Update 08 Feb: Rex & @StrongholdGames have reached an agreement.
This post is a call to action to Stronghold Games to right a wrong, and it all has to do with a name.

As I write this post, Stronghold Games is running a Kickstarter campaign for a game from Alan R. Moon & Bobby West named Aftershock – Deluxe Edition. In the game…
The world has been hit with mega earthquakes. The worst destruction has devastated the San Francisco Bay area. It is a time of rebuilding to restore this area to its former glory.
In Aftershock, players will spend money to acquire planning cards, which are used to increase population, build bridges, and determine where aftershocks occur. Spend money wisely to acquire aftershocks that will allow you to move people into and out of the demolished areas. Planning and careful negotiation are essential in order to maintain your population and score your best-planned cities and bridges.

The problem is a game named “Aftershock” previously existed on the market. AFTERSHOCK: A Humanitarian Crisis Game, is the brainchild of @RexBrynen of PAXSIMS. Most boardgamers and wargamers have probably not heard of PAXSIMS or Rex or AFTERSHOCK: A Humanitarian Crisis Game because Rex and PAXSIMS are part of the “serious games” portion of our hobby. That is, the niche of our hobby that uses games for education or analysis.
Since 2015, Rex has been selling AFTERSHOCK: A Humanitarian Crisis Game which…
…explores the interagency cooperation needed to address a complex humanitarian crisis. Although designed for four players, it can be played with fewer (even solitaire) or more (with players grouped into four teams).
The game is set in the fictional country of “Carana,” but is loosely modeled on disasters such as the 2004 Indian Ocean tsunami and the 2010 Haiti earthquake. At the start of the game a powerful earthquake has just struck Carana’s capital city of Galasi, causing widespread destruction of homes and infrastructure. Tens of thousands of people are in need of urgent aid and medical attention. At the request of the Government of Carana, military forces from several friendly countries—operating as the multinational Humanitarian Assistance and Disaster Relief Task Force, or HADR-TF—are en route to assist, as are additional contingents of UN and NGO personnel, together with much-needed relief supplies.
Time is of the essence! How many can you save?
AFTERSHOCK is a tense, fast-paced, and immersive game that players will find both unique and informative. Based on real-world events and challenges, it is also used in the professional training and education of aid workers, military personnel, and others involved in humanitarian assistance and disaster relief operations.
AFTERSHOCK has been used to teach students at the Pennsylvania State University and medical students in Germany. AFTERSHOCK is an example of a serious game; that is, a game that can be used for analysis or education.

Using wargames as a “serious game” is nothing new. One famous example goes back to the first Gulf War when, in the immediate hours after the Iraqi invasion of Kuwait, the Pentagon put Mark Herman under contract to run Gulf Strike (Victory Games, 1983) and play out the US response. Whether you realize it or not, some game companies like Academy Games support military education and training. In this case, Academy’s new Agents of Mayhem: Pride of Babylon game uses game mechanics adapted from a US Marine Corps “Fallujah game.” GMT Games are used by the Marine Corps War College.
For the second year in a row, The Marine Corps War College is going to be using GMT Games as the basis for a spring event. This April 8-9, they are going to run a two day global wargame using the Next War Series. Mitchell Land is going to be on-hand to help run the exercise, which involves three simultaneous fights in Taiwan, North Korea, and Poland. Here’s a pic of one of the Marine War College’s teaching games using Mark Herman’s Pericles (courtesy GMT Games)
So why does all this matter?
I absolutely believe in the value of serious games and strongly support what Rex is using AFTERSHOCK for. Rex does not sell this game for his own profit; all profits from the sale of AFTERSHOCK: A Humanitarian Crisis Game are donated to the World Food Programme and other United Nations humanitarian agencies.
Stronghold Games apparently did not exercise even the most simple “due diligence” before Kickstarting their Aftershock. A simple query of BoardGameGeek would of immediately returned AFTERSHOCK: A Humanitarian Crisis. Maybe they were relying on Alan R. Moon (of Ticket to Ride-fame) and Bobby West to do that part for them, but even if so that is no excuse.
So what can Stronghold do? I am concerned that Stronghold is not taking this situation seriously. (no pun intended). In the comments on a recent PAXSIMS post, Rex related that, “We’ve reached out to them to express our concern (especially since ours raises funds for actual humanitarian relief) but so far the response has merely been “sometimes different games have similar names.””
That’s inexcusable. This is not Gettysburg or Panzer Something.

Now, I like Stronghold Games. Terraforming Mars is an “evergreen” title for #boardgamenight in the RockyMountainNavy house. AuZtralia was my boardgame of the year for 2018. I religiously listen to their Board Games Insider podcast every week. I understand Stronghold Games needs to make a buck but Stephen Buonocore, you’re better than this.
One suggestion made on the BGG forums is for Stronghold to find some way to acknowledge the PAXSIMS predecessor. This approach was graciously endorsed by Rex. I also believe this is a respectable way ahead. It is approach that shows support to both hobby gaming and serious gaming.
Stronghold Games, you are a gaming industry leader. Show us that you truly deserve to be.
UPDATE LATE 3 Feb
Now blocked on Twitter by @StrongholdGames.
Feature image courtesy PAXSIMS.
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