.

Sunday Summary – Summer Heat Wave of #Wargames, #Boardgames, and #Books

Not only is the heat arriving in waves, but so are the games!

Wargames

Boardgames

2 Minutes to Midnight: Fight the Cold War. USA vs Soviet Union – 1949-1991. A Strategic Historical Game (Preview Copy) (Stuart Tonge, Plague Island Games, 2021) – Stuart was kind enough to send me a preview copy. Plan is to share thought s around the kickoff of the Kickstarter campaign in mid-late June! Stay tuned!

2 Minutes to Midnight Preview Copy

Books

Am reading Most Secret and Confidential: Intelligence in the Age of Nelson by Steven E. Maffeo (Annapolis: Naval Institute Press, 2000) and sitting down with the wargame 1805: Sea of Glory (Phil Fry, GMT Games, 2009). I am working to make this a “#Wargame to History” (or is it “History to #Wargame?”) or “Rocky Reads for #Wargame” entry.

Puzzles

No, not puzzles, but actual jigsaw puzzles. As I type this I just got my shipping notice for my Academy Games historical puzzles. More relaxing summer fun!

Sunday Summary – A Supercharged week of #boardgames, birthday #wargames, and restocking the #book library with @FoundationDietz, @MiniMartTalk, @gmtgames, @compassgamesllc, @USNIBooks

Boardgames

Played multiple solo sessions of the card-driven auto racing game Supercharged: Racing in the Golden Age of Cars (Mike Clifford & Mike Siggins, Dietz Foundation, 2021). Loved my solo plays, and then Circuit de Rocky went all family for a weekend race. Much mayhem ensued! Supercharged will likely make it into the summer lakeside vacation bag as it’s small, rules-light, relatively short to play, and lots of FUN! By the way, please look at The Dietz Foundation and their mission; like them I personally (and professionally) fully support gaming and education. Whether it’s boardgames or RPGs in a classroom or homeschool, or a “professional” wargame for business or government, we all have stories of how games and education mix together for the better.

Supercharged at start

Wargames & Books

Happy Birthday to Me – Thanks to Miniatures Market for remembering my birthday and sending a coupon. I decided to use it before it expires and it was enough to cover tax and shipping for Stalingrad ’42: Southern Russia June – December 1942 (GMT Games, 2019). This will be my second game in Mark Simonitch’s ZoC-Bond series to accompany Holland ’44: Operation Market Garden (GMT Games, 2017) in the wargame library.

This week, Compass Games charged for Indian Ocean Region: South China Seas Vol. II (designer John Gorkowski) so delivery should be getting close. Coincidentally, I’m reading 2034: A Novel of the Next World War by Eliot Ackerman and Admiral James Stavridis which makes for a nice tie-in.

Useful Fiction?

Here is the dust jacket copy of 2034. Looks like the authors are trying to mix Tom Clancy’s Red Storm Rising (1998) with August Cole & P.W. Singer’s Ghost Fleet: A Novel of the Next World War (2015):

On March 12, 2034, US Navy Commodore Sarah Hunt is on the bridge of her flagship, the guided missile destroyer USS John Paul Jones, conducting a routine freedom of navigation patrol in the South China Sea when her ship detects an unflagged trawler in clear distress, smoke billowing from its bridge. On that same day, US Marine aviator Major Chris “Wedge” Mitchell is flying an F35E Lightning over the Strait of Hormuz, testing a new stealth technology as he flirts with Iranian airspace. By the end of that day, Wedge will be an Iranian prisoner, and Sarah Hunt’s destroyer will lie at the bottom of the sea, sunk by the Chinese Navy. Iran and China have clearly coordinated their moves, which involve the use of powerful new forms of cyber weaponry that render US ships and planes defenseless. In a single day, America’s faith in its military’s strategic pre-eminence is in tatters. A new, terrifying era is at hand.

So begins a disturbingly plausible work of speculative fiction, co-authored by an award-winning novelist and decorated Marine veteran and the former commander of NATO, a legendary admiral who has spent much of his career strategically out maneuvering America’s most tenacious adversaries. Written with a powerful blend of geopolitical sophistication and literary, human empathy, 2034 takes us inside the minds of a global cast of characters–Americans, Chinese, Iranians, Russians, Indians–as a series of arrogant miscalculations on all sides leads the world into an intensifying international storm. In the end, China and the United States will have paid a staggering cost, one that forever alters the global balance of power.

Everything in 2034 is an imaginative extrapolation from present-day facts on the ground combined with the authors’ years working at the highest and most classified levels of national security. Sometimes it takes a brilliant work of fiction to illuminate the most dire of warnings: 2034 is all too close at hand, and this cautionary tale presents the reader a dark yet possible future that we must do all we can to avoid.

2034: A Novel of the Next World War, dust jacket

Speaking of books, the rest of my U.S. Naval Institute Press “Clear the Decks” sale books arrived. It looks like I will be able to get at least a few History to #Wargame or Rocky Reads for #Wargame postings (along with associated wargame plays) out of this group.

New Naval Institute Press arrivals

Sunday Summary – Too busy to play but NEVER too busy to dream about new #wargame & #boardgame arrivals @FoundationDietz @msiggins @HABA_usa @compassgamesllc @gmtgames @Academy_Games @LeeBWood @Hobiecat18 @SchilMil @Bublublock

Like the title says, didn’t get much gaming in this week as I return to basically full-time in the office. After a year of semi-telework it’s a bit of a shock to the system but, honestly, I love to be back at the grind.

Wargaming

Ended up doing a deep-dive of Fifth Corps: The Soviet Breakthrough at Fulda (Jim Dunnigan, Strategy & Tactics Nr.. 82, Sept/Oct 1980). There is alot of “professional” in this “hobby” title! I also had a real fun trip down memory lane with the accompanying magazine.

Boardgaming

Supercharged (Mike Siggins, Dietz Foundation, 2021) raced to the table. Also gifted (and taught) Dragons Breath: The Hatching (HABA, 2019).

Incoming!

It’s been awhile since I looked at my preorders. I presently am tracking 27 titles in my preorder GeekList. Here are some highlights:

Kickstarter

After complaining a few weeks back about the sheer number of Kickstarter campaigns and their costs I have not been doing a very good job controlling myself since. So far this month I added:

Sunday Summary – Preorder & Kickstarter Update (@LederGames, @MultiManPub, @JimDietz1, @compassgamesllc)

Spring has arrived meaning those long, dark winter days are behind us and outdoor chores demand my attention. Spring is traditionally a slower gaming time in the RockyMountainNavy home as we all are more busy and “spring fever” sets in.

Kickstarter

In the past few months there has been something of a renaissance of wargames on Kickstarter. Since early February I tracked at least eight wargame(ish) titles that I was VERY tempted to pull the trigger on and purchase. Add to that a further seven boardgames and it is very easy to see that the first quarter of Kickstarter in 2021 could be very costly for me—as in nearly $900 in pledges assuming lowest levels of support and not factoring in any shipping! Alas, I ended up only backing one wargame/boardgame (Root: The Marauder Expansion from Leder Games) and even then I went in at a lesser level.

Incoming

As I write this post, I am tracking 26 items on my Preorder & Kickstarter Roll GeekList. With a bit of some luck, I might see three games deliver this week and another two within 30 days:

Looking a bit further ahead I might see as many as six additional titles in house by June. That should keep my gaming table busy enough!


Feature image Cherry Blossoms in DC taken Mar 16, 2021