The BrahMos PJ-10 is credited with a speed of Mach 2.0-2.8 depending on cruise height. While the full-up domestic version has a range of 500 km (6 hexes in the wargame South China Sea), the version sold to the Philippines may be limited to 290 km (4 hexes in South China Sea) like a version designed for Vietnam in order to stay below the 300 km threshold of the Missile Technology Control Regime (MTCR).
The week was a bit slow in Casa RockyMountainNavy. This is the first holiday we celebrated in our “new” nuclear family configuration since Eldest RMN Boy is in Tech School for the U.S. Air Farce. It also follows three months with the Mother-in-Law in town and a simultaneous major health challenge for Mrs. RMN (not COVID…but while the vaccine might of protected it appears it brought on other health issues). So we have much to be thankful for. For my part, much of the Christmas shopping is also complete, at least as the major presents for each RMN Boy and especially Mrs. RMN go.
Huzzah Hobbies, my FLGS, had a 50% off sale this weekend. I didn’t make it up there but the RMN Boys did and sent me a photo of the shelves and asked for suggestions. We’ll see if anything shows up under the tree this Christmas.
As the name of the game foreshadows, Indian Ocean Region: South China Sea Vol. IIleaves the South China Sea “home waters” and moves to the Indian Ocean. China and the United States are still the two Global Powers, but now there are many more regional actors. The largest is, of course, India. For players that are US-centric (‘Merica!) the game might create a challenge because the “big kid” on this block is not the United States.
In no particular order, here are some thoughts on Indian Ocean Region that struck me during my Game of the Week experiences.
The counters for Indian Ocean Region are nice. They came shrink-wrapped which was a good thing because once the wrap came off the counters literally fell out of the sprue. They are so neatly cut I don’t think I need to corner-clip them. If this is the “new” standard from Compass Games I like it but beware—you need a plan to organize your counters before opening the shrink wrap because once opened the counters are falling randomly. Sorting will be from a random pile on the table not neatly out of the tree.
I do wish the colors of the counters in Indian Ocean Region had been a bit more distinct between nations. The camouflage pattern on the counters in this case actually works against them as various counters start “blending” into one another. In some wargaming forums, much has been made about several misprinted counters in Indian Ocean Region. My copy suffers from this problem where three USA ship counters are misprinted with the background for Oman. Truth be told, if I hadn’t seen the postings online I may have actually missed it because the USA-gray and Oman-blue-gray are very similar. It is indicative of quality control issues? Maybe…I believe the error crept in during the graphics layout where the challenge of differentiating so many similar colors inevitably led to a small oversight. Do the misprinted counters make the game unplayable? No. Do I wish Compass Games had caught the mistake before printing? Yes. Will I never buy another Compass Game? NO!
That’s a Big Ocean
Indian Ocean Region covers a vast area both geographically and physically with the game. With a map scale of 45 miles per hex and larger counters, there are three 22.5″x28″ mapsheets that, if laid out together, need a table over 5 feet wide. Alas, my normal gaming table is 3’x4′ which means I can easily get a one- or two-map game laid out but the full three-map scenarios require a different gaming space. I see some people talk about linking Indian Ocean Region and South China Sea (Compass Games, 2017) maps together but that would take the dining room table or more.
Yes, I know I’m talking about a first-world wargamer problem, but for somebody like myself who has reached, uh, “agreements” with CINC-HOUSE* over table space this can make gaming difficult. It also drives some game purchase decisions. As much as I am interested in the new version of NATO: The Cold War Goes Hot! (Compass Games, forthcoming in 2021) I think I’ll keep my original edition with its single 22″x34″ map and pass on the enlarged version in the new Designer’s Signature Edition.
Where You Sit is Where You Fight
One of the core mechanisms in Indian Ocean Region is a regulated turn order. The game assumes five major factions can be in play. The default turn order in either a Political or Military Turn is 1) Asymmetric, 2) China, 3) Indo-Am, 4) Symmetric Bay States, and5) Symmetric Gulf States or ACIBG. There are two Global Powers of USA and China and three other smaller Regional Powers. It is the arrangement of those Global and Regional Powers that raises my PoliSci eyebrow. As defined in the rule book:
“Asymmetric includes nations that rely heavily on unconventional strategies and tactics, including terrorism….” (Iran, Pakistan, Qatar (?), Somalia, Yemen)
“China uses central control to guide action in ‘free’ markets.” – China, The String of Pearls
“Indo-Am represents the established free market/democratic world order.” (Bahrain, India, USA, Diego Garcia, Australia, Britain)
“Symmetric Bay states want Chinese investment, but are weary [wary?] of too much subordination to Beijing.” (Bangladesh, Myanmar, Sri-Lanka)
“Symmetric Gulf States are free traders with a long history of western engagement.” (Djibouti, Oman, United Arab Emirates).
Setting aside for a moment the mixture of geographical and political divisions, the fixed political alignment of the factions in Indian Ocean Region shows some strange bedfellows that may not be a current, or maybe even accurate, reflection of reality. I especially question the inclusion of Qatar in the “terrorist” Asymmetric States but maybe that is just a quibble over definitions. Also, The String of Pearls rule makes huge assumptions as to the success of Chinese “Belt and Road” initiative in the region—assumptions that are yet to play out and might better be used as an “option” or “variant” rule to more fully explore its impact on the political and military actions of the powers.
Example of Play
I realize that making an Example of Play is difficult. I know it takes time and careful planning as a good EoP will showcase game mechanisms in a way that teaches and reinforces. I am happy to see an extensive Example of Play in IOR—I am disappointed that it is taken from the previous game, South China Sea. Yes, the EoP explains core game mechanics, but by not basing it on the game in front of the reader a major learning opportunity is lost. Reading an EoP can only deliver so much understanding; if I am able to set up the EoP and push the counters around like in the example the combination of reading, seeing, and even feeling (the “tactile”) reinforces and accelerates learning.
Those Bi-Polar Days Are Over
Scoring in Indian Ocean Region is along a Victory Point Track that has the Indo-Am faction at one end and China at the other. In between sit the three other factions. I’m not sure what the score really tells me. The two “extreme” winners, China and the Indo-Am, are obvious, but why is a score of 14 points (just shy of China) an Asymmetric States (aka “Terrorist”) win? I feel that the score track needs a third dimension to capture the nuance of the regional powers and how they influence, but don’t necessarily “win” against the Global Powers. Then again, if your viewpoint is that the China-USA “competition” is a new Cold War, then this scoring viewpoint fits.
Full Steam Ahead
In the end, I find that Indian Ocean Region does what I expected it to do—deliver a fun, medium-low complexity gaming experience of modern naval warfare. The political alignment using the rules as written may be a bit wonky but there is nothing that says one cannot shift Regional Powers amongst the factions. It is especially interesting to split the Indians away from the Indo-Am faction and see how they might act if more “independent.” Indeed, it is the set up (or playing out) of the political game that creates the best opportunity for experimentation. Once battle is joined, the operational/tactical rules flow nicely and again deliver just enough flavor to make it interesting while not overwhelming one with too many details.
Next Generation SCSX
I don’t know what the future of the South China Sea series of wargames is but Indian Ocean Region shows how the design can be exported to other areas. I hope that John Gorkowski and Compass Games can do a Mediterranean or Black Sea or Baltic edition in the future. Both require the entry of a new Global Power—Russia. I can imagine a very interesting Baltic design with the USA and Russia as Global Powers and Old NATO and New NATO/Aspiring factions and even Neutrals. Such a game alsos need more land-based units that reach out into the littoral areas.
* CINC-HOUSE = “Commander in Chief – House.” If you don’t understand who occupies this position you are sorely out of touch with reality.
I am very interested in getting Wing Leader: Legends to the table as it includes the “Decision Over Kursk” campaign system. Some readers may recall several “My Kursk Kampaign” postings from earlier this spring where I dove in-depth into that battle. At the time I wanted to explore the air war more:
As I start this exploration, my copy of Wing Leader: Legends 1937-1945 (GMT Games, forthcoming in 2021) is “At the Printer” meaning it may deliver sometime in mid-2021. If it delivers in time I would certainly like to play the campaign system which focuses on the air battles supporting the Battle of Kursk. I really want to explore a point Glantz makes on page 63 in his book; “Red aircraft might be inferior to their German counterparts, but they were certainly sufficient in numbers to deny the Luftwaffe undisputed command of the air.”
Although you can’t see it in the photo of The Dark Summer, I am, frankly, a bit surprised the game shipped in a 1.5″ deep box. One can interpret this as a sign that the game is smaller, and with a single 22″x34″ map and two countersheets that appears true. I guess I thought a Normandy campaign game just “has to be” big but this one-mapper is already challenging my preconceptions.
Game of the Week
Now that I’m back to a pretty regular work schedule (office is basically 100% reconstituted) I need to work on getting back to a “regular” gaming schedule. Thus, I will be starting a “Game of the Week” approach to play. Basically, the Game of the Week approach gives me seven days to unbox, learn, play, and consider a game. I have a rough idea of how a week might progress:
Sunday – Unbox new game, start rules learning/review
Monday – Rules learning/review, set up first play
Tuesday/Wednesday/Thursday – Play
Friday – (Skip Day)
Saturday – Considerations/Clean up (Family Game Night?)
I have a backlog of games on the “To Play” shelf that I need to get to over the next few weeks of summer before getting to Wing Leader: Legends and The Dark Summer: I’m trying to play games in the order of their arrival:
While playing games I also am also committed to reading more. When possible, I like to mix a book with the Game of the Week but that’s not always possible as I have other books on the “To Read” pile. I finished up Meade at Gettysburg: A Study in Command by Kent Masterson Brown (Chapel Hill: UNC Press, 2021) and it will be the subject of this coming week’s “Rocky Reads for Wargame” column. I am pretty sure that 2034: A Novel of the Next War by Eliot Ackerman and Admiral James Stavridis will likely be read in conjunction with Indian Ocean Region when it is up for Game of the Week.
One of my favorite online sources for plastic models closed due to bankruptcy late in 2020. Thanks to a new owner, www. squadron.com is back. The reopening has not been the smoothest, but they are trying to work out the kinks. Given how few good plastic model retailers there are online I hope they make it!
The RockyMountainNavy family tried a new-to-us restaurant this week. The Capital Burger bills itself as purveyors of “luxe” burgers. They use a proprietary blend of beef to make their burgers; I never imagined it could make a difference—but it does. Their Kung Pao Brussel Sprouts are my new favorite and a great replacement for french fries. Oh yeah, it all pairs well with a good ale….
2 Minutes to Midnight: Fight the Cold War. USA vs Soviet Union – 1949-1991. A Strategic Historical Game (Preview Copy) (Stuart Tonge, Plague Island Games, 2021) – Stuart was kind enough to send me a preview copy. Plan is to share thought s around the kickoff of the Kickstarter campaign in mid-late June! Stay tuned!
Am reading Most Secret and Confidential: Intelligence in the Age of Nelson by Steven E. Maffeo (Annapolis: Naval Institute Press, 2000) and sitting down with the wargame 1805: Sea of Glory (Phil Fry, GMT Games, 2009). I am working to make this a “#Wargame to History” (or is it “History to #Wargame?”) or “Rocky Reads for #Wargame” entry.
Played multiple solo sessions of the card-driven auto racing game Supercharged: Racing in the Golden Age of Cars (Mike Clifford & Mike Siggins, Dietz Foundation, 2021). Loved my solo plays, and then Circuit de Rocky went all family for a weekend race. Much mayhem ensued! Supercharged will likely make it into the summer lakeside vacation bag as it’s small, rules-light, relatively short to play, and lots of FUN! By the way, please look at The Dietz Foundation and their mission; like them I personally (and professionally) fully support gaming and education. Whether it’s boardgames or RPGs in a classroom or homeschool, or a “professional” wargame for business or government, we all have stories of how games and education mix together for the better.
On March 12, 2034, US Navy Commodore Sarah Hunt is on the bridge of her flagship, the guided missile destroyer USS John Paul Jones, conducting a routine freedom of navigation patrol in the South China Sea when her ship detects an unflagged trawler in clear distress, smoke billowing from its bridge. On that same day, US Marine aviator Major Chris “Wedge” Mitchell is flying an F35E Lightning over the Strait of Hormuz, testing a new stealth technology as he flirts with Iranian airspace. By the end of that day, Wedge will be an Iranian prisoner, and Sarah Hunt’s destroyer will lie at the bottom of the sea, sunk by the Chinese Navy. Iran and China have clearly coordinated their moves, which involve the use of powerful new forms of cyber weaponry that render US ships and planes defenseless. In a single day, America’s faith in its military’s strategic pre-eminence is in tatters. A new, terrifying era is at hand.
So begins a disturbingly plausible work of speculative fiction, co-authored by an award-winning novelist and decorated Marine veteran and the former commander of NATO, a legendary admiral who has spent much of his career strategically out maneuvering America’s most tenacious adversaries. Written with a powerful blend of geopolitical sophistication and literary, human empathy, 2034 takes us inside the minds of a global cast of characters–Americans, Chinese, Iranians, Russians, Indians–as a series of arrogant miscalculations on all sides leads the world into an intensifying international storm. In the end, China and the United States will have paid a staggering cost, one that forever alters the global balance of power.
Everything in 2034 is an imaginative extrapolation from present-day facts on the ground combined with the authors’ years working at the highest and most classified levels of national security. Sometimes it takes a brilliant work of fiction to illuminate the most dire of warnings: 2034 is all too close at hand, and this cautionary tale presents the reader a dark yet possible future that we must do all we can to avoid.
Like the title says, didn’t get much gaming in this week as I return to basically full-time in the office. After a year of semi-telework it’s a bit of a shock to the system but, honestly, I love to be back at the grind.
Spring has arrived meaning those long, dark winter days are behind us and outdoor chores demand my attention. Spring is traditionally a slower gaming time in the RockyMountainNavy home as we all are more busy and “spring fever” sets in.
In the past few months there has been something of a renaissance of wargames on Kickstarter. Since early February I tracked at least eight wargame(ish) titles that I was VERY tempted to pull the trigger on and purchase. Add to that a further seven boardgames and it is very easy to see that the first quarter of Kickstarter in 2021 could be very costly for me—as in nearly $900 in pledges assuming lowest levels of support and not factoring in any shipping! Alas, I ended up only backing one wargame/boardgame (Root: The Marauder Expansion from Leder Games) and even then I went in at a lesser level.
As I write this post, I am tracking 26 items on my Preorder & Kickstarter Roll GeekList. With a bit of some luck, I might see three games deliver this week and another two within 30 days:
Supercharged (Jim Dietz) – Kickstarter. From an update on March 16 – “Bad news/not controllable: The games are still being processed on the West Coast–this is due to a backlog of shipping arrivals and also a shortage of labor at the docks (whether this is underemployment or people out currently due to COVID, I was not told). I am supposed to have an updated ETA by the end of this week..”
For a mere $110 you can back Stellaris Infinite Legacy and get the Standard Edition. That is the 2-4 player version but includes NO stretch goals. If you want the stretch goals you must back the Deluxe Edition at $170 which should deliver the Standard Edition PLUS expansions for the 5-6 player version as well as any stretch goals.
Sorry, that’s just too much me. For either edition. Granted, it looks like I am on the wrong side of the decision matrix here as there are already nearly 12,000 people who backed this project driving it to over $2 million in pledges.
My non-backing decision is not an easy one. I am very drawn to short (few hours) game time and the promised ability to “drop-in/drop-out” of the game. This could suit my family gaming style well. As I’ve mentioned before, this is also not a “woo is me during COVID I’m strapped for cash” kinda thing, this is more a current appraisal of my gaming condition. In my mind I have a very loose “cost to gaming” equation and the gut-check here says Stellaris Infinite Legacy does not work. YMMV.
Speaking of Kickstarter, Root: The Marauder Expansion (Leder Games)closes around 48 hours from the time of this posting. The funding campaign is successful (who expected otherwise?) with nearly 20,000 backers and ~$1.75 million raised.
I was very fortunate to get a Play Tester Kit forHalls of Montezuma by designer Kevin Bertram at Fort Circle Games. Very fortunate since the game kit itself physically is a highly professional looking product. I kinda feel embarrassed because this looks and feels like a $45 game already but he sent these out for free AND paid the shipping to boot. I gotta figure out if he has a PayPal or something to throw some money his way just out of appreciation. Now I just HAVE to do a good scrub of the product to give Kevin (hopefully) valuable feedback since he has already invested so much in ME.
Last week I wondered what happened toSouth China Sea: Indian Ocean Region (Compass Games) that was scheduled for an early March delivery. Well…according to the developer the counters for the second edition of South China Sea were somehow delayed and they want to push back the release of both Indian Ocean Region AND South China Sea so they can be released closer together. The latest update to the production schedule on the Compass Games homepage shows April for IOR and May for SCS. Honestly, since Indian Ocean Region is a stand-alone game, I don’t agree with this reasoning. Not my decision, but not my happiness either. I guess I should be getting used to these delays as even customers of flagship publisher GMT Games (like me) are suffering delays.
Stepped away from non-fiction this week to take a bit of some fictional downtime. Went back to some old sci-fi standbys, especially a few titles that I love for role-playing game inspiration.