THIS weekend I put Konigsberg: The Soviet Attack on East Prussia, 1945 (Revolution Games, 2018) on the gaming table. One of the reasons I traded for the game is that I really like the chit-pull mechanic in the game that makes it very friendly. I also was interested in the topic as I don’t have many late-war games set on the Eastern Front. I certainly have many early war titles (or even full war) but my late war games tend to be set on the Western Front. So I picked up this game to learn more about the period. Unfortunately, what I discovered is I need to teach myself more than I expected.
Some background for Konigsberg is found on the Revolutions Game website for the game:
Covering the Soviet attack in East Prussia in 1945. The game handles the 20 first days of the attack starting on the 13th of January 1945. The 3rd Belorussian Front under command of Cherniakhovsky launches an attack into the northeast of East Prussia while the 2nd Belorussian Front, commanded by Rokossovsky, one day later starts an attack from the south east. However, Army Group Mitte, under the command of Reinhardt, puts up an astonishing defence desperately pushing the Soviets back.
The time is however on the Soviet side and when the defence finally crumbles there is nothing left to withstand the Soviet troops to ravage the country.
I totally understand that the ad copy on a publishers website is to ‘whet your appetite’ for a game. In no way is it meant to be a comprehensive study of the subject. However, as I studied Konigsberg I discovered that, surprisingly, that is all the background given in any of the game content. I guess I’m spoiled because I ‘expect’ wargames to include some sort of historical background. Alas, Konigsberg does not. The game does include Players Notes which are a strategy guide to playing the game but they don’t include any historical comments.
Does that really matter? Well, yes.
Wanting to learn more of the history of Konigsberg I consulted my library. I found a few works that presented a broad narrative of the events of January 1945 (a date, mind you, that only appears in the website ad copy but never in the rule book or player aids). I discovered that even pinning down the start date of the game was a bit, uh, dicey. I ‘think’ Konigsberg starts somewhere around 17 or 18 January 1945 because Warsaw was cleared by Soviet forces on 17 January. Tilsit was taken on 20 January which fits with what the Soviet player might achieve on Turn 1 (each turn is 2 days).
Reading the history helped me understand why some of the Random Events in Konigsberg may have been included in the game, like “Soviet Atrocity” or “Stalin Interferes.” Indeed, some of my library works, like Max Hastings’ Inferno: The World at War, 1939-1945 heavily emphasized this issue. But even after reading some of the history I still struggled to play the game.
Looking a bit further, I recalled a 2011 Russian TV series, Soviet Storm: WW2 in the East, and went looking for the relevant episode set around Konigsberg. Maybe this would be helpful; approach the history from the Russian perspective. Watching the episode I was struck by how similar it was in many ways to what Max Hastings wrote.
Then it hit me – it’s not that I don’t understand (or miss) the history in Konigsberg, it’s that I don’t understand where the designer is coming from.
Konigsberg has no Designers Notes. Without such notes I don’t understand what perspective the designer comes from and what they are trying to present to me. Designer’s Notes are the perfect place to tell players not only what inspired the game, but also to tell players what the “message” the designer is trying to deliver. It might be something as simple as “another Eastern Front tank game, but with cards” or it might be something deeper like “a game that reconsiders the role of indigenous peoples in a foreigners revolution.” Whatever the message is I find it helps me understand the game more. Not the rules, but the “meta” of the game.
I’m not saying I can’t play or understand games like Konigsberg if they don’t have Designer’s Notes. Sometimes one can figure it out. But having those notes certainly helps me to see what I am exploring and guides my learning, whether I agree with the message or not.
5 thoughts on “History to #Wargame -or- What is a wargame without history?”
Sounds like an awful missed opportunity on behalf of the games publisher. Even if they had provided a link for those who did want to know more…….
I wonder how much inherent knowledge they expect buyers to have. If the publisher expects the buyer to fill in the background then it’s understandable. Question then falls to buyer if that position is acceptable. In other words, how much do YOU want the GAME?
Roger that- especially so when perhaps the average gamer, even a well read one, may only have a passing aquaintence with the campaign! Not always possible of course, with some games dealing with the whole continent over centuries…..