THE 2003 ORIGINS AWARD FOR BEST HISTORIC BOARD GAME went to Attack! (Eagle Games). Sometime in the late 2000-oughts I bought this game in the hopes that I could use it as an introductory wargame for the RockyMountainNavy Boys. I don’t really know why I did this since I already owned Axis & Allies (in my case, the 1987 Milton Bradley edition). Attack! and Axis & Allies are very similar so having A&A be good enough. I recently pulled Attack! out as part of my 2019 Origins Challenge. After all these year I can say that Attack! is the superior game to A&A, even without the expansion.
As I replayed the game I discovered that while I have focused on heavier wargames, the RockyMountainNavy Boys regularly pull Attack! out to play. They tell me its because of the free-style set-up. Whereas A&A tries to recreate a historical WWII starting in 1942, Attack! is set in the World War II era but is not tied to history. In many ways it is a sandbox WWII game.
Just because the game is cut loose of history does not mean that it is not historical. The same combined-arms so powerful in A&A is also a necessity in Attack!. Here also is a simple economic system using a set-building mechanic. Nothing too complex but enough to make one concerned about managing their hand of cards.
Although the RMN Boys play Attack! they prefer not to play it at family game night, instead getting wargames like Conflict of Heroes (Academy Games) or Battleship Captain (Minden Games) to the table. If they want a lite wargame we tend to go with one of the Birth of America/Europe series from Academy Games or Enemies of Rome (Worthington Publishing). I suggested that they use Attack! with the Neighborhood Gaming Gang since it can play up to six players. At first they were reluctant because of player elimination concerns; that is, until I pointed out to them that the game ends immediately when any player is eliminated (XXII. Winning the Game). So maybe it will make it out for them. I hope so; the game can be fun.
Over the years I occasionally considered purchasing the expansion. Every time I end up not making the purchase. For this reminiscence I thought about it once again, and once again I am passing on the opportunity. Although I am sure the expansion with expanded naval rules and economics is not bad, for me it’s not necessary. The core Attack! has its niche in my collection as a lite, introductory wargame. If we want something more we have other games that satisfy the need. So we keep it simple, with simple Attack!.
2 thoughts on “The simple #wargame joy of Attack! (Eagle Games, 2003)”
Nice article – thanks!