Coronatine Comments – Random #Wargame & #Boardgame Shoutouts to @ADragoons, @Bublublock, & @tomandmary with mentions of @compassgamesllc, @StrongholdGames & @hollandspiele

Rule Books

DragoonsLogoHEADER-2-1RECENTLY, THE GENTLEMEN AT ARMCHAIRDRAGOONS WERE KIND ENOUGH TO POST A REVIEW I WROTE. My major knock on the game is that, “play is unfortunately marred by a rule book that makes learning the game harder than it should.”

In the case of Blue Water Navy: The War at Sea (Compass Games, 2019) a better rule book has:

  • An index
  • Deeper numbering of paragraphs to ease cross-reference
  • Consistency in terms & language

A rule book needs to be governed by a style guide. I won’t tell you what to use, but when you don’t it’s really noticeable! There is no one-size-fits-all solution. There is not a magical wargame rule book template that an aspiring (or well-established) designer can just download from the internet. What is needed is not a format as much as an attitude.

Complexity

IMG_0574In a Twitter reply to my Armchair Dragoons article, Dan Bullock (@Bublublock) said, “Every time I see BWN referred to as medium complexity, I feel marvelously stupid.” Indeed, an underlying theme of my post this week, Hard Core #Wargame? Assault – Tactical Combat in Europe: 1985 (GDW, 1983) is complexity as how each individual sees it. In the case of Blue Water Navy a great deal of the complexity is learning complexity from the less-than-stellar written rules. In Assault for the mystery reviewer I talk about it appears mechanical complexity, i.e. using the game components, was far too complex for them. I feel a longer think-piece coming…but it’s not quite fully formed yet.

Name Games -or- BGG Don’t Fail Me Now!

Picked up on a small thread on BoardGameGeek about BGG renaming wargame titles. You know, like taking the last two games I discussed on my blog, Assault and Dawn of Empire, and making sure the database names are Assault – Tactical Combat in Europe: 1985 and Dawn of Empire: The Spanish-American Naval War in the Atlantic, 1898. Personally it doesn’t bother me as I clearly see a subtitle as part of the title. Apparently I am too simple, because the BGG policy appears to not only incorporate subtitles, but also any box cover description. Taken to the extreme, games like Terraforming Mars from Stronghold Games becomes either:

  • “Terraforming Mars: Coming to Mars was a Big Step. Making it Habitable Will Give Us a New World” or
  • “Coming to Mars was a Big Step. Making it Habitable Will Give Us a New World: Terraforming Mars”.

Yes, leave it to the hobby boardgame community on BGG to make this an issue. Well, if this is the new policy I can’t wait to see the update for Supply Lines of the American Revolution – The Northern Theater, 1775-1777: being a Game of War, or Logistics & Deception; & a suitable & commendable past-time for gentlemen & ladies both; invented by Mr. Tom Russell, a Patriot born in these United States with cartographical embellishment by Ania B. Ziolkowska. I mean, it’s about time Tom and Mary Russell (@tomandmary) of Hollandspiele got recognition for this fine work!

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Courtesy Hollandspiele

Feature image courtesy pinterest.com

My Inexpensive #Wargame Storage Solution

WITH CORONATINE KEEPING US AT HOME FOR EXTENDED PERIODS OF TIME, many are turning to a hobby to keep themselves from going insane. This is especially true for myself as I generally eschew television. Fortunately, I have my wargame/boardgame hobby to keep me going. Between occasional games against the family and plenty of solo play I keep myself busy.

Boxed In

But there is another side of hobby gaming, and it involves organization. There are more than a few games with many components, be it bits or bobs or cards or Meeples or what. In the boardgame world this need to organize has created a whole pocket industry of insert organizers. I am not immune; I invested in Folded Space organizers for Terraforming Mars (Stronghold Games, 2016) and Scythe (Stonemaier Games, 2016).

 

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Folded Space insert for Scythe – Level 1. Second level compartments to side ready to fit in.

The wargaming world is usually simpler. Traditional hex & counter wargames usually come with flat paper components and cardboard chits (counters). Some games have so few counters that they can just be dropped in the box. In older days many games came with storage trays. These days a few still do (like the custom Game Trayz that Academy Games included in Conflict of Heroes: Storms of Steel, Kursk 1943 3rd Edition (Academy Games, 2019). Some publishers, like GMT Games, sell trays. Many wargame publishers usually include at least a few small plastic baggies in the box.

Plastic baggies work well for organizing wargames. I go a step further and buy resealable zip close bags from Michaels. Depending on the day, some of these bags even have an area for marking the content making figuring out what bits go back where that much easier after play.

For many gamers, a game tray or box for storage of counters becomes essential. Some folks, like the gents at 2HalfSquads, have very detailed solutions. Although I can identify with these hyper-organizing wargamers (and I was one of them myself in my Star Fleet Battles/Federation & Empire-playing days) I tend to shy away from those larger boxed solutions. That said, some games just beg for an organized solution. This is especially true when you have many different types of units or organizations.

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Courtesy 2HalfSquads

936D74EB-64C6-4D92-A6D2-BE31D855A40DWhenever possible, I like to see all components of a game stay within the box. This is a major reason baggies remain a staple of my collection. That said, I recently found some small boxes at my local Dollar Tree store. These boxes are 7.125″ x 4.875″ x 0.87″ and have 11 compartments (10 standard, 1x double-width). These small containers have rounded sections making it easier for clumsy, more arthritic fingers like mine to dig counters out. They also stack nicely. I have found I can stack these 2-deep in a 2-inch game box and still have room at the top for flat products. If the map is mounted getting the box to totally close is a challenge, but with unmounted games it works well.

 

The first game I organized using these boxes was The Dark Sands: War in North Africa, 1940-42 (GMT Games, 2018). The boxes worked out quite well as each I divided the counters into two boxes (British and Axis) with markers shared between. This arrangement really speeds game set up – just give the right box to each side and go!

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Notice the unused roll of baggies….

In practice I end up using a combination of trays and baggies. This weekend I organized my copy of Less Than 60 Miles (Thin Red Line Games, 2019). For the 1,176 counters, I used four (4) boxes for all the units (each formation in one compartment) and smaller-count markers. As it worked out, there is one box for all the NATO formations, two boxes for the Warsaw Pact, and one box of markers. I put all the Posture, Time, and Attrition Markers in three separate larger bags. The box for Less Than 60 Miles is a bit larger (European) sized box so I was able to fit four boxes (double stacked), cards, and markers with space left for the folded map, player aids, and rule books. There is just the slightest of lift on the lid.

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4x boxes in 2x stacks with cards to the side; larger bags (recycled from Scythe?) for large-count markers

I use a similar solution for Blue Water Navy: The War at Sea (Compass Games, 2019). Here the box is smaller (American) sized and I found if I used four storage trays then the cards could not fit. So I use three boxes (1x US, 1x Soviets, 1x NATO) and some additional baggies. Not as neat a solution but it works. The lid closes with the slightest of lift.

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The 2x decks of cards forced me to use only 3x boxes and more smaller bags for markers. Not as neat but it still works….

The Dollar Tree storage box also work very well for organizing smaller folio games. I use a single box for Poland Defiant, The German Invasion, September 1939  (Revolution Games, 2019). In this case the single box separates formations and markers. I can either lay this flat on a shelf or store upright with the game taking up less than 1″ of lateral shelf space.

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Most formations in own compartment with more numerous shared markers in double-width compartment

Of course, the best part aspect of these boxes is the price. Literally $1 per box. There is a Dollar Tree in my neighborhood and every time I go there I always check to see if there are a few in stock. With the larger games recently organized my “reserve” is down to two boxes – I like to have four on hand “just to be ready.”

What organizing solution do you use?

 

 

#Coronapocalypse #Boardgame Log: Packing away Terraforming Mars (@StrongholdGames, 2016) with foldedspace.net

AS A LONG TIME GROGNARD I have many, many little plastic bags and various compartmented containers used to store away my wargames. I generally treat boardgames the same. Earlier this year, my FLGS, Huzzah Hobbies, started carrying Folded Space inserts and organisers for board games. I picked up one for Scythe (Stonemaier Games, 2016) and really liked it. I was in Huzzah last week and found another insert, this time for Terraforming Mars (Stronghold Games, 2016). I have most of the TM expansions so it looked to be a good investment. I am happy to report that it works quite well, but I had to laugh at one part of the product.

Folded Space products are very unpretentious. A simple box with a cardstock sleeve. The TM insert comes in six sheets which you assemble yourself. The instructions in the box were titled, “FS-TERv2 insert compatible with Great Western Trail.” I got very worried when I looked at which component each tray was supposed to hold and found items like “clerics and wizards” or “lord cards.” Fearing I got a mispackaged box, I went to foldedspace.net but luckily it turns out the sheets in the box are the right ones just the instructions were ‘mixed up.’

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Like the Scythe insert before, assembly was a breeze. I have the Terraforming Mars: Turmoil expansion but did not add it yet although the (correct) directions have a way to add it to the box.

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Folded Space claims that the box lid closes flush, but not for me. The lift is not bad and since I store my box flat it really makes little difference.

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All in all another great purchase and a fun coronapocalypse morning project. Now to get Terraforming Mars to the table….

RockyMountainNavy’s influential #boardgame from the 2010’s

I want to thank all of you who took the time to make my post RockyMountainNavy’s influential #wargame from the 2010’s my most-read article this year. Sensing a good thing and wanting to keep try and keep the bandwagon going, I now will regal you with my fifteen most influential boardgames that I own or played that were published between 2010 and 2019.

Sorta.

Late Start

Like I said in my wargames of influence post, I ‘rediscovered’ the hobby boardgame industry in late 2016. Sure, I had some hobby boardgames, but I had not seriously tried to get the family into gaming. In late 2016 we started playing more games and by late 2017 we had instituted a Family Game Night on Saturdays.

As a grognard wargamer, moving from wargames to boardgames was a bit jarring. I mean, you often times play with more than one opponent? Although they were not new to me, I really came to understand the Ameritrash vs Eurogamer battle and started looking at games from both a thematic and mechanical perspective. Along the way, I never gave up on wargaming and introduced the RockyMountainNavy Boys to the wargame niche. The challenge was finding good multiplayer wargames that could be played in an evening.

Here comes the Waro

I needn’t have worried, for in late 2017 a new ‘genre’ of boardgames was starting to be talked about. Here came the waro, or wargame-Eurogame. There is no single definition of what a waro is, but to me it is a wargame that incorporates elements, be it mechanical or component-wise, of Eurogames. In 2019 Brian Train used the term, “militarized Eurogame” which I find both very simple and highly descriptive. So the list you are about to see has more than a few waro games on it. That is because as a wargamer these titles often speak to me and have brought gaming joy tot he RockyMountainNavy household.

Unlike my previous list which was presented in order of year of publication, this one will be a vain attempt by me to rank them. Please don’t ask me to define my criteria; this is really a ‘gut feel’ of how I rank these games. Like before, the list is light on pre-2016 games because it was then that I turned hard into the hobby. I am sure some real gems from earlier in the decade deserve to be here; I either don’t own them or simply missed them as I took in the later-half of the decade.

My 15 Influential Boardgames of the 2010’s

15. Agents of Mayhem: Pride of Babylon – Academy Games, 2019

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Courtesy Academy Games

The ‘dungeon crawl’ is a very popular boardgame format. In the RockyMountainNavy house we tend to stay away from fantasy but the RMN Boys are Star Wars fans so we own and played Star Wars: Imperial Assault after it came out. I recognize that the game is very popular (currently #37 overall on BoardGameGeek) but as big fans as the Boys were the game never really clicked. Indeed, the entire dungeon crawl gaming genre (as well as man-to-man scale skirmish games in general) seemed kinda lost on the Boys and myself. That is, until I played Agents of Mayhem: Pride of Babylon.

 

Maybe its the 3D terrain. Maybe its the fact I am not familiar with the setting and therefore more open minded. Maybe I am more accepting of modern superpowers vice always fighting Star Wars ‘canon.’ Whatever the reason, I really enjoy the game. I really like the character and unit tableaus and how they enable handling them in a very easy manner. There is no need to lookup a table or chart; its’ all really in front of you.

Agents of Mayhem: Pride of Babylon makes my influential list because it shows me how a skirmish / dungeon crawl-like game can be made fast, fun and furious (to steal another RPGs tagline).

14. AuZtralia – Stronghold Games, 2018

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Courtesy Stronghold Games

According to BGG and Stronghold Games, AuZtralia is an “adventure/exploration game.” To me, I think they forgot “wargame.” To me, AuZtralia is a waro but in a slightly different sense of the word. In the first part of the game, AuZtralia is a Eurogame of building railroads and seeking resources. At some point, however, it switches over to a wargame where your armed forces (supported by certain individuals) are fighting the Old Ones. I like this schizophrenic design approach. It is certainly one way to approach a waro; in this case one I really enjoy.

 

AuZtralia is influential because it shows the very direct marriage of a Eurogame and wargame. 

13. Cataclysm: A Second World War – GMT Games, 2018

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Courtesy GMT Games

I think Cataclysm has an identity crisis. Thematically, the game covers the Second World War periods. Published by GMT Games, it just must be a wargame since that is what GMT publishes, right? To all of you I say, wrong! To me Cataclysm is not a wargame of military conflict, but a game of politics where military action is one possible tool in your kit. Yes, I declare that Cataclysm is a political game. Like the ad copy says, “This is not your father’s panzer pusher.”

 

Cataclysm is influential because it forced me to stretch my definition of wargame and give serious consideration to the politics of conflict, not just the military confrontation.

12. Pandemic: Fall of Rome  – Z-Man Games, 2018

zgLVeSk8Tn+CXkchMq7sMwThe RockyMountainNavy Boys and myself are not really into cooperative games. That said, we always have fun playing the original Pandemic and have used it to introduce hobby boardgaming to others. That said, we are not huge fans so have not sought out other Pandemic titles. That is, until Pandemic: Fall of Rome came out. At first I bought the game because I had dreams of enticing the oldest RMN Boy (the non-tabletop gamer) to play because he loves ancients. That didn’t work, but I discovered a new Pandemic, one that included ‘battles.’ Like AuZtralia, I categorize Pandemic: Fall of Rome as a waro because it very successfully mixes both Eurogame and wargame.

Pandemic: Fall of Rome is influential because it demonstrates the power of mixing a very cooperative ‘stop the spread’ Eurogame with key wargame (battle) mechanics.

11. Liberty or Death: The American Insurrection – GMT Games, 2016

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Courtesy GMT Games

As I really discovered hobby boardgaming (and wargaming for that matter) in late 2016 I heard about this thing called the COIN-series. At first I was not interested because professionally I tend to pay more attention to rogue nations and peer competitors and never really got into the counterterrorism or counterinsurgency areas. At the same time I also had moved to the East Coast of the US and was studying more Revolutionary history. I passed on COIN until I saw GMT Games getting ready for a second reprint of Liberty or Death. The approach of the game was intriguing; framing the American Revolution as an insurgency? I bought it and was confused at first. This is a complex game! But I persevered and eventually, after several plays, it started to click.

 

Liberty or Death is influential because this game showed me that games can be used to teach and explore very serious political topics.

10. Nights of Fire: Battle of Budapest – Mighty Board Games, 2019

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Courtesy Mighty Boards

Brian Train, co-designer of Nights of Fire: Battle of Budapest, writes in the designer’s notes how this title is a “militarized Eurogame.” I adit I bought this game at first because it is a Brian Train design and I like how he sheds light on smaller or less known conflicts in history. The topic of Nights of Fire is very niche, the Soviet invasion of Budapest in 1956. Nights of Fire, however, uses a very Eurogame-approach to model this battle with cards and area control and blocks and tokens. This is really a card game with hand/action management and block wargame put together. I also respect the designers that were able to make the same game play competitive, cooperative, or solo.

 

Nights of Fire: Battle of Budapest is influential because I consider it the best example of the ‘bleeding edge’ of waro design.

9. Root: A Woodland Game of Might & Right – Leder Games, 2018

 

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Courtesy Leder Games

Root is a wargame, right? Look at BoardGameGeek where as I write this it is the 19th-ranked wargame (as well as the #33 Strategy Game and #39 overall). With all the battling in the game it must be a wargame, right? As much as I want to agree, I see two games here, but neither of them are truly a wargame. On the mechanical level, I am in awe of the design of Root that incorporates so many different game mechanisms into a well integrated package. Every faction plays differently, be it set collection or action-selection or hand management. I am totally amazed that Cole Wehrle makes this all work together. But none of those mechanisms are ‘wargame.’

 

IMG_0084On the second level, I see Root as a political game. Each faction has a different way to victory and battling is just one lever of power a faction can wield. Once again, you can play Root as a ‘wargame’ but, like Cataclysm before, this is really a political battle where fighting is a tool that can be chosen.

Root is influential because it shows me how one integrates many different game engines into a political game that is vicious despite the cute and fuzzy animals. Truly a wild kingdom!

8. Queendomino – Blue Orange Games, 2017

 

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Courtesy Blue Orange Games

Spoiler Alert – you’re going to see Kingdomino a bit later in this list. As much as we like that game, the RockyMountainNavy Boys and myself also really enjoy Queendomino. That is because we view Queendomino as the ‘gamers version’ of Kingdomino. We really enjoy how the designers took the simplicity of Kingdomino and added jus the right amount of new mechanisms to make the game vastly more interesting yet still simple to play.

 

Influential because Queendomino demonstrates how to take a great simple game, add a bit of complexity, but still keep it easy and fun to to play.

7. Quarriors! – WizKids, 2011

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Courtesy WizKids

Finally, you say! A game from before 2016! I think I actually bought this game in 2011 from Petrie’s Family Games when I lived in Colorado Springs. I seem to remember the owner, Cameron, giving me a strong recommendation and, seeking a game to play with the RockyMountainNavy Boys, I purchased it. Then life got in the way and I moved to the East Coast for a job while the RMN Family stayed in Colorado. It was not until 2013 that we were all back together again, but then I was concerned that all the reading on the cards and how to put a strategy together would be too much for my middle boy who is on the Autism Spectrum. As a result, we really didn’t get this game to the table until 2017.

Suffice it to say I was stupid. The RMN Boys can handle this game quite well. They love it so much they both put their own money forth to buy expansions.

Quarriors! is influential because it is one of the most-played games in the RockyMountainNavy collection and often used by the Boys to beat up on old Dad because they are much faster at building synergistic dice pools than I am.

6. Rhino Hero – HABA, 2016

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Courtesy HABA

A yellow- box game from HABA is for kids only, right? Sure, the box says for ages 5-99 but we all just know its really a kids game. WRONG! I cannot even start to count all the hours (and I mean hours) of fun play this game has occupied int he RockyMountainNavy house. Not only hours of fun for the RMN Family, but Rhino Hero is a title we use to introduce others to hobby gaming.

Rhino Hero is influential because it has opened the eyes of many non-gamer friends to a different type of family game and shown them good family fun.

5. Kingdomino – Blue Orange Games, 2017

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Courtesy Blue Orange Games

When I pulled Kingdomino out the first time the RockyMountainNavy Boys were dubious. After all, how hard could it be to place dominos on a 5×5 grid? Years later this game is often the go-to when we need a quick filler game before dinner. Or when we want to introduce somebody to gaming. It is very easy to teach. I also enjoy watching a new player as they play their first game; you can literally see the lightbulb go on in their head as they realize what they can do when selecting a tile. You can see their eyes dart between the tiles and their kingdom, and eventually the other players, as the strategy develops in their head.

Kingdomino is influential because not only do we enjoy every play, it is our gateway game of choice to introduce others to hobby boardgaming.

4. Terraforming Mars – Stronghold Games, 2016

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Courtesy Stronghold Games

Somewhere I think I heard that Terraforming Mars was a good science lesson. Wanting to encourage the youngest RMN Boy to pursue the sciences I purchased this game. At first I was doubtful as the sheer number of cards seemed overwhelming. I also was concerned (again) whether my middle boy could handle all the reading and assemble a strategy. Well, the youngest was taken by the game (“See Mom, it teaches me!”) while the middle boy caught on (maybe faster than I did). Once we added the Prelude expansion that jump-starts your Corporations we find ourselves playing this game even more often than we did before. Now our neighbors have the game, making a inter-family game night a real possibility.

Terraforming Mars is influential because it showed that we all can enjoy a good middle-weight Eurogame and are not limited to simpler titles or wargames.

3. 1775: Rebellion – Academy Games, 2013

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Courtesy Academy Games

(Yes, another pre-2016 title!) Alas, I did not discover this game until I had a conversation with Uwe Eickert of Academy Games at the wargaming conference CONNECTIONS 2017. While discussing his excellent Conflict of Heroes: Awakening the Bear second edition (Academy Games, 2012) I mentioned I was always looking for a good family wargame. Uwe immediately sold me on his Birth of America series so we soon had 1775: Rebellion on the table. We now own the entire Birth of America and Birth of Europe series and we will surely buy any new game in the future.

1775: Rebellion is influential because showed us that a lite family strategy/wargame does not have to be Risk; indeed, there is much better out there that not only is fun to play but also teaches good history.

2. Enemies of Rome – Worthington Publishing, 2017

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Courtesy Worthington Publishing

The lite family strategy/wargames of the Birth of America series (Academy Games) were such a big hit in the RockyMountainNavy house I went looking for more. Given the oldest RMN Boy’s interest in Ancients I chose Enemies of Rome as a good candidate game. Little did I realize how much the other Boys (especially the youngest) would be taken with the game. Enemies of Rome is one of the most-played games in the RMN collection and there is no sign the Boys are going to lose interest. Heck, even I will probably not lose interest because every play has been different. Just last week, I started out in Syria and halted my expansion across Africa because I was sure that card that brings hoards of ‘Enemies of Rome’ out across North Africa was going to come out next. It never did because it was one of the cards removed at setup. But I was so sure it was going to come I I followed a strategy that defended against a non-existent threat. Now the RMN Boys are looking to use this game for the Neighborhood Gaming Gang since it plays up to five.

Enemies of Rome is influential because it is our most-played lite family strategy/wargame that is simple to learn yet offers deep play time and time again.

1. Scythe – Stonemaier Games, 2016

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Courtesy Stonemaier Games

Another recommendation from Uwe Eickert at CONNECTIONS 2017. I had never played a Eurogame of this sort before and my first reading of the rules were daunting. I played it solo a few times then tried to teach it to the RMN Boys.

We all fell in love with it.

First it was the art. Jakub Rozalski is incredible.

Second is the game mechanics. Middle-Heavy Eurogames are not in our usual wheelhouse. Scythe was so different than anything we played before. But the asymmetric powers of the factions and economies makes no two games alike. The expansions are clean and add good flavor; the campaign is an incredible journey.

Scythe is influential because it opened our eyes to a whole new type of boardgame and it keeps us coming back with innovative expansions and endless replayability. I think we will still be playing this game in 20 years.


Feature image from teedep.com

November 2019 @kickstarter Monitor – @LederGames @StrongholdGames @Academy_Games @worth2004 @fortcircle

AS WE MOVE INTO THE HOLIDAY SEASON I am looking forward to the myriad of sales that are forthcoming from multiple game publishers. Well, at least the wargame publishers. The annual GMT Games sale is past and others are either underway or imminent.

Then there is Kickstarter.

Kickstarter doesn’t have any real ‘sales’ since their whole sell model is (supposedly) built on ‘deals’ for supporters. Timelines also are much different – order (and pay) now for promised delivery then. So in order to get something for the Christmas season it means making a commitment months (if not years) in advance…and just how many Kickstarter projects have actually delivered on time?

In the last year I supported more Kickstarter projects than ever before. I currently have five projects outstanding. I also am keeping my eye on several others that are closing in the next 20 days or less. What am I thinking?

BACKED/OUTSTANDING (5)

pic4608840Root: The Underworld Expansion (Leder Games) / ‘Underworld Warrior’ level / Funded 02 Apr 2019 / Estimated delivery: Dec 2019 / ON TIME? – Claim they are on track for on-time delivery

I really like the Root-series although I don’t get it to the table enough. I also am usually hesitant to invest in expansions unless I really love the system. I guess I just really love Root.

pic4599496Terraforming Mars: Turmoil (Stronghold Games) / ‘Mars Attacks’ level / Funded 02 May 2019 / Estimated delivery: Nov 2019 / LATE – EU delivery underway; US delivery to start after Turkey Day and continue through December

The expansions for Terraforming Mars are a mixed bag. Some, like Prelude, I see as essential while others, like Venus Next, are a total pass. Backed this one mostly for the redone boards and a hope the expansion game is worthwhile. However, after listening to a podcast discussion on 6 Zones of Play I have my doubts.

pic4793691One Small Step (Academy Games) / ‘Apollo 11’ level / Funded 06 Aug 2019 / Estimated delivery: Dec 2019 / ON TIME? – No updates since late August

Academy Games has history of (very) blown timelines but delivery of awesome games.

pic4983441Philadelphia 1777 (Worthington Publishing) / ‘Early Bird – Philadelphia 1777’ level / Funded 21 Oct 2019 / Estimated delivery: April 2020

Worthington is my go-to publisher for block wargames. They also have a sale ongoing that includes several older games. Interesting….

pic4791402The Shores of Tripoli (Fort Circle) / ‘One Copy’ level / +200% funded with 11 days to go / Estimated delivery: April 2020

I have the PnP and am looking forward to the fully published version. First-time game designer/publisher usually means unforeseen delays; we shall see.

INTERESTING/UNBACKED (6)

Traveller RPG: The Deepnight Revelation Campaign Box Set (Mongoose Publishing) / +300% funded with 20 days to go / Estimated delivery: July 2020

I love me some Traveller RPG but ~$60 for a pdf? Oh yeah, it’s Mongoose. HARD PASS!

STRIKE!: The Game of Worker Rebellion (The TESA Collective) / ~155% funded with 11 days to go / Estimated delivery: March 2020

I like the looks of this game. However, I do not like the politics of the campaign. This campaign is more about a political statement than a game. If it was the other way around then maybe. PASS.

High Frontier 4 All (Sierra Madre Games) / ~2700% funded with 6 days to go / Estimated delivery: June 2020

At $59 for the ‘Core’ level this is not a bad deal, but when an I going to get a game this heavy to the table? PASS.

pic4787621The Zorro Dice Game (Overworld Games) / ~675% funded with 6 days to go / Estimated delivery: June 2020

The RockyMountainBoys and I like lite dice games. I can still get the ‘Zorro Base Game’ level for a mere $15. SERIOUS CONSIDERATION.

Beyond Humanity: Colonies (Three Headed Monster) / ~625% with 2 days to go / Estimated delivery: September 2020

This game looks incredible and highly innovative., but at $225 (GASP!) for the ‘Colonist – one way ticket’ level it’s wayyyyy too rich for me. This is also their first ‘creation” – I see lots of risk here. PASS.

Stellar Horizons (Compass Games) / FUNDED 10 Nov 2019 with nearly 1000% of goal / Estimated delivery: April 2020

I missed it but at $119 for the ‘Interplanetary Explorer’ level it’s a fair chunk-of-change to ask for during the holiday season when I am looking for economy in my purchases.

KICKSTARTER OF SHAME (1)

Cortex Prime: A Multi-Genre Modular Roleplaying Game (Cam Banks) / ‘Prime Softcover Plus’ level / Funded 29 May 2017(!) / Estimated delivery: April 2018 / LATE MAYBE NEVER

I pledged at time when it still looked like RPGs would be a major part of the gaming scene in the RockyMountainNavy house. Since then, I cooled considerably to RPGs. This campaign has seen the designer move to New Zealand (I’m not saying he took the money and ran but….) and an endless string of delays. In September 2019 the designer announced an alliance with a whole new company and a whole new production model – but no delivery date. Like others I tried reaching out to the campaign to get a refund. Like many others I am ignored.


Feature image courtesy entrepreneur.com / Game cover images courtesy BGG.com

 

 

April #Wargame #Boardgame Drought?

What do they say? “April showers bring spring May flowers?” Well, my gaming April was a drought.

IMG_0237April was also a very busy month outside of gaming. For the first time in a few years we took a family Spring Break vacation. Sorry friends, spending a week at DisneyWorld, even when not playing games, is quite the mental health break the family needed.

Not that the month was a total loss. I got three very exciting plays of Harold Buchanan’s excellent Campaigns of 1777 (Decision Games/Strategy & Tactics 316). After playing the full campaign first I went back and played the shorter scenarios. I strongly recommend that one play the shorter scenarios first and then jump into the campaign; the locations and strategy decisions come easier and make more sense leading to a deeper game experience.

I was also very pleasantly surprised by WW2 Deluxe: The European Theater (Canvas Temple Publishing, 2018). What looks to be a too-simple game is actually a very neat classical hex & counter wargame with enough fresh innovation to keep it from appearing stale. WW2 Deluxe exceeded my expectations!

The RockyMountainNavy Boys continue their fascination with Quarriors! (WizKids, 2012). This month they dug into their own pockets and bought two expansions for the game.

I have been a bad Kickstarter boy this month. First it was Terraforming Mars: Turmoil that ended a very abbreviated campaign with over $13 MILLION(!!) raised with over 26,000 backers. Here’s hoping the game delivers on the hype. I also caved and pledged for the Traveller 5.10 roleplaying game campaign. Hey Marc! Don’t fail me, please!

After two years of waiting (at least for me) it appears that the new edition of Conflict of Heroes: Storms of Steel! – Kursk 1943 (Academy Games) is getting real close (finally).  According to a May 01 production update:

Production for ‘Conflict of Heroes – Storms of Steel 3rd Ed’ and ‘Conflict of Heroes – Awakening the Bear 3rd Ed’ is nearing completion! The Map Boards printed by Ludofact in Germany have arrived on the coast in Norfolk, VA and are working their way through customs. Once cleared, they will be shipped on to Ludofact USA to await the arrival of the rest of ‘Conflict of Heroes’ components being produced in China for final assembly.

The Chinese printer has completed production on the three (3!) individual Game Trayz that will be included in each game, dice, and cards. We just received final proofs for the unit counters, rule books, track sheets, etc. and have given approval for final production. We are implementing final tweaks to the SoS3 Mission book.

Our printer knows how important it is that we receive these games for early June release, so they are working diligently to get everything shipped soon. We are estimating they will be finished printing within the next two weeks for shipment to Ludofact USA for final assembly with the map boards. We are currently estimating we will receive the games for fulfillment by mid-June.

We had a lot of fun showing off the new maps and game system at Little Wars last weekend. Thanks for all of your great comments and those of you who kept coming back to play even more of the 3rd Ed Missions!

We want to thank everyone for their support, great suggestions, and feedback on the 3rd Ed Conflict of Heroes system.

If all goes well, it looks like May/June/July could be a busy month for the postman it’s possible to see delivery of not only Storms of Steel but (maybe) Agents of Mayhem (Academy Games), Hold the Line: The American Civil War (Worthington), Tranquility Base/Soviet Moon (History in Action Games), Castle Itter (with Pavlov’s House) (DVG), Nights of Fire: Battle for Budapest (Might Boards), and Memoir ’44: New Flight Plan (Days of Wonder). Hopefully it makes my summer gaming interesting!

 

Kickstarter turmoil with Terraforming Mars: Turmoil (@StrongholdGames)

One of the RockyMountainNavy family’s favorite hobby boardgames is Terraforming Mars (Stronghold Games, 2016). The latest expansion, Terraforming Mars: Turmoil is up on Kickstarter. As I write this post, the campaign has over 19,000 backers and over $933,000 pledged with 5 days to go.

I don’t need to back this game. Of the four expansions to date I own three of them. The map expansion is good and I love Prelude. I skipped Venus and found Colonies a bit disappointing.

Looking at the 1300+ comments on the Kickstarter and at least one forum on BoardGameGeek it appears that there are critics out there. The main criticism appears to be that folks don’t like the way Stronghold is running this campaign. Specifically, they dislike the lack of stretch goals. They accuse Stronghold of using Kickstarter as a glorified pre-order system. They also don’t feel the inclusion of new player boards is needed and is driving the price point ($34) up.

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Courtesy Stronghold Games

Hey, Knuckleheads. Welcome the world of wargamers. Oh, and you don’t matter.

You say “everybody who wanted new player boards already has them.” Except me and 19,000+ fellow players I guess.

You say, “there are no stretch goals.” Right…and 19,000+ supports and nearly $1million says they ain’t needed.

Here’s an incredible figure. According to BoardGameGeek, 49,000 people own Terraforming Mars. Now 19,000+ are backing the expansion.  No matter how you look at those numbers, that’s the definition of popularity and success.

Congratulations to Stephen Buonocore and Stronghold Games for showing the hobby boardgame community what a successful Kickstater campaign can look like…

…even without stretch goals.


Feature image courtesy Stronghold Games

#boardgames versus #seriousgames – or – Hey, @StrongholdGames, #Aftershock is not just a name

Update 08 Feb: Rex & @StrongholdGames have reached an agreement.


This post is a call to action to Stronghold Games to right a wrong, and it all has to do with a name.

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Courtesy Stronghold Games

As I write this post, Stronghold Games is running a Kickstarter campaign for a game from Alan R. Moon  & Bobby West named Aftershock – Deluxe Edition. In the game…

The world has been hit with mega earthquakes. The worst destruction has devastated the San Francisco Bay area. It is a time of rebuilding to restore this area to its former glory.

In Aftershock, players will spend money to acquire planning cards, which are used to increase population, build bridges, and determine where aftershocks occur. Spend money wisely to acquire aftershocks that will allow you to move people into and out of the demolished areas. Planning and careful negotiation are essential in order to maintain your population and score your best-planned cities and bridges.

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Courtesy PAXSIMS

The problem is a game named “Aftershock” previously existed on the market. AFTERSHOCK: A Humanitarian Crisis Game, is the brainchild of @RexBrynen of PAXSIMS. Most boardgamers and wargamers have probably not heard of PAXSIMS or Rex or AFTERSHOCK: A Humanitarian Crisis Game because Rex and PAXSIMS are part of the “serious games” portion of our hobby. That is, the niche of our hobby that uses games for education or analysis.

Since 2015, Rex has been selling AFTERSHOCK: A Humanitarian Crisis Game which…

…explores the interagency cooperation needed to address a complex humanitarian crisis. Although designed for four players, it can be played with fewer (even solitaire) or more (with players grouped into four teams).

The game is set in the fictional country of “Carana,” but is loosely modeled on disasters such as the 2004 Indian Ocean tsunami and the 2010 Haiti earthquake. At the start of the game a powerful earthquake has just struck Carana’s capital city of Galasi, causing widespread destruction of homes and infrastructure. Tens of thousands of people are in need of urgent aid and medical attention. At the request of the Government of Carana, military forces from several friendly countries—operating as the multinational Humanitarian Assistance and Disaster Relief Task Force, or HADR-TF—are en route to assist, as are additional contingents of UN and NGO personnel, together with much-needed relief supplies.

Time is of the essence! How many can you save?

AFTERSHOCK is a tense, fast-paced, and immersive game that players will find both unique and informative. Based on real-world events and challenges, it is also used in the professional training and education of aid workers, military personnel, and others involved in humanitarian assistance and disaster relief operations.

AFTERSHOCK has been used to teach students at the Pennsylvania State University and medical students in Germany. AFTERSHOCK is an example of a serious game; that is, a game that can be used for analysis or education.

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AFTERSHOCK game in progress at 9th Mission Support Command, US Army Reserve (courtesy BGG.com)

Using wargames as a “serious game” is nothing new. One famous example goes back to the first Gulf War when, in the immediate hours after the Iraqi invasion of Kuwait, the Pentagon put Mark Herman under contract to run Gulf Strike (Victory Games, 1983) and play out the US response. Whether you realize it or not, some game companies like Academy Games support military education and training. In this case, Academy’s new Agents of Mayhem: Pride of Babylon game uses game mechanics adapted from a US Marine Corps “Fallujah game.” GMT Games are used by the Marine Corps War College.

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Marine Corps War College Next War Event – April 8-9, 2019
For the second year in a row, The Marine Corps War College is going to be using GMT Games as the basis for a spring event. This April 8-9, they are going to run a two day global wargame using the Next War Series.  Mitchell Land is going to be on-hand to help run the exercise, which involves three simultaneous fights in Taiwan, North Korea, and Poland. Here’s a pic of one of the Marine War College’s teaching games using Mark Herman’s Pericles (courtesy GMT Games)
Think tanks use gaming, like this CNA Talks podcast from CNA.org explains. Serious games cross over into the video gaming world; there is a pro version of CMANO for government organizations to use. Elsewhere, another form of serious games called megagames – massively multiplayer boardgames games – are used for student orientation at the University of Chicago or to entertain (and teach) about disasters.

So why does all this matter?

I absolutely believe in the value of serious games and strongly support what Rex is using AFTERSHOCK for. Rex does not sell this game for his own profit; all profits from the sale of AFTERSHOCK: A Humanitarian Crisis Game are donated to the World Food Programme and other United Nations humanitarian agencies.

Stronghold Games apparently did not exercise even the most simple “due diligence” before Kickstarting their Aftershock. A simple query of BoardGameGeek would of immediately returned AFTERSHOCK: A Humanitarian Crisis. Maybe they were relying on Alan R. Moon (of Ticket to Ride-fame) and Bobby West to do that part for them, but even if so that is no excuse.

So what can Stronghold do? I am concerned that Stronghold is not taking this situation seriously. (no pun intended). In the comments on a recent PAXSIMS post, Rex related that, “We’ve reached out to them to express our concern (especially since ours raises funds for actual humanitarian relief) but so far the response has merely been “sometimes different games have similar names.”

That’s inexcusable. This is not Gettysburg or Panzer Something.

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Courtesy @ellalovesbg

Now, I like Stronghold Games. Terraforming Mars is an “evergreen” title for #boardgamenight in the RockyMountainNavy house. AuZtralia was my boardgame of the year for 2018. I religiously listen to their Board Games Insider podcast every week. I understand Stronghold Games needs to make a buck but Stephen Buonocore, you’re better than this.

One suggestion made on the BGG forums is for Stronghold to find some way to acknowledge the PAXSIMS predecessor. This approach was graciously endorsed by Rex. I also believe this is a respectable way ahead. It is approach that shows support to both hobby gaming and serious gaming.

Stronghold Games, you are a gaming industry leader. Show us that you truly deserve to be.


UPDATE LATE 3 Feb

Now blocked on Twitter by @StrongholdGames.

Feature image courtesy PAXSIMS.

RockyMountainNavy #Boardgame #Wargame Expansion of the Year for 2018

This is the third in my series of 2018 “of the Year” posts. This one covers boardgame & wargame expansions, the first looked at boardgames, the second was wargames, and the last is my Game of the Year. Candidate expansions are taken from those published and which I acquired in 2018.

My candidates for the RockyMountainNavy Boardgame/Wargame Expansion of the Year in 2018 are:

…and the winner is…

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Courtesy Stronghold Games

I absolutely cannot imagine ever playing Terraforming Mars without the Prelude expansion. The Prelude Cards jumpstart your corporate engine and gets the game going faster in the early turns. It doesn’t really shorten the game, but it does make it alot more fun!

Other Games

Several of the other expansions are also great but for each the base game can be enjoyed without them, unlike Prelude which has made itself an essential part of the game. That said, The French and More! is more like a bonus box then an expansion and is practically inseparable from the base game. Both MBT: BAOR and MBT:FRG add new “factions” and optional rules that make the overall game more interesting but can easily be ignored if desired.

Kingdomino: Age of Giants occupies an interesting spot in my game collection. Although ostensibly an expansion for Kingdomino, the RockyMountainNavy Boys and myself feel that it doesn’t really fit that game because it adds a bit too much of a “take that” element that spoils the feeling. On the other hand, adding it to Queendomino, which has more “take that” mechanics than Kingdomino, feels much more organic.

The Fall of Empire – Terraforming Mars: Colonies (FryxGames/Stronghold Games, 2018)

Terraforming Mars (FryxGames/Stronghold Games, 2016) is probably the RockyMountainNavy family’s favorite Eurogame. That said, I had shied away from larger expansions like Terraforming Mars: Venus Next (2017) because of time issues. We liked the 2018 Prelude expansion as it solved a (minor) issue we had with the game; game length. After the real success of Prelude, I ordered the most recent expansion, Colonies (2018), in a hope that it could find a sweet spot between Venus Next and Prelude. Our weekly Game Night found Terraforming Mars using the Corporate Era variant and Prelude and Colonies expansions on the table this week…

…and it was dissatisfying.

One of the reasons the RockyMountainNavy Boys and myself like Terraforming Mars is the narrative it builds during play. The game shows how different Corporations, each with a different way to build their empire (game engine), use them to bring a lifeless planet to life. The added bonus for us is the ability to play out this drama in less than three hours.

Our game this weekend took 3 hours 15 minutes to play (setup/breakdown was extra) – by far the longest Terraforming Mars game we have ever played. I see two major factors in this slow down; a bit of Analysis Paralysis as new Project Cards were encountered and a very slow engine build for all of us, even with the Prelude “jumpstart.”

Some people like “heavy” games with their longer playtimes. Games like Twilight Imperium (4th Edition) with a playtime rated up to 8 hours! Heck, even one of my favorite wargames, Fifth Frontier War (GDW, 1981), is rated at 6 hours. But for the RockyMountainNavy Game Night we prefer to keep game time in the 90-150 minute range so that with setup/breakdown we go no longer than 3 hours.

The second disappointment was the lack of game narrative. I just don’t feel that the Colonies expansion with its combination of new Corporations, Colony Tiles, and Project Cards, added meaningful dramatic narrative to the game. In other games I feel like my Corporation is my own littel empire I can build; in our game this weekend my Project Cards really felt more like “luck of the draw” rather than “building my empire.” The Youngest RockyMountainNavy Boy pointed out that the many Project Cards actually seems overwhelming – too many cards leading to too many choices which actually threatens the gaming narrative.

Now, it is very possible that we simply got a bad draw of random Colony Tiles and Project Cards and failed to make the best of what we got. I personally was trying to maximize my Actions and was running away on the Terraforming Rating as I tried to terraform. Maybe my problem is I actually “played” Terraforming Mars for the first time rather than “experience” the game.

By far the largest change Colonies brings to the RockyMountainNavy Gaming Family is a change in how we think about Terraforming Mars. I feel like Colonies may be the last expansion we buy for the game. If the game is played in the future, I think it may be the Corporate Era variant with the Prelude expansion; what we think about as the best fit in narrative and time.

Empires rise and fall. Terraforming Mars has a solid, respected reputation in the RockyMountainNavy household and has deservedly earned a lofty spot our pantheon of games. Unfortunately, Colonies highlighted one of the major reasons some games don’t fully earn our greatest accolades.

Featured image courtesy Stronghold Games.