It took a few extra days but my hardcopy of the Compass Games catalog arrived. Several games are given “provisional” (my term) delivery dates which, alas, all are in 2022 (one actually doesn’t have even a provisional date—which is kinda worrisome). We’ll see how that works out! Now to mark the catalog up with already have, on order, and like to haves.
74 major Titles in catalog
6x Titles of Interest (3 available now)
I really need to be careful and not get too carried away with ordering from Compass right away. I already owe Mrs. RMN (aka “Family Accountant”) an explanation of why GMT Games and Canvas Temple Publishing are charging within days of each other. I also won a local auction for Sekigahara (GMT Games, 2011) that I’m picking up this weekend—only a week after Tapestry (Stonemaier Games, 2019) arrived…
Very happy to see Regimental Commander Brant and other members of the Armchair Dragoons at Origins Game Fair this week. Origins started out as a wargame convention and over the years it, uh, changed.
The Dragoons bring wargaming back to the Fair and it’s good to see. Some of the games played included Tank Duel (GMT Games), Second World War at Sea (Avalanche Press), Team COIN, and Command & Colors Napoleonics (GMT Games). I am very sad that I missed the Persian Gulf game with the admiraltytrilogy.com folks.
The October Sale from Revolution Games is underway. Great chance to pick up more than a few bargains. Personally I recommend Pacific Fury. If you are willing to purchase folio-packaged games some of the prices are really low and (hopefully) more affordable.
I continued my local acquisitions support program by picking up a copy of Jamie Stegmaier’s Tapestry (Stonemaier Games, 2019) from a nearby gamer. Used but in great condition. Will try to get this to the table soon, maybe as the season kickoff for the Weekend Family Game Night Return.
ON A RAINY DAY CLOSING OUT THE LAST WEEKEND OF THE YEAR, I decided to go old school (sorta) and play a more classic hex & counter wargame. Searching my shelves, I pulled down WW2 Deluxe: European Theater from Canvas Temple Publishing in 2018. The CTP motto is, “Old codgers trying to retire!” and their designs reflect a desire to satisfy “more senior” wargamers with larger counters with larger fonts. As CTP says themselves:
We at Canvas Temple have been at this a long time; designing and playing wargames. The youngest of us has been playing over 35 years. Like many old-school wargamers, our eyesight has declined, our fingers have become fumbly, and our time has become scarce.
So we decided to make the perfect wargame for us old timers. A grand strategic game that is big in scope (and in lettering!) that can be played in an evening. Utilizing 3/4″ counters, a full-sized map with giant hexes, and a tried and tested game system that approaches its subject with enough abstraction to keep the game tight, but just enough detail to do justice to history and create an array of complex decisions.
Another World War II
My World War II started off with a mostly historical situation in 1939. In WW2 Deluxe you can start some setup variations possible. In this game, the Axis started with the historical setup (Panzer Divisions at full strength) whereas the Allies were joined by a Republican Spain (can join the Allies starting in Winter 1940, automatically once the USSR joins the war; Portugal may also be Allied). The Fall 1939 turn (each turn is a season) saw the historical German conquest of Poland. Winter 1940 saw the Germans shift to the French frontier and the invasion started in Spring 1940. Maybe the Germans should have waited; although they blew thru the Ardennes and besieged Paris, the British were able to bring reinforcements to the continent. Summer 1940 saw Paris fall to the Germans only to be heroically retaken by a reduced 1st French Armor**. In the course of retaking Paris an entire German armor unit was destroyed and an infantry reduced. Of course, lots of RAF support also helped the French defenders as the Luftwaffe suffered terribly in air-to-air combat. Fall 1940 saw new German armor drive on Paris and retake the city, only to be ejected once again. Meanwhile, in the south of France, the Italians had joined the fight and took Toulon, robbing the French of one Production Point and thus making them dependent upon US Lend Lease aid if they want to rebuild lost armor or air units. A German offensive drive against Paris in Winter 1941 fell short and the Germans went over to the defensive in Spring and Summer 1941 as rumblings from the Eastern Front started to become alarming.
That really was the end of the war for Germany. As fast as the Germans tried to rebuild they had lost too much with the failed campaign against France. When the Soviet Union entered the war it was Operation Bagration – in 1942. With a toehold on the Continent (remember, both France and Spain were part of the Allies) the Americans didn’t need a Normandy invasion to get to the battle. Italy fell in 1943 and by the time Spring 1945 arrived it was an Allied Major Victory with a much reduced Germany remaining the sole Axis Major or Minor power still standing.
The Armored Action phase of a turn where Armor gets another movement and combat phase is very evocative of the era. The Blitzkrieg is real!
Aircraft are so powerful with a Strategic Warfare role and air combat for land and sea. The RAF dominated the French Campaign and the Luftwaffe was swept from the skies leading to Paris surviving and France not falling.
I underplayed my naval forces. The Battle of the Atlantic took place but the Germans had to focus on rebuilding lost ground forces to defend the Fatherland. The U-Boat campaign never really got going and the Germans never deployed enough submarines to seriously threaten either Lend Lease or the movement of US troops to Europe. The British controlled the Mediterranean and enjoyed strategic mobility against the soft underbelly of Europe.
WW2 Deluxe: European Theater is a fun afternoon’s diversion. With a relatively simple set of rules you can refight the European Theater in just a few hours. My game took about three hours although the first 75 minutes or so decided the war. In addition to the 1939 setup, there are six other scenarios that start at various points of the war. Fall Gelb and Weserubung (Spring 1940) is the historical invasion of France. Barbarossa and Battleaxe (Summer 1941) is the historical German invasion of the Soviet Union and the British defense of North Africa. Fall Blau and Torch (Summer 1942) looks at that pivotal period while Citadel and Avalanche (Summer 1943) starts with those two offensives. Overlord and Bagration (Summer 1944) is followed by Wacht Am Rhein (Winter 1945) for the final showdown. Any of those could be interesting and well worth another afternoon of play.
Kudos to John Compton of CTP for a very simple, yet highly enjoyable, old school wargame design. WW2 Deluxe: European Theater, though a newer title, is a perfect old school renaissance wargame and rightly deserves a place in both my game collection and on the gaming table.
** Looks like I misplayed this whole game! Rule 12.2 Vichy France and Free France states, “The instant the Axis captures Paris, France is conquered and Vichy France is created.” Oh well, my play was still enjoyable. I haven’t cleared it off the table yet so a reset and some evening play sessions seem called for now!
What do they say? “April showers bring spring May flowers?” Well, my gaming April was a drought.
April was also a very busy month outside of gaming. For the first time in a few years we took a family Spring Break vacation. Sorry friends, spending a week at DisneyWorld, even when not playing games, is quite the mental health break the family needed.
Not that the month was a total loss. I got three very exciting plays of Harold Buchanan’s excellent Campaigns of 1777 (Decision Games/Strategy & Tactics 316). After playing the full campaign first I went back and played the shorter scenarios. I strongly recommend that one play the shorter scenarios first and thenjump into the campaign; the locations and strategy decisions come easier and make more sense leading to a deeper game experience.
After two years of waiting (at least for me) it appears that the new edition of Conflict of Heroes: Storms of Steel! – Kursk 1943 (Academy Games) is getting real close (finally). According to a May 01 production update:
Production for ‘Conflict of Heroes – Storms of Steel 3rd Ed’ and ‘Conflict of Heroes – Awakening the Bear 3rd Ed’ is nearing completion! The Map Boards printed by Ludofact in Germany have arrived on the coast in Norfolk, VA and are working their way through customs. Once cleared, they will be shipped on to Ludofact USA to await the arrival of the rest of ‘Conflict of Heroes’ components being produced in China for final assembly.
The Chinese printer has completed production on the three (3!) individual Game Trayz that will be included in each game, dice, and cards. We just received final proofs for the unit counters, rule books, track sheets, etc. and have given approval for final production. We are implementing final tweaks to the SoS3 Mission book.
Our printer knows how important it is that we receive these games for early June release, so they are working diligently to get everything shipped soon. We are estimating they will be finished printing within the next two weeks for shipment to Ludofact USA for final assembly with the map boards. We are currently estimating we will receive the games for fulfillment by mid-June.
We had a lot of fun showing off the new maps and game system at Little Wars last weekend. Thanks for all of your great comments and those of you who kept coming back to play even more of the 3rd Ed Missions!
We want to thank everyone for their support, great suggestions, and feedback on the 3rd Ed Conflict of Heroes system.
WW2 Deluxe is a grand-strategic game utilizing armies or army groups, air forces, and fleets. The game covers the entire conflict in Europe, North Africa, and the Middle East. There are two players or sides in the game. The Axis controls Germany, Italy, and all friendly minor countries. The Allied player controls France, Great Britain, the Soviet Union, and the United States when it enters the conflict.
The game aims to make the war in Europe playable in an evening. Contents include 1 x 22×34 inch map, 1 x book of rules , 1 x sheets of 3/4″ inch counters, and charts and tables.
The game funded with just over $24,000 on $6,000 needed. The extra money unlocked several stretch goals including a mounted map. There was one more stretch goal at $28,000 that would of unlocked blocks (more on that later).
In a phrase, VERY NICE! I really like the mounted board (a folded paper board is also included). The big counters are really nice for this old grognard. When I opened my box, several counters had fallen off the sprue. CTP owner Jon Compton explains:
Lastly, be advised that the printer did a very fine job of die-cutting the counters for WW2 Deluxe. Perhaps a little too fine, as they barely adhere to the sprew. So be careful when you examine the counter sheet. Personally I consider that a bonus as it means I won’t have to trim off a bunch of rabbit ears. But everyone has a different use for these games, so if that’s a problem, my apologies in advance (and before anyone asks, no, I won’t be reprinting them to make them stay in better. It’s a feature, not a bug :-).
A great feature of this bug is that the counters are easy to get off the sprue and they really look awesome when clipped – and clipping goes quickly because there are not that many counters to go through!
If I have a complaint it is that I wish there was a Production Track somewhere. Production Cities on the map are often covered up by units making counting them up a bit painful. Rule 7.1.2 also details bonus production points; wish all that was captured on a chart or track somewhere. Alas, I guess I will make my own….
In play and scope WW2 Deluxeis not much different from Axis & Allies. However, unlike A&A,WW2 Deluxeuses many “classic” hex & counter mechanics in play. Each turn includes Strategic Warfare (Strategic Bombings and Convoy battles), Production, Axis then Allied Turns (Movement & Combat), an extra Armored Action phase, Supply and End of Turn Adjustment. Classic wargame Zones of Control (ZoC) are used. Combat resolution is via a Combat Chart with the number of attacking/defending factors cross-referenced with the type of combat and column shifts based on few modifiers. Roll 2d6; every “hit” first reduces then eliminates a unit (most are two-step, front & back).
Some markers are required for the game. Air and Fleet units will need Ops Complete markers at times but the few markers keeps the map relatively uncluttered. Errata to date has also been limited (a few misprinted counters and very few rules clarifications).
When I first looked at the map, I wondered about all the “extra” areas like the Middle East and Spain and the like. At first I figured it was just there because the map is rectangular and it would look unusual to cut it out. However, the rules make those areas important! Not only does WW2 Deluxeinclude neutrals, but those “extra” areas are important for Production. Iraqi oil or rebellion? Rumanian oil and Swedish steel; those “peripheral” areas have value!
Playing time is rated as 2 hours and up. The game is advertised as, “playable in an evening.” My first solo play-thru (with rules learning) of the full 24-turn Fall 1939-Spring 1945 campaign took around 5 hours. In addition to the full campaign, six other scenarios are provided. Each starts at a different point in the war and proceeds from there. Choices are:
Fall Gelb & Weserubung (Spring 1940)
Barbarossa & Battleaxe (Summer 1941)
Fall Blau & Torch (Summer 1942)
Citadel & Avalanche (Summer 1943)
Overlord & Bagration (Summer 1944)
Wacht am Rhein (Winter 1945)
I guess I could have started with Wacht am Rhein and only played two turns. But I would have missed out on the full experience and not really see how streamlined, or not, the game is. There are also several Optional Rules and variants to choose from. This will certainly help with replayability; one can either use the random variant rolls to see what you get (like Ireland goes Axis and no Soviet purges) or pick-n-choose what experiment you want to try.
I don’t miss the blocks. Indeed, I think this game would NOT have worked with blocks as each would have to be two-sided meaning you either stack them (like counters) or face the unused side to your opponent (losing the fog of war blocks often bring). The mapboard would have to be larger too.
WW2 Deluxe delivers what it promises; a simple wargame of the war in Europe that is playable in an evening. Nice components complement a somewhat classic hex & counter wargame. In many ways WW2 Deluxe is a good candidate for a convention game; easy to teach and playable in a reasonably short time period.
In this age of “innovation” I am quite happy and satisfied with this classic wargame approach. WW2 Deluxe proves that “innovative” is not necessarily better. WW2 Deluxe is a wargame that lets players refight World War II in Europe without fancy plastic minis or custom dice or “innovative” mechanisms and rules. Canvas Temple Publishing has given us a thematic-enough game on World War II in Europe that’s plain, simple fun!
I have not played a wargame or boardgame in over a week now. Not because I have stopped playing; instead I have been off playing with the RockyMountainNavy Family at DisneyWorld. Now fully recharged I am ready to get back to the gaming table!
Before Spring Break, I had several opportunities to play @HBuchanan2‘s Campaigns of 1777. These days I am becoming a sucker for the chit-pull mechanic in games as they make the game very solo-friendly even without a dedicated solitaire version. I am also a sucker for wargames the American Revolution era. After driving from Virginia to Florida and passing by several Revolutionary War sites, I really hope he goes ahead with southern campaign version too!
Around the same time Campaigns of 1777arrived I also too delivery of my GMT Games P500 order of @tdraicer‘s The Dark Valley Deluxe Edition. This is in many ways a modern monster game covering the complete Eastern Front campaign in World War II. I bought into the game based (once again) on the chit-pull mechanism that I enjoyed in the previous Ted Racier/GMT Games title, The Dark Sands. I have to admit that I want to get this one to the table soon; as I was inspecting the game and had the board laid out Youngest RMN and I started looking at the geography and talking in general terms about Operation Barbarossa and Eastern Front. Historically I have avoided anything above tactical-level games about the Eastern Front; looking to change that with The Dark Valley!
We actually took a few boardgames with us on vacation but were lucky and had not bad weather days so the games remained unplayed. The RMN Boys did play a few games of Ticket to Rideor Battleloreor 1775: Rebellion on the iPad but I didn’t get to play (something about driving and playing at the same time just doesn’t work!). We had considered taking Villainous with us but thought that would be too much Disney. So, with vacation behind me and now emotionally recharged, it’s time to get back to wargaming and boardgaming.