Sunday Summary – Catching up on @kickstarter & playtest commitments #wargame #boardgame @Academy_Games @stuarttonge @DracoIdeas @fortcircle @Bublublock @FoundationDietz @Worth2004 @hexsides

While my summer gaming has been languishing lots of work from Kickstarter campaigns continues. Some of the news is better than others and all seem to be feeling the effects of the shipping industry challenges.

Speaking of playtesting, I am overdue in getting the playtest kit for Warsaw Pact by Brad Smith to the table after he also graciously provided it to me. Looks like I have some printing, cutting, and taping in the (overdue) near future!

Full Foodie

Recently visited the Seattle area and found The Waffler, a most excellent breakfast restaurant!

Breakfast Waffle Sandwich with Home Fries. Yes, it’s as big as it looks!

Sunday #Wargame #Boardgame Summary – Falling behind yet catching up with @gmtgames @LeeBWood @ADragoons @stuarttonge @compassgamesllc

Game of the Week / Wargames

SO…MY GAME OF THE WEEK plan totally fell apart this week. I was supposed to have Jim Krohn’s Space Empires 4X (GMT Games, 2017 Third Printing) on the table but was overcome by events like a busted hot water heater. So Space Empires will slide into the schedule later.

The Empire…will be back

Next up was “supposed” to be Wing Leader: Legends (Lee Brimmicombe-Wood, GMT Games, 2021) but that will be preempted for a new trade arrival. It might be hard to believe that, given I have been a wargamer since the late 1970’s, that I never owned TACTICS II by the great Charles S. Roberts himself from the first (and as far as I am concerned the only) The Avalon Hill Game Company. I got a very good condition 1973 edition and I am anxious to go through it and learn as much as possible from this iconic wargame. Look for an Unboxing Day entry over at Armchair Dragoons on July 15 and a forthcoming Wargame Wednesday entry.

It took 40 years for this to arrive….

Speaking about throwbacks to old wargames, GMT Games announced this week that Jim Day’s next entry in the Panzer (Second Edition) series, Panzer: North Africa, has “made the cut” in their P500 program. Longtime readers might recall that Panzer (Yaquinto Publishing, 1979) was my very first wargame. I eagerly bought up the entire original series; Panzer, ’88’ and Armor, and they still own a prominent spot on my gaming shelves. I am glad that after 40 years a “new” edition of ’88’ is coming.

Courtesy GMT Games

Boardgames

Congratulations to Stuart Tonge and the successful Kickstarter funding of 2 Minutes to Midnight. Full Disclosure – I am a backer and even wrote an article that was used in the campaign. Although this is the first title from Stuart’s Plague Island Games I feel he is getting good help/advice from industry and is on track for a successful fulfillment. That said, one hopes that the current shipping container shortage and record rates don’t trip Stuart, or any game publisher, up too much. Of course, the sooner Stuart is done with 2 Minutes to Midnight the sooner he gets back to Blue Water Navy: The Pacific for Compass Games and now on preorder….

Kickstarter funded

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Sunday Summary – Commanding Napoleonic colors, 2 Minutes to Midnight launches, Kickstarter sputterings, & moving to the IO #wargame #boardgame @gmtgames @stuarttonge @Academy_Games @DietzFoundation @PatrickLeder @compassgamesllc

Game of the Week

My Game of the Week was Commands and Colors Napoleonics (GMT Games, 2019). I really enjoyed the game this week as I got to play both the Battle of Quatre Bras and the Battle of Waterloo on their anniversary week. Look for my extended comments on the game forthcoming in the week ahead.

2 Minutes to Midnight

Stuart Tonge’s kickstarter for 2 Minutes to Midnight (Plague Island Games, forthcoming) launched this week and quickly funded. The game has already passed through several stretch goals and is still going. I was one of the previewers of this game and really like it. It’s not too late for you to check it out!

2 Minutes to Midnight (Plague Island Games)

Kickstarter

Sigh. Reality Shift from Academy Games is now mid-August delivery, several months removed from the planned May date. On the plus side, 1979: Revolution in Iran by Dan Bullock from The Dietz Foundation is moving along nicely but shipping problems may add some delay. Patrick Leder of Leder Games tweeted about that this week:

Family Boardgaming

I am very happy to see Dragomino (Blue Orange Games, 2020) win the children’s Game of the Year Kinderspiel des Jahres 2021 award. This game is a favorite of Mrs. RockyMountainNavy and her student, Miss A. I am also very pleased that after a recent play of Dragomino, Mrs. RMN asked me to teach her Kingdomino (Blue Orange Games, 2017) which was the 2017 Spiel de Jahres (Game of the Year) winner. It was a pleasant game though Mrs. RMN wracked her brain (over)thinking all the different combinations. Her Verdict—She liked it!

Books

I was pleased with the (small) reception my Rocky Reads for Wargame post on Meade at Gettysburg: A Study in Command by Kent Masterson Brown received. I hope to do more of that style of book to wargame (maybe even boardgame or even roleplaying game) comparisons.

Alas, it looks like my exploration of the Battle of Gettysburg is not finished yet. Father’s Day also saw the arrival of Longstreet at Gettysburg: A Critical Reassessment by Cory M. Pharr (Jefferson: McFarland & Co., 2019). So now to look at a study of command on the Confederate side….

Longstreet at Gettysburg

Up Next

Indian Ocean: South China Sea Vol. II (Compass Games, 2020) moves from the Shelf of Shame to the Game of the Week.

IOR: SCS vII

Sunday #Wargame #Boardgame #Book Summary – One day to 2 Minutes to Midnight (@stuarttonge) while Napoleonics from @gmtgames kicks off the summer Game of the Week series (mentions of @compassgamesllc @Academy_Games @UNC_Press)

Boardgames

Countdown to Midnight

A reminder that the Kickstarter campaign for 2 Minutes to Midnight by Stuart Tonge and his new company Plague Island Games starts tomorrow! Read my comments here and then please look at the campaign. I’ve said it before that “cubes as influence” games are not really my thing but I really enjoyed the thematic elements of 2 Minutes to Midnight—it’s good enough to overcome my bias. I think many of you will find the game interesting and worth the investment!

Wargames

New Arrivals

Several GMT Games P500 preorders arrived this week. Going into the “To Play” pile is Lee Brimmicombe-Wood’s Wing Leader: Legends 1937-1945 (Wing Leader Expansion Nr 4). Also arriving is Ted Raicer’s The Dark Summer: Normandy, 1944.

I am very interested in getting Wing Leader: Legends to the table as it includes the “Decision Over Kursk” campaign system. Some readers may recall several “My Kursk Kampaign” postings from earlier this spring where I dove in-depth into that battle. At the time I wanted to explore the air war more:

As I start this exploration, my copy of Wing Leader: Legends 1937-1945 (GMT Games, forthcoming in 2021) is “At the Printer” meaning it may deliver sometime in mid-2021. If it delivers in time I would certainly like to play the campaign system which focuses on the air battles supporting the Battle of Kursk. I really want to explore a point Glantz makes on page 63 in his book; “Red aircraft might be inferior to their German counterparts, but they were certainly sufficient in numbers to deny the Luftwaffe undisputed command of the air.”


History to #Wargame – My Kursk Kampaign – Part 1 Introduction

Although you can’t see it in the photo of The Dark Summer, I am, frankly, a bit surprised the game shipped in a 1.5″ deep box. One can interpret this as a sign that the game is smaller, and with a single 22″x34″ map and two countersheets that appears true. I guess I thought a Normandy campaign game just “has to be” big but this one-mapper is already challenging my preconceptions.

Game of the Week

Now that I’m back to a pretty regular work schedule (office is basically 100% reconstituted) I need to work on getting back to a “regular” gaming schedule. Thus, I will be starting a “Game of the Week” approach to play. Basically, the Game of the Week approach gives me seven days to unbox, learn, play, and consider a game. I have a rough idea of how a week might progress:

  • Sunday – Unbox new game, start rules learning/review
  • Monday – Rules learning/review, set up first play
  • Tuesday/Wednesday/Thursday – Play
  • Friday – (Skip Day)
  • Saturday – Considerations/Clean up (Family Game Night?)
Sticker Day for Commands & Colors Napoloenics

I have a backlog of games on the “To Play” shelf that I need to get to over the next few weeks of summer before getting to Wing Leader: Legends and The Dark Summer: I’m trying to play games in the order of their arrival:

Looking (Further) Ahead

I need to work off some of the excess in the “To Play” group because more games are scheduled to arrive over the summer. If all goes well, I’ll be adding Panzer Expansion Nr 1 (which will complete my collection), Tank Duel (Expansion #1: North Africa and Tank Pack #1), and Wing Leader: Supremacy (Second Edition Upgrade Kit), all from GMT Games, in the next 60 days or so. There is also a (theoretical) chance that Reality Shift from Academy Games might arrive but Uwe and Gunter making a delivery date is rare.

Books

While playing games I also am also committed to reading more. When possible, I like to mix a book with the Game of the Week but that’s not always possible as I have other books on the “To Read” pile. I finished up Meade at Gettysburg: A Study in Command by Kent Masterson Brown (Chapel Hill: UNC Press, 2021) and it will be the subject of this coming week’s “Rocky Reads for Wargame” column. I am pretty sure that 2034: A Novel of the Next War by Eliot Ackerman and Admiral James Stavridis will likely be read in conjunction with Indian Ocean Region when it is up for Game of the Week.

Plastic Models

One of my favorite online sources for plastic models closed due to bankruptcy late in 2020. Thanks to a new owner, www. squadron.com is back. The reopening has not been the smoothest, but they are trying to work out the kinks. Given how few good plastic model retailers there are online I hope they make it!

Foodie Watch

The RockyMountainNavy family tried a new-to-us restaurant this week. The Capital Burger bills itself as purveyors of “luxe” burgers. They use a proprietary blend of beef to make their burgers; I never imagined it could make a difference—but it does. Their Kung Pao Brussel Sprouts are my new favorite and a great replacement for french fries. Oh yeah, it all pairs well with a good ale….

Roasted Wild Mushroom and Swiss Burger (Roasted Portobello Mushrooms, Jarlsberg Swiss, 15-year Aged Balsamic, Truffle Aioli)

Sunday Summary – How’d it get to be so busy? #wargame #boardgame @gmtgames @compassgamesllc @stuarttonge @Zmangames_ @Gamelyn_Games @Funforge

Wow…no entries on this blog since last Sunday. Tangible proof that the post-COVID recovery is in full swing. Where I live all the COVID mask restrictions were (finally) lifted yesterday by the state dictatorship. Well, except for schools because the dictatorship has already crippled their learning in the past year so why stop now? I guess in future years gamers will look back on the Year of COVID as “happy times” with plenty of gaming. On a personal level, I’ve been back to work full time for a couple of months now and it’s cutting into my gaming time!

Huzzah!

Wargames/Books

I finished reading Most Secret and Confidential: Intelligence in the Age of Nelson (Stephen Maffeo, Annapolis: Naval Institute Press, 2014) and pulled 1805: Sea of Glory (Phil Fry, GMT Games, 2009) out for some comparisons. I’ve got John Gorkowski’s Indian Ocean Region – South China Sea: Vol. II (Compass Games, 2020) ready for a deeper dive now that I’ve finished reading Eliot Ackerman and Admiral Jame Stavridis’ 2034: A Novel of the Next World War (New York: Penguin Press, 2021).

This week was also my birthday. The family really knows what I like, hence the arrival of Commands & Colors: Napoleonics (GMT Games) and Meade at Gettysburg: A Study in Command (Kent Masterson Brown, Chapel Hill: UNC Press, 2021). This all-but-ensures my Fourth of July Gettysburg Memorial Wargame will be Eric Lee Smith’s Battle Hymn Vol. 1: Gettysburg and Pea Ridge (Compass Games, 2018). Oh yes, and a new power drill to replace my old light duty one that wasn’t up to the demands of Mrs. RockyMountainNavy’s “Honey Do” list!

Boardgames

I worked on my first impressions piece of Stuart Tonge’s 2 Minutes to Midnight from his new Plague Island Games label (coming to Kickstarter next month). Spoiler Alert – It’s a big game that some might feel is unnecessary given the powerhouse Twilight Struggle (GMT Games, now in 8th printing) but it deserves a serious look as it builds a very compelling narrative in play.

I had an opportunity to pick up Space Empires 4x by Jim Krohn and GMT Games (2017 Third Edition). At the same time the seller had several smaller games he was looking to unload so a deal was struck. These are lighter games that I thought might be suitable for the family (or vacation travel) gaming table. Thus arrived:

I spent the past week looking through and learning each of the smaller games. Star Wars: Destiny will be turned over to the RockyMountainNavy boys as I know it’s not my thing but they are “modern” Star Wars fans so they can enjoy the characters. Samurai Spirit and Tiny Epic Defenders are actually quite similar cooperative tower defense-like games and either will make for a good family game night title—though I think the look of Samurai Spirit is more appealing. Tiny Epic Kingdoms will compete with Tiny Epic Galaxies (Gamelyn, 2015) which is already in the collection. Sylvion is actually more of a solo game and as such it will land on my table occasionally; if it has a drawback it’s because it’s more eurogame-like and therefore not my personally preferred gaming genre given it’s obvious preference for mechanism over theme (but the theme—what there is of it—is cute). Space Empires 4x is in the “wargame to play” pile…just behind Indian Ocean Region and Stalingrad ’42.

Sunday Summary – Summer Heat Wave of #Wargames, #Boardgames, and #Books

Not only is the heat arriving in waves, but so are the games!

Wargames

Boardgames

2 Minutes to Midnight: Fight the Cold War. USA vs Soviet Union – 1949-1991. A Strategic Historical Game (Preview Copy) (Stuart Tonge, Plague Island Games, 2021) – Stuart was kind enough to send me a preview copy. Plan is to share thought s around the kickoff of the Kickstarter campaign in mid-late June! Stay tuned!

2 Minutes to Midnight Preview Copy

Books

Am reading Most Secret and Confidential: Intelligence in the Age of Nelson by Steven E. Maffeo (Annapolis: Naval Institute Press, 2000) and sitting down with the wargame 1805: Sea of Glory (Phil Fry, GMT Games, 2009). I am working to make this a “#Wargame to History” (or is it “History to #Wargame?”) or “Rocky Reads for #Wargame” entry.

Puzzles

No, not puzzles, but actual jigsaw puzzles. As I type this I just got my shipping notice for my Academy Games historical puzzles. More relaxing summer fun!

#Coronatine #Wargame Thoughts – Why to fight in Blue Water Navy: The War at Sea (@compassgamesllc, 2019)

A navy’s purposes deal with the movement and delivery of goods and services at sea; in contrast, an army’s purpose is to purchase and possess real estate. Thus a navy is in the links business, while the army is in the nodes business. Seen that way, a navy performs one or more of four functions and no others: At sea, it (1) assures that our own goods and services are safe, and (2) that an enemy’s are not. From the sea, it (3) guarantees safe delivery of goods and services ashore, and (4) prevents delivery ashore by an enemy navy. – Captain Wayne P. Hughes, Jr., Fleet Tactics and Coastal Combat, Second Edition, Annapolis (Naval Institute Press), p. 9

ALL TOO OFTEN WHEN WE GROGNARDS PLAY WARGAMES, we focus on the ‘how’ of the fight and forget ‘the why.’ My history of playing naval wargames shows this to be very true for myself. My first naval wargames were Wooden Ships & Iron Men (Avalon Hill, 1974) and Harpoon II (Adventure Games, 1983). Both of these game are very tactical; in each you are often fighting an individual platform (or groups of platforms) executing a specific mission or task. This makes it very easy to get focused on ‘how’ a platform fights but not necessarily understanding ‘why’ the ship/sub/plane is there. Operational-level wargames, like the venerable Fleet-series from Victory Games in the 1980s, do a bit better of a job by forcing you to combine platforms to execute missions. But at the end of the day the real reason for a navy does not always come thru. In true wargamer form, the battles are often fought out to the last with no objective other than the complete an utter destruction of the enemy. Fun (in a way) but not very informative.

Thus, I was surprised at Blue Water Navy: The War at Sea (Compass Games, 2019).  The game is another in the recent renaissance of ‘Cold War Gone Hot’ wargames, this time focusing on the naval war in the North Atlantic, Arctic, Mediterranean, and Baltic. As the ad copy says:

Blue Water Navy covers the war at sea, air, close-ashore and low-earth orbit from the Kola Peninsula in Northern Russia to the Mediterranean Sea and West over the Atlantic Ocean to the United States and Cuba. The game models the full order of battle that could be expected in 1980’s wartime, from multi-regiment Soviet Tu-22 Backfire bombers to multiple US carrier groups.

I posted some thoughts on Blue Water Navy before. At that time, I focused in on the ‘how’ to play the game. With my extra Coronatine-time I pulled the game out again for a deeper dive into the system. I happily discovered another layer of the game that I had missed; one that makes Blue Water Navy a great example of ‘why’ navies fight. It is so obvious. I mean, designer Stuart Tonge put it in the Introduction, “Always remember the game is about the convoys – if they get through, NATO wins the war.”

Of the 32 numbered major rules in the book, the two most important for this discussion are 18.0 Amphibious Landings & NATO Troop Delivery and 20.0 War & Invasion Tracks. Indeed, buried within 20.0 is the actual victory condition for the Campaign Game:

Hammer and Sickles: This shows when the game is won. To win the Soviet player must be able to count four hammer and sickle symbols on War Tracks overrun by Soviet armies.

“But wait,” you say. “I thought Blue Water Navy is a naval wargame! What is this talk of Soviet armies?” The truth is no matter what you do in Blue Water Navy, as a player you are trying to move the Invasion Marker along the War Tracks.

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Blue Water Navy Invasion Tracks (North to South): Norwegian, Danish, Europe North and Europe South. Hammer & Sickles for the win!

The Soviet player advances along the Norway and Denmark Invasion Track by putting Troops ashore using Amphibious Landings. NATO can strike Soviet troops to stall the advance. One advance is cancelled for every three hits scored by NATO. This means NATO needs to project power ashore, in this case using airpower or cruise missiles to slow the Soviet advance.

 

The North and South War Track both represent the invasion of Europe. The North Invasion Track is the classic Central Germany front and the South Invasion Track is the route through Yugoslavia to Italy. Every turn the Soviets advance one box westward. On the North War Track, NATO can cancel the advance by expending Supplies or Partial Supplies. These ‘supplies’ can only be delivered by NATO Convoys to Western Europe ports. On the South War Track, the advance is cancelled by hits by NATO, much like the Norway or Denmark War Track.

Rule 28.0 NATO Losses also forces the NATO player to think about what he is fighting with. A Convoy Massacre (destruction of a Convoy) earns one NATO loss point. Another point is lost for a carrier damaged (2 if sunk). If the carrier is lost north of the SOSUS line it’s another loss point. If the NATO loss marker ever reaches six points, it’s worth one  Hammer and Sickle of the four needed to win for the Soviet player.

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From my NORTHSTAR ’92 cruise above the SOSUS line. Nice to know if sunk I would’ve been worth an extra NATO loss point!

There are several other rules that have an outsized impact on the number of Hammer and Sickle. Rule 22.1 First Strike Points (FSP’s) , “…represents the nuclear posturing of both sides. If the Soviets can maintain a credible First Strike capability, the Politburo…will feel able to take aggressive actions such as using nuclear weapons or assassinating high-value targets.” FSP’s play directly into 27.0 Soviet Stability which tracks the political climate in Moscow. If the Soviets trend toward instability, the advances may be slowed, more ‘supplies’ arrive, and at worst they lose a Hammer and Sickle. Oh yes, less you think nuclear weapons are a quick route to victory, once the genie is out of the bottle and Battlefield Nuclear Weapons are used those Hammer and Sickle spaces on the Invasion Tracks with more than one are reduced to a single symbol.

 

The Rule Book for Blue Water Navy is 56 pages. Realistically speaking, 52 pages are ‘how’ to fight the war but there are four essential ‘why’ to fight pages. That is part of the lesson here; the fight is complex even when the reason or objective is simple. All those rules for ships and submarines and different aircraft exist for a few simple reasons. Going back to Captain Hughes’ words at the beginning of this post, Blue Water Navy very clearly illustrates that the role of the navy in war is, At sea, it (1) assures that our own goods and services are safe, and (2) that an enemy’s are not. From the sea, it (3) guarantees safe delivery of goods and services ashore, and (4) prevents delivery ashore by an enemy navy.


Postscript Note: Bit worrisome that in this day of return to near-peer competition the ability of the US Navy to protect the movement of forces across the Atlantic is doubtful. See Navy Drills Atlantic Convoy Ops for First Time Since Cold War in Defender-Europe 20. I particularly note this quote, “The Navy is exercising a contested cross-Atlantic convoy operation for the first time since the end of the Cold War, using a carrier strike group to pave the way for sealift ships with a cruiser escort to bring the Army ground equipment for the Defender-Europe 20 exercise.” First time since the Cold War? First time since 1986? Looks like the USN needs to find a way to play the 1:1 scale version of Blue Water Navy more often.