RockyMountainNavy’s influential #boardgame from the 2010’s

I want to thank all of you who took the time to make my post RockyMountainNavy’s influential #wargame from the 2010’s my most-read article this year. Sensing a good thing and wanting to keep try and keep the bandwagon going, I now will regal you with my fifteen most influential boardgames that I own or played that were published between 2010 and 2019.

Sorta.

Late Start

Like I said in my wargames of influence post, I ‘rediscovered’ the hobby boardgame industry in late 2016. Sure, I had some hobby boardgames, but I had not seriously tried to get the family into gaming. In late 2016 we started playing more games and by late 2017 we had instituted a Family Game Night on Saturdays.

As a grognard wargamer, moving from wargames to boardgames was a bit jarring. I mean, you often times play with more than one opponent? Although they were not new to me, I really came to understand the Ameritrash vs Eurogamer battle and started looking at games from both a thematic and mechanical perspective. Along the way, I never gave up on wargaming and introduced the RockyMountainNavy Boys to the wargame niche. The challenge was finding good multiplayer wargames that could be played in an evening.

Here comes the Waro

I needn’t have worried, for in late 2017 a new ‘genre’ of boardgames was starting to be talked about. Here came the waro, or wargame-Eurogame. There is no single definition of what a waro is, but to me it is a wargame that incorporates elements, be it mechanical or component-wise, of Eurogames. In 2019 Brian Train used the term, “militarized Eurogame” which I find both very simple and highly descriptive. So the list you are about to see has more than a few waro games on it. That is because as a wargamer these titles often speak to me and have brought gaming joy tot he RockyMountainNavy household.

Unlike my previous list which was presented in order of year of publication, this one will be a vain attempt by me to rank them. Please don’t ask me to define my criteria; this is really a ‘gut feel’ of how I rank these games. Like before, the list is light on pre-2016 games because it was then that I turned hard into the hobby. I am sure some real gems from earlier in the decade deserve to be here; I either don’t own them or simply missed them as I took in the later-half of the decade.

My 15 Influential Boardgames of the 2010’s

15. Agents of Mayhem: Pride of Babylon – Academy Games, 2019

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Courtesy Academy Games

The ‘dungeon crawl’ is a very popular boardgame format. In the RockyMountainNavy house we tend to stay away from fantasy but the RMN Boys are Star Wars fans so we own and played Star Wars: Imperial Assault after it came out. I recognize that the game is very popular (currently #37 overall on BoardGameGeek) but as big fans as the Boys were the game never really clicked. Indeed, the entire dungeon crawl gaming genre (as well as man-to-man scale skirmish games in general) seemed kinda lost on the Boys and myself. That is, until I played Agents of Mayhem: Pride of Babylon.

 

Maybe its the 3D terrain. Maybe its the fact I am not familiar with the setting and therefore more open minded. Maybe I am more accepting of modern superpowers vice always fighting Star Wars ‘canon.’ Whatever the reason, I really enjoy the game. I really like the character and unit tableaus and how they enable handling them in a very easy manner. There is no need to lookup a table or chart; its’ all really in front of you.

Agents of Mayhem: Pride of Babylon makes my influential list because it shows me how a skirmish / dungeon crawl-like game can be made fast, fun and furious (to steal another RPGs tagline).

14. AuZtralia – Stronghold Games, 2018

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Courtesy Stronghold Games

According to BGG and Stronghold Games, AuZtralia is an “adventure/exploration game.” To me, I think they forgot “wargame.” To me, AuZtralia is a waro but in a slightly different sense of the word. In the first part of the game, AuZtralia is a Eurogame of building railroads and seeking resources. At some point, however, it switches over to a wargame where your armed forces (supported by certain individuals) are fighting the Old Ones. I like this schizophrenic design approach. It is certainly one way to approach a waro; in this case one I really enjoy.

 

AuZtralia is influential because it shows the very direct marriage of a Eurogame and wargame. 

13. Cataclysm: A Second World War – GMT Games, 2018

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Courtesy GMT Games

I think Cataclysm has an identity crisis. Thematically, the game covers the Second World War periods. Published by GMT Games, it just must be a wargame since that is what GMT publishes, right? To all of you I say, wrong! To me Cataclysm is not a wargame of military conflict, but a game of politics where military action is one possible tool in your kit. Yes, I declare that Cataclysm is a political game. Like the ad copy says, “This is not your father’s panzer pusher.”

 

Cataclysm is influential because it forced me to stretch my definition of wargame and give serious consideration to the politics of conflict, not just the military confrontation.

12. Pandemic: Fall of Rome  – Z-Man Games, 2018

zgLVeSk8Tn+CXkchMq7sMwThe RockyMountainNavy Boys and myself are not really into cooperative games. That said, we always have fun playing the original Pandemic and have used it to introduce hobby boardgaming to others. That said, we are not huge fans so have not sought out other Pandemic titles. That is, until Pandemic: Fall of Rome came out. At first I bought the game because I had dreams of enticing the oldest RMN Boy (the non-tabletop gamer) to play because he loves ancients. That didn’t work, but I discovered a new Pandemic, one that included ‘battles.’ Like AuZtralia, I categorize Pandemic: Fall of Rome as a waro because it very successfully mixes both Eurogame and wargame.

Pandemic: Fall of Rome is influential because it demonstrates the power of mixing a very cooperative ‘stop the spread’ Eurogame with key wargame (battle) mechanics.

11. Liberty or Death: The American Insurrection – GMT Games, 2016

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Courtesy GMT Games

As I really discovered hobby boardgaming (and wargaming for that matter) in late 2016 I heard about this thing called the COIN-series. At first I was not interested because professionally I tend to pay more attention to rogue nations and peer competitors and never really got into the counterterrorism or counterinsurgency areas. At the same time I also had moved to the East Coast of the US and was studying more Revolutionary history. I passed on COIN until I saw GMT Games getting ready for a second reprint of Liberty or Death. The approach of the game was intriguing; framing the American Revolution as an insurgency? I bought it and was confused at first. This is a complex game! But I persevered and eventually, after several plays, it started to click.

 

Liberty or Death is influential because this game showed me that games can be used to teach and explore very serious political topics.

10. Nights of Fire: Battle of Budapest – Mighty Board Games, 2019

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Courtesy Mighty Boards

Brian Train, co-designer of Nights of Fire: Battle of Budapest, writes in the designer’s notes how this title is a “militarized Eurogame.” I adit I bought this game at first because it is a Brian Train design and I like how he sheds light on smaller or less known conflicts in history. The topic of Nights of Fire is very niche, the Soviet invasion of Budapest in 1956. Nights of Fire, however, uses a very Eurogame-approach to model this battle with cards and area control and blocks and tokens. This is really a card game with hand/action management and block wargame put together. I also respect the designers that were able to make the same game play competitive, cooperative, or solo.

 

Nights of Fire: Battle of Budapest is influential because I consider it the best example of the ‘bleeding edge’ of waro design.

9. Root: A Woodland Game of Might & Right – Leder Games, 2018

 

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Courtesy Leder Games

Root is a wargame, right? Look at BoardGameGeek where as I write this it is the 19th-ranked wargame (as well as the #33 Strategy Game and #39 overall). With all the battling in the game it must be a wargame, right? As much as I want to agree, I see two games here, but neither of them are truly a wargame. On the mechanical level, I am in awe of the design of Root that incorporates so many different game mechanisms into a well integrated package. Every faction plays differently, be it set collection or action-selection or hand management. I am totally amazed that Cole Wehrle makes this all work together. But none of those mechanisms are ‘wargame.’

 

IMG_0084On the second level, I see Root as a political game. Each faction has a different way to victory and battling is just one lever of power a faction can wield. Once again, you can play Root as a ‘wargame’ but, like Cataclysm before, this is really a political battle where fighting is a tool that can be chosen.

Root is influential because it shows me how one integrates many different game engines into a political game that is vicious despite the cute and fuzzy animals. Truly a wild kingdom!

8. Queendomino – Blue Orange Games, 2017

 

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Courtesy Blue Orange Games

Spoiler Alert – you’re going to see Kingdomino a bit later in this list. As much as we like that game, the RockyMountainNavy Boys and myself also really enjoy Queendomino. That is because we view Queendomino as the ‘gamers version’ of Kingdomino. We really enjoy how the designers took the simplicity of Kingdomino and added jus the right amount of new mechanisms to make the game vastly more interesting yet still simple to play.

 

Influential because Queendomino demonstrates how to take a great simple game, add a bit of complexity, but still keep it easy and fun to to play.

7. Quarriors! – WizKids, 2011

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Courtesy WizKids

Finally, you say! A game from before 2016! I think I actually bought this game in 2011 from Petrie’s Family Games when I lived in Colorado Springs. I seem to remember the owner, Cameron, giving me a strong recommendation and, seeking a game to play with the RockyMountainNavy Boys, I purchased it. Then life got in the way and I moved to the East Coast for a job while the RMN Family stayed in Colorado. It was not until 2013 that we were all back together again, but then I was concerned that all the reading on the cards and how to put a strategy together would be too much for my middle boy who is on the Autism Spectrum. As a result, we really didn’t get this game to the table until 2017.

Suffice it to say I was stupid. The RMN Boys can handle this game quite well. They love it so much they both put their own money forth to buy expansions.

Quarriors! is influential because it is one of the most-played games in the RockyMountainNavy collection and often used by the Boys to beat up on old Dad because they are much faster at building synergistic dice pools than I am.

6. Rhino Hero – HABA, 2016

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Courtesy HABA

A yellow- box game from HABA is for kids only, right? Sure, the box says for ages 5-99 but we all just know its really a kids game. WRONG! I cannot even start to count all the hours (and I mean hours) of fun play this game has occupied int he RockyMountainNavy house. Not only hours of fun for the RMN Family, but Rhino Hero is a title we use to introduce others to hobby gaming.

Rhino Hero is influential because it has opened the eyes of many non-gamer friends to a different type of family game and shown them good family fun.

5. Kingdomino – Blue Orange Games, 2017

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Courtesy Blue Orange Games

When I pulled Kingdomino out the first time the RockyMountainNavy Boys were dubious. After all, how hard could it be to place dominos on a 5×5 grid? Years later this game is often the go-to when we need a quick filler game before dinner. Or when we want to introduce somebody to gaming. It is very easy to teach. I also enjoy watching a new player as they play their first game; you can literally see the lightbulb go on in their head as they realize what they can do when selecting a tile. You can see their eyes dart between the tiles and their kingdom, and eventually the other players, as the strategy develops in their head.

Kingdomino is influential because not only do we enjoy every play, it is our gateway game of choice to introduce others to hobby boardgaming.

4. Terraforming Mars – Stronghold Games, 2016

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Courtesy Stronghold Games

Somewhere I think I heard that Terraforming Mars was a good science lesson. Wanting to encourage the youngest RMN Boy to pursue the sciences I purchased this game. At first I was doubtful as the sheer number of cards seemed overwhelming. I also was concerned (again) whether my middle boy could handle all the reading and assemble a strategy. Well, the youngest was taken by the game (“See Mom, it teaches me!”) while the middle boy caught on (maybe faster than I did). Once we added the Prelude expansion that jump-starts your Corporations we find ourselves playing this game even more often than we did before. Now our neighbors have the game, making a inter-family game night a real possibility.

Terraforming Mars is influential because it showed that we all can enjoy a good middle-weight Eurogame and are not limited to simpler titles or wargames.

3. 1775: Rebellion – Academy Games, 2013

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Courtesy Academy Games

(Yes, another pre-2016 title!) Alas, I did not discover this game until I had a conversation with Uwe Eickert of Academy Games at the wargaming conference CONNECTIONS 2017. While discussing his excellent Conflict of Heroes: Awakening the Bear second edition (Academy Games, 2012) I mentioned I was always looking for a good family wargame. Uwe immediately sold me on his Birth of America series so we soon had 1775: Rebellion on the table. We now own the entire Birth of America and Birth of Europe series and we will surely buy any new game in the future.

1775: Rebellion is influential because showed us that a lite family strategy/wargame does not have to be Risk; indeed, there is much better out there that not only is fun to play but also teaches good history.

2. Enemies of Rome – Worthington Publishing, 2017

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Courtesy Worthington Publishing

The lite family strategy/wargames of the Birth of America series (Academy Games) were such a big hit in the RockyMountainNavy house I went looking for more. Given the oldest RMN Boy’s interest in Ancients I chose Enemies of Rome as a good candidate game. Little did I realize how much the other Boys (especially the youngest) would be taken with the game. Enemies of Rome is one of the most-played games in the RMN collection and there is no sign the Boys are going to lose interest. Heck, even I will probably not lose interest because every play has been different. Just last week, I started out in Syria and halted my expansion across Africa because I was sure that card that brings hoards of ‘Enemies of Rome’ out across North Africa was going to come out next. It never did because it was one of the cards removed at setup. But I was so sure it was going to come I I followed a strategy that defended against a non-existent threat. Now the RMN Boys are looking to use this game for the Neighborhood Gaming Gang since it plays up to five.

Enemies of Rome is influential because it is our most-played lite family strategy/wargame that is simple to learn yet offers deep play time and time again.

1. Scythe – Stonemaier Games, 2016

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Courtesy Stonemaier Games

Another recommendation from Uwe Eickert at CONNECTIONS 2017. I had never played a Eurogame of this sort before and my first reading of the rules were daunting. I played it solo a few times then tried to teach it to the RMN Boys.

We all fell in love with it.

First it was the art. Jakub Rozalski is incredible.

Second is the game mechanics. Middle-Heavy Eurogames are not in our usual wheelhouse. Scythe was so different than anything we played before. But the asymmetric powers of the factions and economies makes no two games alike. The expansions are clean and add good flavor; the campaign is an incredible journey.

Scythe is influential because it opened our eyes to a whole new type of boardgame and it keeps us coming back with innovative expansions and endless replayability. I think we will still be playing this game in 20 years.


Feature image from teedep.com

@Mountain_Navy 2019 half-year #wargame #boardgame stats check-in

Almost a month late, but here are my wargame/boardgame stats for Jan 01 thru June 30, 2019. Compiled thanks to BoardGameGeek and BGGStats.

So, does this make me a better gamer than you? NO! I am just gaming in my own way and enjoying it. I’m not looking to compare myself to others but rather share with all of you the joy gaming has brought to myself and my family. It’s not important if you play one game a month or 100; the important part is to enjoy the hobby!

#TeachingTuesday – #Boardgames we use in early childhood education

AS A BOARDGAME FAMILY the hobby has influenced many parts of our life. One influence I often don’t recognize is the role boardgames play in the education of children. This goes far beyond the very simple “be patient and await your turn” and is more that just “that game taught me a bit of history/science, etc.” In the RockyMountainNavy house, boardgames have long played an important role in educating our children through “active learning.”

Mrs. RockyMountainNavy loves to teach young children. She has found a niche where we live by teaching English and Math to pre-school and early elementary-age children of Korean parents. Often these kids come from one language (Korean) or dual-language (Korean/English) households and the parents are struggling to keep up with the kids English. This is where Mrs. RMN steps in to assist the children.

As much as Mrs. RMN teaches English and math she also has come to realize, based on our experiences with our kids, that play is an important part of learning. That is why she always factors in some “play” time for kids when she teaches them. Sometimes it is physical play (like going to a nearby playground). Other times it is imaginative play (we still have lots of Playmobil figures and accessories about) but just as often it is “play” using boardgames.

We tend to shy away from “educational” games as they often come across as “work” not “play” to the little ones. Sure, we have plenty of puzzle games that we can use. Instead, Mrs. RMN looks to boardgames to compliment and support learning. In pre-school kids, this often means games are used to build fine motor skills, spatial awareness, foster social interactions, and introduce strategy thinking.

One of Mrs. RMN’s current students is Miss A. Little Miss A is getting ready to enter kindergarten but she has trouble holding a pencil. It’s a combination of weak fingers and fine motor skills. To help little Miss A build up her finger strength and fine motor skill, Mrs. RMN plays Animal Upon Animal or Rhino Hero (both from HABA) with her. The need to stack the animals or cards means she has to control her fingers and hands. Best of all, she sees this as a game not an exercise. Animal Upon Animal also builds spatial awareness. In the case of Miss A, she struggles to imagine how pieces can stack. It appears that she has trouble “rotating” pieces in her mind. We also use jigsaw puzzles but those are inherently a solo activity and she instead of doing it by herself she relies on others. Games like Animal Upon Animal give her the learning support she needs while doubling as social interaction.

Two other games Mrs. RMN often uses are Chicken Cha Cha Cha and Gulo Gulo. Chicken Cha Cha Cha is really a simple memory game, but it introduces the kids to early counting and taking turns (a much needed social skill). In the case of Miss A, she is an only child and often just pushes ahead with a game by repeating her turn over and over again. Whereas Chicken Cha Cha Cha emphasizes the social, Gulo Gulo adds in fine motor skills (manual dexterity getting the eggs out of the nest) as well as early strategic thinking (push ahead with the next tile or maybe go a bit easier and get that color on the tile already face up and ahead of you). Admittedly, this is much harder to teach but it never ceases to amaze us when we see that “ah ha” moment where the child sees the strategy. Additionally, over the years we have discovered that young kids really love the appearance and tactile feel of wooden games – often with chunky components – which encourages them to manipulate the pieces.

One of the more recent games that brings together many of the skills being built is ICECOOL. ICECOOL builds fine motor skills (flicking), spatial awareness (chose your path), social interaction (take your turn), and strategic thinking (I’m going this way to avoid the hall monitor AND get my next fish). It also is good for early elementary kids as it uses simple counting.

Courtesy Brain Games

There are plenty of more boardgames we use, along with many puzzle games. This is only a sampling of the ones we use the most often. The most important lesson is to be open-mined about what a boardgame can teach. An added side benefit is that we know we are grooming the next generation of boardgamers by showing these kids that entertainment comes from places other than a smartphone or tablet.


Feature image HABAusa. Chicken Cha Cha Cha and Gulo Gulo images courtesy BoardGameGeek.

Conquering Rhino Hero (@HABA_usa, 2011)

Rhino Hero (HABA, 2011) is not a wargame. It is a dexterity card game that can be played in less than 15 minutes. It features a cute Rhino with a cape. Why on earth would such a kids game be popular in the Grognard RockyMountainNavy house?

Because it’s a GREAT game. And after nearly 40 plays it continues to amaze.

Case in point. This weekend the RockyMountainNavy Boys wanted to play a game after Sunday dinner. Being a school night we couldn’t get into something too deep as they still needed to do their evening chores and otherwise get ready. So we pulled Rhino Hero out.

The last time we played we set a new family record of 13 levels. This time we started out reaching 12 levels before collapse. We then reset for another round.

6fgk0zi8qymvof7yhamzeaAs we started the next building, it quickly became obvious that many 2-wall cards were coming out with very few Rhino cards (which forces placement of the Rhino pawn). We kept building and building until we got to the 15th level…and ran out of walls.

Puzzled, Youngest RMN asked, “What do we do now?” I consulted the rulebook and discovered – we won! None of us knew this rule because we had NEVER reached this situation before!

Feeling giddy with excitement, Middle RMN Boy pulled out a Rhino card he was still holding. Placing it gently upon the top of the tower, he then just as carefully placed Rhino Hero atop the tower. We all then basked in the glory of the win.

So…now that we know we can “beat” Rhino Hero the next challenge is to do the same in Rhino Hero – Super Battle. Wish us luck!


Feature image courtesy HABA USA

 

Record Rhino Hero (HABA, 2011)

The main game for Game Night was finished but the RockyMountainNavy Boys were not quite ready to hit the sack. Youngest RMN asked, “How about a short game?”

After a short discussion, we pulled Rhino Hero (HABA, 2011) out. Rhino Hero is a dexterity game where you place floors atop walls to build the tallest building with the Rhino Hero pawn inside and not knock it over.

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Leaning & shaking with 13 floors. Rhino is hidden within near the middle…

In the first game we built the structure up 13 stories. The RMN Boys cannot ever remember a Rhino Hero building this high. Of course, it was me who knocked it over on the 14th-level!

We ended up playing three games total but none of the other buildings got near the height of the first game. The last game came close and was all-the-more-difficult because we started with the single-wall base structure instead of the usual (and more stable) two-wall first floor.

According to my BGStats appRhino Hero is my most-played game of 2018 with 36 recorded plays. No wonder; a short, fun game where everyone laughs. Don’t let the kiddie graphics fool you, Rhino Hero is a serious game that deserves to be in a family game collection.

July Gaming Festivities – or – A Good Month of #Wargaming but Better to Have Family Back After Travel

This past July should not have been a good gaming month.

My “regular gaming group” (aka the RockyMountainNavy Boys) were on international travel the entire month. Before they left, we played one game, Queendomino (Blue Orange Games, 2017) together.We didn’t play another game together until they got back and Tiny Epic Galaxies (Gamelyn Games, 2015) launched.

Yet somehow in between I played 23 other games. Better yet, 20 plays were of WARGAMES! Yet even better, and uncounted in my BGG Played log, the RockyMountainNavy Boys shared games with the family in Korea and made some lasting memories along the way.

fullsizeoutput_609The top played wargame of the month was Cataclysm: A Second World War (GMT Games, 2018). I call Cataclysm a wargame though I actually see it as a strategy game of politics. When I tried to play Cataclysm as a wargame it was disappointing; as a strategy game I love it!

Another notable play of the month was the first full scenario run of Battle Hymn Vol. 1: Gettysburg and Pea Ridge (Compass Games, 2018). The chit-pull activation mechanic makes this game very interesting by showing the friction of war. Additionally, it can’t be the Fourth of July without Liberty or Death: The American Insurrection (GMT Games, 2016) making a rebellious appearance on the table. GMT Games also offered a Fourth of July Holiday Sale where I picked up Washington’s War (GMT Games, 2015 reprint). I am lucky I did so because it is now out-of-stock.

It was on travel this month that I picked up Tiny Epic Galaxies. Played it solo a few times in the hotel. As much fun as it is in the solo mode I enjoy it even more when playing against the RockyMountainNavy Boys.

Alas, July 2018 was also a month of wargaming disappointments. I was supposed to go to the CONNECTIONS 2018 wargaming conference but was pulled off at the last minute by work. I was supposed to go to the World Boardgaming Championships (WBC) but waved off after traveling on official business and getting home late the night before I was supposed to drive. I sorta owe an apology to Alexander and Grant of The Player’s Aid (@playersaidblog on Twitter) because I had planned to meet them. From the looks of it they certainly didn’t miss me as they tweeted and blogged about all the great talks and games at WBC!

When the RockyMountainNavy Boys returned home they brought lots of good stories about playing games with the family in Korea. They took along (and left behind) copies of:

  • Kingdomino (Blue Orange Games, 2017) – Very popular with cousins
  • Quartto Mini (Gigamic Edition, 2017) – Good brain game for older family and especially an Uncle who is suffering from Alzheimer’s Disease
  • Chicken Cha Cha Cha (Rio Grande Games Edition, 2011) – Mrs. RockyMountainNavy wanted to get this great game for her nephew’s daughter; she is a bit too young right now but the game will be there when she is ready!
  • Rhino Hero (Haba, 2011) – What is marketed as a kid’s game was the most popular game amongst the adults; so popular the RockyMountainNavy Boys surrendered their copy to their cousin so she could take it to play with her friends (all mid-late 20’s)
  • Happy Salmon (North Star Games, 2016) – I keep hearing stories of an epic night there all the adults stood around and played a game of Happy Salmon; the youngest RMN Boy tells me everyone – players and observers alike – were laughing so hard he couldn’t even record the game.

Though I was able to get alot of good wargaming in by myself this past month, I really and glad the RockyMountainNavy Boys are back. They want to play a game every day in August until school starts.

I like that idea; will keep you posted!

March Gaming Madness – Month in Review for March 2018

fullsizeoutput_5b1Comparing raw numbers, I played 40% less games in March 2018 (26 plays) than compared to February (45 plays). The major reason is a drop off of the very lite children’s games since my schedule meant that I was not around as often with my wife’s students to catch a few quick pick-up games. That said, lighter games, be it children’s or family filler games, still accounted for half of the game plays in the month. Previously, we kept all the games in the basement, but this month we moved several lighter titles to the family room. Rhino Hero or Kingdomino are now “at the ready” and can be brought out for the quick filler game. Perfect for that 20 minutes before dinner or as the evening winds down!

Aside from the Weekly Family Night (4 games –  Air Force, 1754, Battlelore, and Pandemic) a third of my plays this month were associated with my new Game of the Week. I got to play a few old grognard-y titles like Air Force, Battle Stations, and 7th Fleet. The Game of the Week is having several positive spin-off effects; it keeps me off social media, fosters more reading, and engages the RockyMountainNavy Boys as they look over the games and we discuss what they are simulating.

Happy Salmon was the only new game purchased this month and that was in the last two days. Party games are not the RockyMountainNavy style, but Happy Salmon is just so silly and appealing. The first four-player game with all the RMN Boys and myself took place around the dining room table, and it was a riot as we all shouted louder and louder. Mrs. RMN looked on in mild shock, shaking her head and muttering about “those crazy boys.” Checking in on her later she admitted it was hilarious watching and listening to us as we shouted and jumped and threw cards. She is looking forward to seeing how we do against her students!

Ice Outside – Hot Games Inside

Icy day in the neighborhood meant that school was out for the RockyMountainNavy Boys. Mrs. RMN also had a job interview lined up so I decided to take the day off. This gave me some time for gaming!

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Courtesy Compass Games

The morning saw a quick game of Command & Colors Tricorne: The American Revolution (Compass Games, 2017). Youngest RMN Boy and I played The Battle of Stono Ferry (June 20, 1779). I took the British who are a rear guard and set up in defensive positions (behind fieldworks and fences) with the impassable creek behind them. The Americans are a mixed lot composed mainly of Militia and Light Infantry. In C&C: Tricorne the real “killer” is not combat, but Retreat and Morale. If a unit is forced to Retreat, it must roll for Morale; if it fails the Morale roll the unit Routs and is eliminated.

Our game actually started out a bit slowly as I had not reread the rules in a little while and it took the first few turns to remember certain elements of the game. That said, the game played quickly. The Americans pushed forward their left flank and actually dislodged an Elite Infantry Highlander unit from their fieldworks and eliminated their supporting Light Artillery and a Provincial Infantry unit through Routs. Meanwhile, the American right aggressively moved out with two Light Cavalry charging directly into the British defensive position. In the ensuing Melee combat, the British were dislodged and forced to retreat…but with the creek at their back the retreat path was cut off. This quickly eliminated several more units. In the end, the Americans won 5-3. Total play time (including set up) was just over one hour.

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Courtesy Blue Orange Games

Later in the day, Mrs. RMN was teaching so having a bit more time to fill the RMN Boys and myself pulled Queendomino (Blue Orange Games, 2017) off the shelf. I have not played Queendomino in a while so I took a few moments to skim the rules. The game experience was more enjoyable from the start (unlike C&C: Tricorne in the morning) and we quickly found the turn rhythm (Place-Tax-Build-Burn-Pick). Even so, our game took the full 25 minutes it is rated not because we were struggling with the rules but because we all had a touch of analysis paralysis. I started the game using a city building strategy but in the later half the dominos didn’t fall my way. Even though I had the most Towers and the Queen I ended up losing…again.

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Courtesy HABA USA

Mrs. RMN’s student today was the kindergarten girl and once she finished studying she badgered the RMN Boys and myself to play games with her. She saw Rhino Hero: Super Battle (HABA, 2017) and Rhino Hero (HABA, 2011) on the stairsteps and was interested. Both these games are new in the RockyMountainNavy house this week. We played one game of Super Battle and two games of the original Rhino Hero. Super Battlewas just bit too overwhelming for her because she didn’t really grasp the strategy behind the game. Rhino Hero was fun (our tower got up to something like 10 levels or more each time) and she did not make it fall, but again her bouncy-bouncy nature did not mesh well with the fine motor skill game. In reality she was anxious to get back to Animal Upon Animal (HABA, 2005) that she played last week. A few games followed with fun had by all even though her bouncy-bouncy nature got the best of her and she repeatedly knocked the animal pile over.

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Animal Upon Animal (Courtesy HABA USA)

All in all a good family gaming day; a wargame for me, a family game for the Boys, and teaching good gaming to a young one.

Featured image courtesy @CapitalWeatherGang on Twitter.