Like the title says, didn’t get much gaming in this week as I return to basically full-time in the office. After a year of semi-telework it’s a bit of a shock to the system but, honestly, I love to be back at the grind.
As I was waiting for the new titles to arrive I used a random number generator to select a game from my collection to play. Thus, Mississippi Banzai (XTR Corp, 1990) landed on the gaming table. This “alternate history” game envisions a Stalingrad-like offensive around St Louis in a 1948 as Imperial Japan and Nazi Germany face off in a conquered United States. More thoughts forthcoming soon.
My Kickstarter copy of Supercharged by Jim Dietz is on the mail. I’m looking forward to getting it in ouse this week and not-so-secretly hope the RockyMountainNavy Boys and myself get it to the table in a renewed weekend Game Night.
Spring has arrived meaning those long, dark winter days are behind us and outdoor chores demand my attention. Spring is traditionally a slower gaming time in the RockyMountainNavy home as we all are more busy and “spring fever” sets in.
In the past few months there has been something of a renaissance of wargames on Kickstarter. Since early February I tracked at least eight wargame(ish) titles that I was VERY tempted to pull the trigger on and purchase. Add to that a further seven boardgames and it is very easy to see that the first quarter of Kickstarter in 2021 could be very costly for me—as in nearly $900 in pledges assuming lowest levels of support and not factoring in any shipping! Alas, I ended up only backing one wargame/boardgame (Root: The Marauder Expansion from Leder Games) and even then I went in at a lesser level.
As I write this post, I am tracking 26 items on my Preorder & Kickstarter Roll GeekList. With a bit of some luck, I might see three games deliver this week and another two within 30 days:
Supercharged (Jim Dietz) – Kickstarter. From an update on March 16 – “Bad news/not controllable: The games are still being processed on the West Coast–this is due to a backlog of shipping arrivals and also a shortage of labor at the docks (whether this is underemployment or people out currently due to COVID, I was not told). I am supposed to have an updated ETA by the end of this week..”
For a mere $110 you can back Stellaris Infinite Legacy and get the Standard Edition. That is the 2-4 player version but includes NO stretch goals. If you want the stretch goals you must back the Deluxe Edition at $170 which should deliver the Standard Edition PLUS expansions for the 5-6 player version as well as any stretch goals.
Sorry, that’s just too much me. For either edition. Granted, it looks like I am on the wrong side of the decision matrix here as there are already nearly 12,000 people who backed this project driving it to over $2 million in pledges.
My non-backing decision is not an easy one. I am very drawn to short (few hours) game time and the promised ability to “drop-in/drop-out” of the game. This could suit my family gaming style well. As I’ve mentioned before, this is also not a “woo is me during COVID I’m strapped for cash” kinda thing, this is more a current appraisal of my gaming condition. In my mind I have a very loose “cost to gaming” equation and the gut-check here says Stellaris Infinite Legacy does not work. YMMV.
Speaking of Kickstarter, Root: The Marauder Expansion (Leder Games)closes around 48 hours from the time of this posting. The funding campaign is successful (who expected otherwise?) with nearly 20,000 backers and ~$1.75 million raised.
I was very fortunate to get a Play Tester Kit forHalls of Montezuma by designer Kevin Bertram at Fort Circle Games. Very fortunate since the game kit itself physically is a highly professional looking product. I kinda feel embarrassed because this looks and feels like a $45 game already but he sent these out for free AND paid the shipping to boot. I gotta figure out if he has a PayPal or something to throw some money his way just out of appreciation. Now I just HAVE to do a good scrub of the product to give Kevin (hopefully) valuable feedback since he has already invested so much in ME.
Last week I wondered what happened toSouth China Sea: Indian Ocean Region (Compass Games) that was scheduled for an early March delivery. Well…according to the developer the counters for the second edition of South China Sea were somehow delayed and they want to push back the release of both Indian Ocean Region AND South China Sea so they can be released closer together. The latest update to the production schedule on the Compass Games homepage shows April for IOR and May for SCS. Honestly, since Indian Ocean Region is a stand-alone game, I don’t agree with this reasoning. Not my decision, but not my happiness either. I guess I should be getting used to these delays as even customers of flagship publisher GMT Games (like me) are suffering delays.
Stepped away from non-fiction this week to take a bit of some fictional downtime. Went back to some old sci-fi standbys, especially a few titles that I love for role-playing game inspiration.
The last line of the article (taken from Chinese media) is interesting. “The Type 055 destroyer can also counter stealth aircraft and low-Earth orbit satellites, thanks to a dual-band radar system” (my emphasis). Does this mean the ship has an Anti-Satellite (ASAT) mission?
I was able to pull off an excellent local trade to land a copy of Chad Jensen’s Combat Commander: Pacific from GMT Games this week. It only cost me my 1984 copy of Ranger from Omega Games. This is my first foray into the Combat Commander series of tactical infantry games from GMT. As there were several snow days in my local area I had the opportunity to do a sort of “deep dive” into the game and get multiple plays in. My major discovery is that Combat Commander: Pacific may be built on many “new-age” mechanics but it is thematically highly realistic. Those thoughts will be the subject of a later posting.
In 1982, the Falklands War occurred at an important time in my wargaming career. I was in high school so “aware” enough to follow the geopolitics and I had friends with common wargame interests for playing game like Harpoon II (Adventure Games, 1983). So it was very interesting this week to read The Falklands Wargame which is an unclassified, publicly released study prepared in 1986 for the Strategy, Concepts, and Plans Directorate of the US Army Concepts Analysis Agency. What really caught my attention is the study lead was none other than CAPT Wayne P. Hughes, USN (Ret.) who wrote the foundational naval text Fleet Tactics and was greatly admired by the designers of the Harpoon series of naval wargames available these days from Admiralty Trilogy Group. It’s a very interesting document which has made me think of many of my Falklands wargames, especially those using the Harpoon series of rules. So of course, more thoughts to follow!
Got No Motherland Without: North Korea in Crisis and Cold War (Compass Games, 2021) to the gaming table several times this week. I played the solitaire module provided in the rules. Mechanically it works fine, though the hard part for me is now trying to get those mechanics to do what I need them to do. Component wise, well, this title is a bit of a miss. The red game board is good looking but all the red counters and markers get lost on it making it very hard to see the game state. More detailed thoughts are coming in the future.
<soapbox on> A shout out to Compass Games is also in order. There was a minor production issue with my copy of No Motherland Without but it was quickly resolved by Compass Games. Awesome customer service. And no, I didn’t mention it before because I was giving John and company a fair chance to resolve the issue which they did to my utmost satisfaction so I will commend, not condemn Compass publicly and share with you a positive story not an undeserved negative one. </soapbox off>
The Pratzen, Austerlitz 1805by Peter Perla from Canvas Temple Publishing will fund later today. As this posts I have less than 20 hours to resist temptation. Yeah, Napoleonics is not my thing but I absolutely respect Dr. Perla, love CTP productions, & would need a bigger gaming table.
With the arrival of new games and my “Falklands Excursion” this week the reading for My Kursk Kampaign was put on hold this week. As I resume my reading I am through the events of July 12, 1943 and the Battle of Prokharovka so now turn to the aftermath and follow-on actions – which means The Battle for Kursk: The Tigers are Burning, by Trevor Bender from RBM Studios should land on the gaming table again.
Rider will use the Cepheus Engine rules as a base with modifications made to fit with the “Old West” setting. Rider will draw inspiration from both fictional and historical Western lore but will definitely side with fictional portrayals. To paraphrase Larry McMurtry (who was misquoting “The Man Who Shot Liberty Valence”), we will be “printing the legend”.
As part of my Kursk Kampaign series this week I read parts of The Battle of Kursk by David Glantz and Jonathan House (University of Kansas Press, 1990) and The Battle of Prokhorovka: The Tank Battle at Kursk, The Largest Clash of Armor in History by Christopher A. Lawrence from Stackpole Books (2017).
I tried one of the Operation Mercury smaller scenarios; the first one in fact. After finding the right counters (because this scenario uses a special set of counters) and setting it up on the small 17″x22″ map (because, duh, it’s a small scenario) I discovered I had set up on the wrong map and needed to transfer to the larger 22″x34″ map.
I played out “SNAFU” which is a historical scenario for Operation Mercury.Like I wrote about before, the chit activation mechanic is used well in the game system. That said, this time I played less “the system” and more “the battle.” In the end, I was further frustrated. Yes, I like the chit activation and all it brings to the depiction of command and control but it just feels too cumbersome for me. Maybe it’s the scale – Grand Tactical is both large-scale and grand in scope which is means it takes much more time to play; time that is an increasingly rare commodity for me as we try to come out of COVID.
I was in my FLGS this past week and picked up Snowman Dice by Mike Elliott from Brain Games (2019). This is another game for Mrs. RMN to share with her students. This is most certainly a Children’s dexterity game or a very lite Family dexterity game. I played it with the 1st Grader and realized I had to teach her the fundamentals of dice reading; as long as she saw the part she needed she tried to use it to build instead of using only the top-facing side of the die. A good reminder about how learning and teaching games is not always as easy as one assumes.
One interesting rule in this sourcebook is “Optional Rules: Fighting in Squads and Squadrons.” This rule enables Player Characters (PC) to take Minion-level characters and create a squad or squadron under the leadership of a PC. The PC can then order the squad/squadron using Formations. This rule helps get past one of the stumbling blocks of military-style roleplaying games; how to use characters as leaders and not simply independent actors on the battlefield.
We have not played a Star Wars RPG session in a loooonnnnggggg time. I dug up an old campaign idea and am trying to work it into some usable material. My personal preference is to play an Edge of the Empire -like campaign but knowing my Boys I need to pull in elements of Age of Rebellion and Force and Destiny too.
A very thorough analysis of the present capabilities of the People’s Liberation Army Navy (PLA Navy). This is perhaps the best single-source compilation of open source analysis on the PLA Navy presently available. Persuasively argues that the PLA Navy is a “blue-water” navy – today. Analytical breakdown offers many opportunities for wargaming.
Not your father’s PLAN
How often do we hear about “China rising?” If you subscribe to that school of thought then you are in for a surprise if you read China as a Twenty First Century Naval Power: Theory, Practice, and Implications by Michael A. McDevitt, RADM, US Navy (Ret.). In this very recent (late 2020) publication from Naval Institute Press, RADM McDevitt argues that fifteen years of anti-piracy patrols has already made the PLA Navy the second most-capable naval power in the world. He further argues that the PLA Navy is well on track to be a true “world class navy” but 2035, a deadline set by Chinese leader Xi Jinping.
Rear Admiral McDevitt starts out with a discussion of where China’s maritime power ambitions come from. The sources he uses are nothing special; everything is publicly available (although some needed to be translated). This is good grist for wargame designers; understanding what China wants to do on the high seas supports good scenario design.
The second chapter, “Getting Started: Learning How to Operate Abroad” contains the core argument in the book. McDevitt shows how fifteen years of overseas anti-piracy patrols has directly contributed to the development of a highly professional and capable blue-water navy. For wargame designers this is a challenge; so often wargames looking at the PLA Navy seem to dig into the whole “China rising” meme and don’t acknowledge (or refuse to acknowledge) that the Chinese Navy is not “coming soon” but “already here” and far removed from a second-rate coastal defense force that couldn’t even deal with Vietnam.
The next several chapters are probably the best for wargame and scenario design. RADM McDevitt addresses area denial, anti-access and a Taiwan campaign, the South China Sea, and the Indian Ocean in turn. In each section he discusses the what the PLA Navy is charged with accomplishing and the doctrine and equipment they developed to meet the challenge. His discussion of equipment is particularly helpful for wargame designers as each piece of kit is evaluated against what its mission is. This evaluation is far more helpful than just comparing it to the US Navy. The breakdown by area also can be useful for scenario design, and if one puts it all together a larger campaign view is possible.
Recommendation 3: The United States should consider the merits and risks of adopting a position on the conflicting maritime claims in the South China Sea, persuade other countries to support this position, and develop diplomatic strategies as well as military contingency plans based on these positions (emphasis mine).
Recommendation 4: The United States should conduct a policy review of its responses to Chinese aggression against occupied or unoccupied features in the South China Sea. While the details of military actions should be classified, the United States should make it clear that treaty obligations would be invoked by aggression, and could under certain circumstances result in military intervention (again, emphasis mine).
Recommendation 6: Planning associated with US military options in support of the TRA [Taiwan Relations Act] recognize the requirement for a rapid expansion of consultative and cooperative mechanisms with Taipei.
Imperial overreach is not as farfetched as one might assume, despite China’s impressive wealth creation over past decades. As a classic land-sea power, which faces the seas and shares contiguous borders with its neighbors, Beijing must always stay alert to threats in the continental and maritime domains. This inescapable two-front challenge imposes perpetual opportunity costs: every yuan spent on one area is one fewer yuan available for the other flank and vice versa. The trade-offs between its landward and seaward commitments could impose built-in limits on China’s global plans.
Toshi Yoshihara, “China as a Composite Land-Sea Power: A Geostrategic Concept Revisited”
Up-to-date capability assessment mixed with analysis of doctrine and mission.
Read it now because the PLA Navy is growing so fast the data will be outdated sooner than later.
“Chapter Six – The PLA Navy and the South China Sea” is perfect update material for South China Sea (Compass Games, 2017). The same can be said for “Chapter Seven – The PLA Navy in the Indian Ocean” and the forthcoming release of Indian Ocean Region: South China Sea Vol. II (Compass Games, 2021).
A 21st Century VitP?
As I read China as a Twenty First Century Naval Power, I appreciated how RADM McDevitt broke down the problem geographically. At the same time, it made me realize that many (all?) modern naval wargames take that same approach. We have wargames on the invasion of Taiwan and confrontation in the South China Sea or Indian Ocean. We also have wargames that can deliver a very fine tactical simulation of a modern conflict. What is lacking (in the commercial hobby wargame space, at least) is a wargame that shows the entire campaign. What I’m thinking about here is something like a Victory in the Pacific-type of overview. Although McDevitt breaks the PLA Navy problem down into discrete geographic areas they are all interrelated: the flow of shipping in the Indian Ocean must travel through the South China Sea to get to the mainland. I can think of no commercial wargame that looks at rolling back the PLA Navy across the globe, or even across the Pacific. Just what is the Plan ORANGE wargame for the 21st century?
McDevitt, Michael A., China as a Twenty First Century Naval Power: Theory, Practice, and Implications, Annapolis: Naval Institute Press, 2020.
Feature image: 200818-N-KF697-3150 PACIFIC OCEAN (Aug. 18, 2020) Royal Brunei Navy Darussalam-class offshore patrol vessel KDB Darulehsan (OPV 07), Royal Canadian Navy ship HMCS Winnipeg (FFH 338), Republic of Singapore Navy Formidable-class frigate RSS Supreme (FFG 73) and Royal New Zealand Navy ship HMNZS Manawanui (A09) maneuver during a division tactics (DIVTACS) exercise during Exercise Rim of the Pacific (RIMPAC). Ten nations, 22 ships, one submarine, and more than 5,300 personnel are participating in RIMPAC from August 17 to 31 at sea around the Hawaiian Islands. RIMPAC is a biennial exercise designed to foster and sustain cooperative relationships, critical to ensuring the safety of sea lanes and security in support of a free and open Indo-Pacific region. The exercise is a unique training platform designed to enhance interoperability and strategic maritime partnerships. RIMPAC 2020 is the 27th exercise in the series that began in 1971. (U.S. Navy photo by Mass Communication Specialist Seaman Isaak Martinez)