Sunday Summary – Stellaris Infinite Legacy from @Academy_Games and shoutouts to @fortcircle, @compassgamesllc, @gmtgames

Boardgame/Kickstarter

I love Academy Games. I particularly love the the tactical World War II combat series Conflict of Heroes and the lite family wargames of the Birth of America/Europe series. I don’t play enough of the 3D deconstructive superhero Agents of Mayhem: Pride of Babylon nor the team worker placement One Small Step. I am a backer on the 3D racing game Reality Shift. So I was very excited to see Academy Games bring the 4X boardgame Stellaris Infinite Legacy to the tabletop.

Then I saw the price.

For a mere $110 you can back Stellaris Infinite Legacy and get the Standard Edition. That is the 2-4 player version but includes NO stretch goals. If you want the stretch goals you must back the Deluxe Edition at $170 which should deliver the Standard Edition PLUS expansions for the 5-6 player version as well as any stretch goals.

Sorry, that’s just too much me. For either edition. Granted, it looks like I am on the wrong side of the decision matrix here as there are already nearly 12,000 people who backed this project driving it to over $2 million in pledges.

My non-backing decision is not an easy one. I am very drawn to short (few hours) game time and the promised ability to “drop-in/drop-out” of the game. This could suit my family gaming style well. As I’ve mentioned before, this is also not a “woo is me during COVID I’m strapped for cash” kinda thing, this is more a current appraisal of my gaming condition. In my mind I have a very loose “cost to gaming” equation and the gut-check here says Stellaris Infinite Legacy does not work. YMMV.

Regardless of my feelings on cost, I wish Academy Games the best of luck here. I hope that once they get Stellaris Infinite Legacy out the door they can get back to Conflict of Heroes – First Men In Normandy 1944 and Conflict of Heroes – Blitzkrieg France and the Lowlands 1940 for my future gaming table.

Speaking of Kickstarter, Root: The Marauder Expansion (Leder Games) closes around 48 hours from the time of this posting. The funding campaign is successful (who expected otherwise?) with nearly 20,000 backers and ~$1.75 million raised.

Wargames

I was very fortunate to get a Play Tester Kit for Halls of Montezuma by designer Kevin Bertram at Fort Circle Games. Very fortunate since the game kit itself physically is a highly professional looking product. I kinda feel embarrassed because this looks and feels like a $45 game already but he sent these out for free AND paid the shipping to boot. I gotta figure out if he has a PayPal or something to throw some money his way just out of appreciation. Now I just HAVE to do a good scrub of the product to give Kevin (hopefully) valuable feedback since he has already invested so much in ME.

Last week I wondered what happened to South China Sea: Indian Ocean Region (Compass Games) that was scheduled for an early March delivery. Well…according to the developer the counters for the second edition of South China Sea were somehow delayed and they want to push back the release of both Indian Ocean Region AND South China Sea so they can be released closer together. The latest update to the production schedule on the Compass Games homepage shows April for IOR and May for SCS. Honestly, since Indian Ocean Region is a stand-alone game, I don’t agree with this reasoning. Not my decision, but not my happiness either. I guess I should be getting used to these delays as even customers of flagship publisher GMT Games (like me) are suffering delays.

Books

Stepped away from non-fiction this week to take a bit of some fictional downtime. Went back to some old sci-fi standbys, especially a few titles that I love for role-playing game inspiration.

Solo #Wargame Hunting in Coronatine – Conflict of Heroes: Eastern Front Solo Expansion (@Academy_Games, 2015)

IF YOU FOLLOW MY BLOG AND TWITTER THIS WEEK you can see that I am on something of a Conflict of Heroes streak. Having played two scenarios from Storms of Steel 3rd Edition and Price of Honour (again using 3rd Edition rules) it was time to pull out the Eastern Front Solo Expansion (Academy Games, 2015). This expansion is designed for use with Awakening the Bear 2nd Edition and (technically) Storms of Steel 1st Edition.

AwakeningTheBearSoloExpansion
Courtesy Academy Games

Unlike many other solo wargame systems, The Solo Expansion using a series of cards for the enemy AI. Academy Games describes the Athena AI this way:

A player will be able to play Awakening the Bear against a highly reactive game AI. This AI is based on the most modern Emergent Behavior and Agent Based Logic programming systems. AI units are not individually programmed like in past solo games. Instead, each situation is evaluated and the best course of action using available AI resources and unit assets is implemented. This is a radical and groundbreaking implementation of advanced computer programming by Academy Games for their Conflict of Heroes series. Players will be surprised by the AI strategy and actions that emerge as a result of the player’s own battle tactics. This may force even veteran players to hone and adapt their own playing styles in order to overcome the AI.

The Athena AI cards determine the passage of time in a scenario and then present a series of Priority and Tactical Orders. On the AI turn, the solo player draws a card, moves time if appropriate, then works down the list of orders finding the first one that can be executed and does so. If necessary, another card is drawn for the necessary Spent Check of the AI unit acting. On the players turn, the cards are used for a Spent Check at the end of an Action to see if the unit remains Fresh.

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(Sleeved cards appear more faded then they are live)

Although very simple in concept, the orders on the Athena AI cards sometime require careful consideration. If one plays this game irregularly then this constant relearning curve may slow play. Personally, I found the examples in the rule book most helpful and after a few slow cards the terminology ‘clicked’ and play proceeded rapidly.

Playing with the Athena AI makes for a very different Conflict of Heroes experience. For my game I played ‘Solo Mission 3 – Hunting Chernov” where I led elements of the German 4th Panzer Division against the Soviet 141st Reinforced Tank Brigade on October 1, 1941. This is a large CoH scenario using four maps. Scattered across the map are 21 wrecks from the Wrecks & Destruction expansion and 16 Rumored Enemy. Those Rumored Enemy (RE) is what makes the solo game so fun; as the solo player you see the RE on the board. They move and maybe even attack. When they do attack (or are attacked) they can be revealed (real piece drawn from the Rumored Enemy Cup).

The “Hunting Chernov” scenario also adds a nice element of personalization. One of the Soviet KV1 tanks represents the Soviet Commander. Not only does is this tank worth more Victory Points – and an auto scenario end condition if destroyed – it also directly changes the AI. Once Chernov is revealed, the scenario directs the player to remove Order Cards 1-12 (of 1-43) and replace them with Order Cards 44-55. The result is a more aggressive Soviet AI!

In my game, the Soviet AI got the best of my forces. It didn’t really help that some of the first RE revealed turned out to be both KV1s and a T-35. The heavier, and now more aggressive, Soviet tanks made short work of the best German tanks, a Panzer III Ausf.E and Panzer 38t. The T-35 was lost but the remaining pair of short-barrel Panzer IV Ausf.E and trio of Panzer II Ausf.F couldn’t carry the fight.

Many people rave about the ‘Bots in the GMT Games COIN series of games. Personally, I find them interesting if not a bit boring. In play they feel too logical. I don’t have this same feeling with the Athena AI. Although one must logically work through an Orders Card, the resultant action feels more naturally emergent rather than simply logical. This creates a very challenging game. That may be the Athena AI’s greatest achievement; creating a logical game system that delivers a dynamic input to the game state.

Not Conflicted – Why Conflict of Heroes (@Academy_Games) a great #wargame series

MY CORONATINE TIME IS QUICKLY CLOSING DOWN. Starting next week, my job will be going back to about 50% time in-office. So what better reason to get some wargames played? This weekend, I put Conflict of Heroes: Storms of Steel, Kursk 1943 3rd Edition (Academy Games, 2019) and Conflict of Heroes: Price of Honor, Poland 1939 Expansion (Academy Games, 2010) on the gaming table.

For Storms of Steel the scenario was “Mission 9 – July 10, 1943: Black Knights of the Steppe.” This is part of the Battle of Prokhorovka and features elements of the German Panzer Division LAH confronting armored elements of the Soviet 5th Guards Tank Corps. Germans forces include one Tiger Ie heavy tank with Veteran Cards “Iron Will” (Ignore 1x Hit marker for 1x Command Action Point-CAP) and “Combat Hardened” (reroll 1d6 for 1x CAP). The Soviets set up 2x KV1 tanks hidden at the start of the scenario. The Soviets have Veteran Cards “Motivated Leader” (reduce Rally number by 2 for 1x CAP) and “Concealed” (remain hidden when attacking for 1x CAP as long as a 1 is not rolled).

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This Storms of Steel scenario was played using the Third Edition rules. For those unfamiliar with the legacy of Conflict of Heroes series, the Third Edition created some controversy with the introduction of the Spent Die. In previous editions, units were allocated Action Points (AP) which – once used – resulted in a unit flipping from Fresh to Spent. A turn usually ends when both player’s units are Spent or both take consecutive Pass Actions. In Third Edition, rather than tracking each units AP, players execute an Action and then roll a special Spent Die. If the number rolled is greater than the AP cost, the unit remains Fresh; otherwise it becomes Spent.

A major criticism of the Spent Die is that it is too much luck and can lead to some incredibly unrealistic situations. In my game it looked like this was happening when two German SdKfz 251 halftracks loaded with Panzer Grenadiers raced across the board seemingly at will. Indeed, it really looked bad as even the Tiger I was able to move up quickly bypassing the hidden Soviet KV1s without the opportunity for the Soviets to shoot.

But then the battle took a very different turn.

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Dead Tiger

Those Panzer Grenadier units that raced forward raced right into the jaws of four Soviet T-34 tanks arriving as reinforcements. Now unable to exit the board (1x VP per unit) they instead tried to seize the two Control Markers in the village (each worth 1x VP). Of course, they had raced so far ahead of their tanks they needed to fall back and await support. But as the Germans tanks moved up, they were caught in a deadly crossfire from hidden KV1s and Churchill Mk III’s. Even so, the veteran Tiger I was able to remain undamaged using it’s “Iron Will.” As it moved forward to confront the four T-34’s and support the Grenadiers, the last KV1 broke cover and positioned for a rear shot. To hit required a roll of 10 or greater on 2d6 – the roll was 10. The Hit Marker drawn was DESTROYED. No problem for the Tiger, right? After all, it has that “Iron Will.” But to use that Veteran Card requires 1x CAP and this was the end of the turn and the Germans had no CAP left. No CAP, no “Iron Will.” One dead Tiger and no chance for a German victory in the scenario.

Price of Honor is actually the oldest Conflict of Heroes title in my collection. Technically an expansion to Conflict of Heroes: Awakening the Bear 1st Edition (Academy Games, 2008) it is compatible with the Conflict of Heroes: Awakening the Bear 2nd Edition (2012). Here I decided to try the game using the Third Edition rules. The scenario chosen was “Firefight 2: Cavalry Charge! Polish Cavalry Attack at Krojanty – Sept 1, 1939.” Here elements of the Polish 18th Uhlans Regiment ambush a column of the German 76th Motorized Infantry Regiment. The Poles must inflict maximum damage and try to seize and hold critical junctions before the German armored car detachment arrives which will easily overwhelm the cavalry.

PriceOfHonour-v2
Courtesy Academy Games

The special rule in this Price of Honor scenario is Horse (Cavalry) Units. Not only do horses receive a movement bonus in certain terrain, but they also possess advantages in Close Combat (CC) when mounted. Much like history, the Uhlans emerged from the forest and charged the dismounted German Rifle units. In the first two turns the Germans were routed. The Uhlans then struck out for the other two crossroads. The first one was guarded by a German Light Machine Gun (LMG) in a building that proved unbeatable and would hold until the end. Both sides raced towards the final crossroads with the German foot soldiers just barely arriving before the mounted Polish cavalry. The Uhlans dismounted and attacked through the woods, eventually ejecting the Germans. By now the German SdKfz 231 armored car detachment arrived and was moving towards the last Control Marker. A Soviet Anti-Tank Rifle (AT Rifle) worked its way to the flank of the German armored cars and took a shot, pinning it down. Through the use of Battle Cards and CAP, the AT Rifle was able to quickly take another shot and scored another hit, brewing up the armored cars. Polish victory!

After playing both these games I am much more comfortable with the Third Edition rules and really like them. I believe the criticism of the Spent Die is unwarranted. If you want a more “realistic” ruleset then maybe those Advanced Squad Leader Starter Kits should be your thing. But if you are like me and enjoy a good “believable” battle with incredible narrative moments, then Conflict of Heroes is perfectly suitable – and satisfying!

RockyMountainNavy’s influential #wargame from the 2010’s (h/t to @playersaidblog for the idea)

Grant over on The Players Aid blog laid out his 15 Influential Wargames from the Decade 2010-2019. In the posting Grant asked for others to give their list. Although I have been a wargaming grognard since 1979 in the early 2010’s I was focused more on role playing games. That is, until 2016 when I turned back into hobby gaming and wargaming in particular. So yes, my list is a bit unbalanced and definitely favors the later-half of the decade. Here is my list of ‘influential’ games arranged by date of publication along with an explanation of why the title influences me.

Conflict of Heroes: Awakening the Bear (second edition) – Academy Games, 2012

pic1236709_mdFor the longest time I considered myself near-exclusively a naval wargamer. I’m not sure why, but in early 2017 I picked up a copy of Conflict of Heroes: Awakening the Bear (Second Edition). I think at the time I was looking for a good tactical WWII game to play with the RockyMountainNavy Boys. I am glad I did, as along the way I also discovered the excellent Firefight Generator and Solo Expansion, and eventually other titles to include the latest Conflict of Heroes: Storms of Steel, Kursk 1943 (2019) where I have a small credit in the rulebook. This game, like no other, awakened me to the ‘new look’ of wargames and the positive influence the Eurogame segment of the hobby market can have on wargaming.

1775 Rebellion – The American Revolution – Academy Games, 2013

1775-header-v3In 2017 I attended the CONNECTIONS Wargaming Conference. There I met a fine gentleman, Uwe Eickert, of Academy Games. As we talked about his Conflict of Heroes series (I even helped him demo a few games) I mentioned my boys and our search for good family wargames. Uwe strongly recommended his Birth of America series, especially 1775 Rebellion. So I ordered it and the RMN Boys and myself sat down to play this lite-wargame – and we haven’t looked back since. We now own all the Birth of America and Birth of Europe series. 878 Vikings is one game the oldest (least gamer) RMN Boy will play with us. Most influential because it shows that there are much, much better ‘family-wargames’ than Risk. As an added bonus, I am working with one of my youngest boy’s high school teachers to bring this game into his classroom.

Next War: Poland  – GMT Games, 2015

569After attending CONNECTIONS 2017, I tried to become a bit of a wargaming advocate at my job. So I looked at more ‘serious’ wargames. One of the hot topics of the day is the Baltics and Russia. I looked for wargames that could build understanding of the issues, especially if it comes to open conflict. Sitting on my shelf from long ago was were several GMT Games ‘Crisis’ series titles, Crisis: Korea 1995 and Crisis: Sinai 1973. I had heard about updated versions but had been reluctant to seek them out. Now I went searching and found a wargame that is a master-level study into the military situation. This game influenced me because it shows that a commercial wargame can be used for ‘serious’ purposes.

Wing Leader: Victories, 1940 – 1942 – GMT Games, 2015

pic2569281Before 2017, an aerial combat wargame to me was a super-tactical study of aircraft, weapons, and maneuver. The most extreme version was Birds of Prey (Ad Astra, 2008) with it’s infamous ‘nomograph.’ I had all-but-given-up on air combat games until I discovered the Wing Leader series. But was this really air combat? I mean, the map is like a side-scroll video game? The first time I played the level of abstraction in combat resolution was jarring. But as I kept playing I discovered that Wing Leader, perhaps better than any other air combat game, really captures ‘why’ the war in the air takes place. Units have missions they must accomplish, and those missions are actually the focus of this game, not the minutia of flap settings or Pk of a missile hit. Influential because it shows me that model abstraction is not necessarily a bad thing, especially when done right like it is here.

Liberty or Death: The American Insurrection – GMT Games, 2016

582As I returned to wargaming in 2016-2017, I kept hearing about this thing called the COIN-series. I looked at a few titles but was not quite ready to go ‘full-waro’* so I backed off. At the same time, having moved to the East Coast, I was much more interested in the American Revolution. By late 2017 I was becoming more ‘waro-friendly’ so when I had a chance to purchase Liberty or Death: The American Insurrection I took it. I’m really glad I did. LoD is influential because it taught me that a wargame can be political and a real tool of learning. I understand that LoD is the designer’s ‘view’ of the American Revolution but I enjoy experimenting within that vision and seeing what I can learn.

Command & Colors Tricorne: The American Revolution – Compass Games, 2017

cctri_ar_lgPrior to my wargaming renaissance, I acquired Memoir ’44 for the RockyMountainNavy Boys. We also had Battlelore and in an effort to entice the oldest RMN Boy (an ancient history lover) into gaming had given him Commands & Colors: Ancients. That is to say, Commands & Colors was not new to the RMN House. As part of my American Revolution kick I picked up Commands & Colors Tricorne thinking I would try to get the RMN Boys to play this version. Instead, I fell in love with the game. Influential because it showed me that with just a few simple rules tweaks a highly thematic, yet ‘authentic’, gaming experience is possible even with a simple game engine.

South China Sea – Compass Games, 2017

scs-cover-for-web_1Remember I said I was a naval wargamer? Notice the lack of naval wargames on this list? That’s because I found few that could match my experiences with the Victory Games Fleet-series of the 1980’s. That is, until I played South China Sea. All the more interesting because it started out as a ‘professional’ wargame designed for a DoD customer. Not a perfect game, but influential because it shows me it is possible to look at modern warfare at sea by focusing less on the hardware and more on the processes of naval warfare as well as being an example of a professional-gone-commercial wargame.

Supply Lines of the American Revolution: The Northern Theater, 1775-1777 – Hollandspiele, 2017

slar_wb_largeAt CONNECTIONS 2017, Uwe Eickert sat on a panel and recommended to all the DoD persons in the room that if they want logistics in a wargame they need to look at Hollandspiele’s Supply Lines of the American Revolution: The Northern Theater, 1775-1777 game. I found the game online and ordered it (from a very strange little company using a Print-on-Demand publishing model..WTF?). When it arrived and I put it on the table and played I was blown away. First, it has ‘cubes,’ not armies or dudes. Second, it really teaches why certain locations were crucial for the American Revolution. Third, it’s challenging and just darn fun to play. Influential because this was the first game I recognized as a ‘waro’, and the first of many quirky Hollandspiele titles that I enjoy.

Pavlov’s House – DVG, 2018

pic5126590Solo wargames are very procedural, right? So procedural they are nothing more than a puzzle to be solved, right. Not Pavlov’s House. I was blown away by the strategy and story that comes thru every play of this game. This is a solo game that makes you want to play because it’s the strategy that counts, not the procedure. Influential because I showed me what a solo game can be as well as how a game that screams ‘Euro’ is actually a wargame.

Blue Water Navy – Compass Games, 2019

TYt4vmWiRnWl0MUjqKCZUwAs the decade came to a close, I had all-but-given up on naval wargaming. When I first saw Blue Water Navy I had thoughts of one of my favorite strategic WW3 at Sea games, Seapower & the State (Simulations Canada, 1982). The play length of BWN, 1-16 hours, kinda put me off at first as I prefer shorter games. As I read more I became more intrigued so I finally purchased it. Now it sits on this list as an influential game because it shows me how abstraction and non-traditional wargame mechanics (cards?) can be used to craft a game that literally plays out like a Tom Clancy or Larry Bond novel. 

Brave Little Belgium – Hollandspiele, 2019

5SEI37l%T5yLJJc7vRLX2wI have been a grognard since 1979. Why do I need a simple wargame that doesn’t even use hexes? I mean, this game uses a chit-pull mechanic (good for solo play) and point-to-point movement. In a game this simple there can’t be much depth, right? Hey, where is the CRT? Speak about a small war…. Influential because this game shows that simplicity can be a very high art. Brave Little Belgium is my go-to quick intro wargame for hobby boardgamers. 

Hold the Line: The American Civil War – Worthington Publishing, 2019

6HSa418vRrKP6Dyy%qokEgThis one is very personal. My Middle Boy is on the autism spectrum and when his younger brother started an evening program once a week the Middle one was a bit lost without his companion. So I looked around for a wargame we could play in a sort of ‘filler-wargame’ mode – short and simple on a weeknight. And play we did; ten times in 2019. He beat me seven times. Influential because this game – sometimes derided as a simplified ‘Command & Colors wannabe’ – connected me closer to my Middle Boy than any game before.

Less Than 60 Miles – Thin Red Line Games, 2019

Gi47YGXvSuiIL8pOfxkb3gThe folks from the US Army Command & General Staff College at CONNECTIONS 2019 had a copy of Less Than 60 Miles on their table and were singing praises of the game. I was fortunate enough to be able to trade for the game later on BGG. What I discovered was a wargame built around John Boyd’s OODA Loop. At the same time I was reading A New Conception of War: John Boyd, the U.S. Marines, and Maneuver Warfare. Putting the two of them together was like lightening in a bottle. This is a heavy, serious game that is also playable and enjoyable. Influential for no other reason than it shows me that OODA applies far beyond the cockpit; indeed, I need to look at OODA for many more games.

Nights of Fire: Battle of Budapest – Might Boards Games, 2019Nights of Fire: Battle of Budapest – Might Boards Games, 2019

nof_packshotBrian Train is a designer that often looks at lesser or different wars and always brings forth an interesting perspective in his games. He calls this game, ‘a militarized Eurogame.’ He’s right; this title is the full embodiment of a waro game. I often argue with myself if this is even a wargame; after all, you can play solo, head-to-head, teams, or cooperative. Hobby boardgame or wargame? Influential for that very reason as it represents to me the full arrival of the ‘waro’ to the hobby gaming market.

Tank Duel – GMT Games, 2019

zGtfgQKQQ+SJpwWwL2RlAwLike Nights of Fire, this can’t really be a wargame. It has no board, no dice, and no CRT. Instead it has ‘tableaus’ for tanks and (lots of) cards! You can also play up to eight players. There is no player elimination – tanks respawn! What on earth is this? Influential because it challenges all my traditional views of a wargame only to deliver some of the best wargaming experiences I have ever had at the gaming table.

There are many more games from 2010-2019 that influenced me. Games with the chit-pull mechanic are now my favorite to solo with, but I didn’t put one on the list. Maybe I should of….

Hmm…I see it’s also hard to pin down one particular publisher that particularly influences me. In this list of 15 games we have:

  • 4x GMT Games
  • 3x Compass Games
  • 2x Academy Games
  • 2x Hollandspiele
  • 1x DVG
  • 1x Mighty Boards Games
  • 1x Thin Red Line Games
  • 1x Worthington Publishing

Not a bad spread!


*’Waro’ – A combination of ‘wargame’ and ‘Eurogame. To me it is a wargame that incorporates Eurogame like look/components or mechanics vice a traditional hex & counter wargame.

Simple September – or – I’ve lost a bit of my #wargame #boardgame mojo

September was a very slow gaming month. As a matter of fact, my 11 plays is the least amount of gaming since April this year and a four-way tie for the second-fewest monthly plays since I started seriously recording my plays in August 2017. I can’t really complain though; the few plays I got were very special.

The hit of the month was Hold the Line: The American Civil War (Worthington Publishing, 2018). I played this with my Middle Boy several times and really enjoyed it. A great game to bond with him. This may become our Monday night ritual for a while as his younger brother is out of the house those evenings and Hold the Line is perfect for a quick-play wargame.

I also played the new Conflict of Heroes: Storms of Steel, Kursk 1943 3rd Edition (Academy Games, 2019). I really need to get this one back to the table again, and again.

Of course, Storms of Steel has to now compete with the three new air games delivered by GMT this month

The most interesting game is that “Unpublished Prototype” listed above. This is a game by a fellow gamer that I met at CONNECTIONS 2019. The game is in a very rough state but I have a copy for the next few weeks and will be working my way through it. Don’t know if the game will ever see publication but still I feel I am doing something for the greater hobby community.

Looking at my Preorder and Kickstarter line up, I have significantly trimmed down the collection. At the beginning of the month this list was up to 26 games. Between canceling orders and deliveries I am down to 13, of which eight (8!) may deliver by year’s end. I admit it; I had a touch of FoMO* and it took Mrs. RockyMountainNavy to cure me of it. I have an antidote on hand – my 2019 Challenges still await completion!

With the summer doldrums almost ended and the seasons turning, the RockyMountainNavy family will move indoors a bit more. Later this fall, Mrs. RMN will be on travel for a few weeks meaning I will just have to get games to the table to keep me from going crazy. 

So, so long Summer, hello Fall, and bring on the dice!


* FoMO – Fear of Missing Out; an uncontrollable urge to buy as many new games as possible (or even not possible) for fear of “missing out” on the gameplay.

#Wargame Wednesday – Aide-de-camp needed in Conflict of Heroes: Storms of Steel, Kursk 1943 Third Edition (@Academy_Games, 2019)

The RockyMountainNavy Boys and often play wargames together for Family Game Night. This means we need to play games with three players. This makes playing wargames very hard since most are (by design) two-player affairs. However, we are able to play Conflict of Heroes: Storms of Steel, Kursk 1943 Third Edition (Academy Games, 2019) with three players with just a little bit of work.

Several scenarios in Storms of Steel support four players. Each side (Soviet or German) is divided into two forces. We can just as easily play these scenarios 3-player by giving both forces to one player.

Thus, it was last week that I found myself partnered with my Youngest as we split the Soviet forces. Middle RMN Boy took the Germans. The scenario generally worked. One reason we like the Conflict of Heroes system is the little down time. Take an Action – next player!

Next time though, we are going to need a player aide. Since initiative can change, it would be helpful for us to have some sort of track that shows the present order, where we are in that order, and if a force has Passed. Easy to make – will have to work on a prototype and get it ready for next time. that’s because there will be a next time to play Storms of Steel!

An August-less #boardgame #wargame month

SUMMER IS NOT THE BEST TIME for boardgames or wargames in the RockyMountainNavy house. There are so many outdoor activities to be had and family events on the weekend that games get pushed to the back burner. So it was for August in the RockyMountainNavy home. I recorded a measly 13 plays of 9 different games…my worst month in almost two years of recording plays.

The month did blast off with Tranquility Base (Worthington Publishing, 2019) being the definite winner with four plays in the month. This included one play with the Soviet Moon Expansion.

Nights of Fire: Battle of Budapest (Mighty Boards, 2019) is a new game that found its way to my table. This “militarized Eurogame,” as co-designer Brian Train puts it, is most enjoyable.

The best family night game was a long overdue session of 1812: Invasion of Canada (Academy Games, 2012). With the beginning of the school year and a return to a somewhat normal cycle of weekend family games I am sure that the many Birth of America / Birth of Europe-series titles will land on the table regularly.

It finally released! Conflict of Heroes: Storms of Steel – Kursk 1943 3rd Edition (Academy Games, 2019) arrived. This is supposed to be our next weekend family night game. Spoiler Alert: I really like the Spent Die Mechanic and encourage all the naysayers to actually try it before they knock it.

I found myself at home on some days that Mrs. RMN’s summer daycare girl was here so we got a few children’s games in. Unicorn Glitterluck: Cloud Stacking (HABA, 2019) is a real winner!

On a recommendation at CONNECTIONS 2019 I picked up Cowboy Bebop: Boardgame Boogie (Jasco Games, 2019). I haven’t written up my thought yet but (spoiler alert…again) this tune is a bit flat to me.

I attended CONNECTIONS 2019, the professional wargaming conference in mid-August. I have yet to compose all my thoughts but I did get to see a bit of wargame history with Upton’s US Infantry Tactical Apparatus.

Looking ahead, designer John Gorkowski was kind enough to send me an e-kit to playtest with for the next game in South China Sea-series from Compass Games. Indian Ocean Region is already available for preorder and this is my chance to try and influence the game and make it better for everyone.

As mentioned before, the return to school means a return to a more regular schedule of gaming. I also still have several games in my 2019 CSR, Origins, and GameGeek Challenges to complete before the end of the year.

So..back to gaming!

#Wargame Unboxing – Conflict of Heroes: Storms of Steel, Kursk 1943 3rd Edition (@Academy_Games, 2019)

I was fortunate enough to see Academy Games owner and designer Uwe Eickert in person this past week and pick up my pre-ordered copy of Conflict of Heroes: Storms of Steel, Kursk 1943 (3rd Edition). From top to bottom it is a beautiful game.

Contents unpacked

I can’t show you the heft to the box but suffice it to say it is more substantial than I expected. This is due to the many good boards and plentiful counter-stock used throughout the game.

CoH: SoS 3e Mapboards

The mapboards took a long time to produce. Uwe posted a video a while back detailing lots of their production challenges. I am glad to see them overcoming these issues.

Wie Gehts, Uwe on Component Quality

Beyond the long production time, the game rules are not without controversy. the major change to the rules in 3rd Edition is the Spent Die Check.

Rule 2.5 Making a Spent Check

The refrain I hear most often is something to the effect that players “hate the die” and they much prefer the expenditure of Action Points found in the 2nd Edition rules. All I will say is try the 3rd Edition rules; it doesn’t play any slower and statistically the results are not really any different. Sure, with a streak of good luck a unit can maybe go on for a bit. However, a unit is not very likely to go on too long given rules 2.5 Making Spent Check and 2.6 Stress where units add a +1 Stress Penalty to its Action Cost if took any Action in a previous player’s turn (and passed its Spent Check).

Box back

The RockyMountainNavy Boys are looking forward to getting Storms of Steel to the game table soon. We have Awakening the Bear (2nd Edition) and can download the new 3rd Edition Rule Book, Mission Books, and Summary Sheets online for any play we want.

Marco on @academygames #Wargames & #Boardgames- A Gen Con Video Journey

MARCOWARGAMER on Youtube was fortunate enough to attend Gen Con 2019. Along the way he visited the Academy Games booth and uploaded several preview videos of games I have on preorder. Now I can’t wait!

First is Conflict of Heroes: Storms of Steel! Kursk, 1943 3rd Edition. According to Academy Games this could ship by end of August.

“After waiting four years…”

The second game is one I have on Kickstarter. Agents of Mayhem Pride of Babylon. Although it doesn’t look like a wargame, I hear it is based on a Battle of Fallujah game that Academy did for the USMC. Out in about a month?

3D street fighting….

The last game is the newest one and another Kickstarter I supported. One Small Step is all about the Space Race. Although worker placement games is not my usual thing, the fact that this is from Academy Games give me enough hope I pledged my support. The Kickstarter has already funded and closes 06 August!

Worker placement plus engine building…oh my!

Really looking forward to these titles and many more hours of gaming fun!


Feature image courtesy Academy Games.

The simple #wargame joy of Attack! (Eagle Games, 2003)

THE 2003 ORIGINS AWARD FOR BEST HISTORIC BOARD GAME went to Attack! (Eagle Games). Sometime in the late 2000-oughts I bought this game in the hopes that I could use it as an introductory wargame for the RockyMountainNavy Boys. I don’t really know why I did this since I already owned Axis & Allies (in my case, the 1987 Milton Bradley edition). Attack! and Axis & Allies are very similar so having A&A be good enough. I recently pulled Attack! out as part of my 2019 Origins Challenge. After all these year I can say that Attack! is the superior game to A&A, even without the expansion.

As I replayed the game I discovered that while I have focused on heavier wargames, the RockyMountainNavy Boys regularly pull Attack! out to play. They tell me its because of the free-style set-up. Whereas A&A tries to recreate a historical WWII starting in 1942, Attack! is set in the World War II era but is not tied to history. In many ways it is a sandbox WWII game.

Just because the game is cut loose of history does not mean that it is not historical. The same combined-arms so powerful in A&A is also a necessity in Attack!. Here also is a simple economic system using a set-building mechanic. Nothing too complex but enough to make one concerned about managing their hand of cards.

Although the RMN Boys play Attack! they prefer not to play it at family game night, instead getting wargames like Conflict of Heroes (Academy Games) or Battleship Captain (Minden Games) to the table. If they want a lite wargame we tend to go with one of the Birth of America/Europe series from Academy Games or Enemies of Rome (Worthington Publishing). I suggested that they use Attack! with the Neighborhood Gaming Gang since it can play up to six players. At first they were reluctant because of player elimination concerns; that is, until I pointed out to them that the game ends immediately when any player is eliminated (XXII. Winning the Game). So maybe it will make it out for them. I hope so; the game can be fun.

Over the years I occasionally considered purchasing the expansion. Every time I end up not making the purchase. For this reminiscence I thought about it once again, and once again I am passing on the opportunity. Although I am sure the expansion with expanded naval rules and economics is not bad, for me it’s not necessary. The core Attack! has its niche in my collection as a lite, introductory wargame. If we want something more we have other games that satisfy the need. So we keep it simple, with simple Attack!.