While my summer gaming has been languishing lots of work from Kickstarter campaigns continues. Some of the news is better than others and all seem to be feeling the effects of the shipping industry challenges.
Speaking of playtesting, I am overdue in getting the playtest kit for Warsaw Pact by Brad Smith to the table after he also graciously provided it to me. Looks like I have some printing, cutting, and taping in the (overdue) near future!
Recently visited the Seattle area and found The Waffler, a most excellent breakfast restaurant!
Played multiple solo sessions of the card-driven auto racing game Supercharged: Racing in the Golden Age of Cars (Mike Clifford & Mike Siggins, Dietz Foundation, 2021). Loved my solo plays, and then Circuit de Rocky went all family for a weekend race. Much mayhem ensued! Supercharged will likely make it into the summer lakeside vacation bag as it’s small, rules-light, relatively short to play, and lots of FUN! By the way, please look at The Dietz Foundation and their mission; like them I personally (and professionally) fully support gaming and education. Whether it’s boardgames or RPGs in a classroom or homeschool, or a “professional” wargame for business or government, we all have stories of how games and education mix together for the better.
On March 12, 2034, US Navy Commodore Sarah Hunt is on the bridge of her flagship, the guided missile destroyer USS John Paul Jones, conducting a routine freedom of navigation patrol in the South China Sea when her ship detects an unflagged trawler in clear distress, smoke billowing from its bridge. On that same day, US Marine aviator Major Chris “Wedge” Mitchell is flying an F35E Lightning over the Strait of Hormuz, testing a new stealth technology as he flirts with Iranian airspace. By the end of that day, Wedge will be an Iranian prisoner, and Sarah Hunt’s destroyer will lie at the bottom of the sea, sunk by the Chinese Navy. Iran and China have clearly coordinated their moves, which involve the use of powerful new forms of cyber weaponry that render US ships and planes defenseless. In a single day, America’s faith in its military’s strategic pre-eminence is in tatters. A new, terrifying era is at hand.
So begins a disturbingly plausible work of speculative fiction, co-authored by an award-winning novelist and decorated Marine veteran and the former commander of NATO, a legendary admiral who has spent much of his career strategically out maneuvering America’s most tenacious adversaries. Written with a powerful blend of geopolitical sophistication and literary, human empathy, 2034 takes us inside the minds of a global cast of characters–Americans, Chinese, Iranians, Russians, Indians–as a series of arrogant miscalculations on all sides leads the world into an intensifying international storm. In the end, China and the United States will have paid a staggering cost, one that forever alters the global balance of power.
Everything in 2034 is an imaginative extrapolation from present-day facts on the ground combined with the authors’ years working at the highest and most classified levels of national security. Sometimes it takes a brilliant work of fiction to illuminate the most dire of warnings: 2034 is all too close at hand, and this cautionary tale presents the reader a dark yet possible future that we must do all we can to avoid.
This week I have been racing around Circuit de Rocky with some casual solo games of Supercharged: Racing in the Golden Age of Cars (Mike Clifford & Mike Siggins, Dietz Foundation, 2021). Supercharged is an easy to learn, great to solo if you need to, card-driven auto racing game. Movement mechanics are dead-simple; stay on the Racing Line, Overtake when able, Spin Out if you are Blocked. Pit Stops are a flip of a card. Slipstreaming is very helpful—watch how you stack your cars to make slipstreaming opportunities count! The Action Cards in Supercharged also create some great narratives like in the second race where the first Japanese car retired at the start (broken axle – obviously popped the clutch, right?) and then the second retired after getting stuck after a spin out in the first lap.
Supercharged also has a simple, yet very appealing, table presence. for the second race I sat on the sofa playing the game (solo) on the coffee table in front of me. As the RockyMountainNavy Boys came home we talked about our day (especially the panic buying of gas). While talking, I was casually flipping cards and moving cars. The Boys took a very keen interest in the game which will very likely land on the gaming table this weekend. Personally, I am looking forward to using the Tactics Cards and seeing how these “rule breaker” actions change the game. Later in the evening, Mrs. RMN told me that Miss A, who was at the house during the day, was absolutely fascinated with the game as it sat on my gaming table in the loft. It was laid out as the first race ended and she was intrigued by the cards and artwork. She told Mrs. RMN that it was “obviously” a math game; a reference to the Team Cards which have the various speeds for the teams (like 7+6 for an A-Team or 5+4 for a C-Team).
Order of Finish (Race 1/ Race 2):
France / United Kingdom
Italy / Germany
Italy / Italy
France / Italy
Germany / Siam
Germany / France
United Kingdom / Belgium
Japan / Netherlands (Lapped)
Netherlands / Egypt (Lapped)
Siam / United States (Lapped)
Egypt / United States (Lapped)
USA (Lapped…almost double lapped!) / Egypt (Lapped)
Winnings Thru Two Races:
Italy – $140,000 + 100,000 = $240,000
France – $140,000 +$20,000 = $160,000
Germany – $50,000 + 80,000 = $130,000
Egypt – $20,000 + 100,000 = $120,000
Netherlands $40,000 + $60,000 = $100,000
Japan – $30,000
Winnings in Supercharged make for an interesting campaign game. Of course, the “A-Teams” of Italy, Germany, and France are at the top of the standings and Italy has way more money even though they have not placed first in a race. Look at that Egyptian “C-Team” with three Top 12 finishes in two races—making some good money, eh?
Miss A brought her birthday present game, Barnyard Bunch (HABA, 2019) to the house this week when she came for her tutoring with Mrs. RMN. This is a very kid-friendly cooperative game that was really fun to play together with her and Mrs. RMN. The goal of the game is to keep the animals from running away. Every turn, a player rolls the die to see what animals advance (depends on color of die face), or retreats one space (the Farmer), or which is taken all the way back to the barn by the Dog. Then, you draw a card that will advance an animal, lure an animal back one space with food, or show the Farmer (choose one animal back one space) or Dog (one animal back to barn). Not much strategy needed as the game is played cooperatively with all players participating in the choice of animals moved by the Farmer or Dog. Given Miss A is 7-years old we thought that maybe the game is actually too simple for her. However, we were later told she took the game to a friends house and taught it to her friend. So…it was an obvious good choice by Mrs. RMN, right?
Like the title says, didn’t get much gaming in this week as I return to basically full-time in the office. After a year of semi-telework it’s a bit of a shock to the system but, honestly, I love to be back at the grind.
This week I leaned hard into learning Advanced Squad Leader Starter Kit #1 (Multi-Man Publishing, 2004+). Kind of amazing (embarrassing?) that after playing wargames for 42 years I finally played Advanced Squad Leader for the first time. I found some good points and some bad. I’m working up a post that you should see in a few weeks!
I was very busy at work this week so my evening reading fell off. That said, I had way too much fun reading Strategy & Tactics Nr. 82, the magazine that Fifth Corps was included in. There were more than a few articles that triggered nostalgic thoughts and others that were plain interesting, especially when read with 40 years of hindsight added in. Hmm…I sense a “Rocky Reads for Wargames” column is almost writing itself….
Mrs. RMN and I gave RockyMountainNavy T an airbrush for his birthday and both he and his brother have been learning how to use it. I may even have to get in on the fun as I have way too many 1/144th scale aircraft that I need to complete!
RockyMountainNavy Jr. has been bitten by the Gundam bug, specifically the SD Gunpla variant. He picked up a few kits for assembly during Spring Break and already has added several others. We even got the young girl we tutor into building a few Petit’gguy bears….
Scythe Complete Rulebook (Stonemaier Games, 2020): Publisher-direct Preorder.DELIVERED.Having recently started replaying Scytheand nearing completion of our The Rise of Fenriscampaign its good to get all the rules in one organized place. Email Update 28 Aug – “To-date we have not found a single instance of a rules error impacting gameplay in the 136-page document. Except in one section. The Automa rules need some work. I apologize for this and we take full responsibility. We believe these errors are large enough to justify a reprint. The good news is that many of you don’t play using the Automa (solo mode), and may never reference this section of the rulebook. But if you use the Automa or plan to in the future, we will send you a new spiralbound Scythe Complete Rulebook for free.” Here’s what we’ll do. Simply fill out this form and we’ll send you another Scythe Complete Rulebook when it’s reprinted in a few months using the mailing address from your previous order.”
One Small Step (Academy Games, 2020) – Kickstarter Boardgame.UPDATE from August 7– “The container ship Seaspan Raptor is currently off the coast of Mexico and will arrive at the Panama Canal today. It is expect it to arrive in Florida August 10th! Your games will be shipped to you by Quartermaster Logistics, located in Orlando, FL hopefully by the end of next week.” NOTHING SEEN/HEARD SINCE.
The Shores of Tripoli (Fort Circle Games, 2020) – Kickstarter Waro.August 10 Update:“I also have some bad news. The shipping date from China has been pushed back further – to September 7. Just as you all have shown patience with me, I know I have to show patience with the folks manufacturing the game. But it is still extremely frustrating. And, unfortunately, airmailing the games here is truly cost-prohibitive – sink the company, never to be seen again level of cost-prohibitive. So this means it won’t be in anyone’s hands until October.”
French & Indian War 1757-1759 (Worthington Publishing): Kickstarter Wargame. From aJuly 29 Update – “The ship carrying both CRUSADER KINGDOMS and FRENCH & INDIAN WAR will hit the port in New York August 13. We should expect for us to receive the games within 2 weeks of that barring a customs snag. Thats means it is possible we may be shipping the last week of August, and if not then the first week of September!!!”