#RPGaDay August 15, 2017
Adapting…in what way?
As a tool to use in building (or adapting) a campaign it has to be Traveller RPG, either the Classic Traveller, Cepheus Engine, or Traveller 5. I use bits and pieces of all these games and “adapt” them to my campaign. I find that between the three systems (all closely related) there is actually very little I cannot create for my sci-fi RPG settings (and yes, I use it event to create items in the Star Wars Universe).
In terms of rules that I play around with (i.e. “adapt” to whatever game I want to play) these days it is FATE Core and FATE Accelerated and to a lesser degree CORTEX. I am looking forward to Fantasy Flight Games Genesys because I absolutely love their narrative dice system.
#RPGaDay August 14, 2017
#TravellerRPG, nee Cepheus Engine. No surprise if you have been following my #RPGaDay for 2017. But, not just any version or style of Traveller, but what Tales to Astound calls “Out-of-the-Box” Traveller. This version of Traveller depends on using Encounters as they were originally laid out in the 1977 Little Black Books – as tools for creating the setting, situation, and play. It wasn’t laid out for you in an adventure or campaign arc; the GM created it on-the-fly.
It’s true that such an approach is not exclusive to one game; indeed, I use this approach in my Edge of the Empire campaigns. More narrative-driven games, like FATE Core and FATE Accelerated actually use game mechanics to encourage this kind of on-the-fly creation. But no game does it as well as Classic Traveller does.
#RPGaDay August 13, 2017
When I first started GMing RPGs with the RockyMountainNavy Boys, I looked at gaming with kids as a teaching tool. In one of our early sessions, when one kid (kiddingly) said he was going to backstab the other, I took control of their character and took the event out to its gruesome conclusion. All against their wishes. I took away all player agency and ran away in the wrong direction.
Total failure on my part.
I have come to recognize that RPGs are a valuable teaching tool, but learning comes best with a proper balance of player agency and GM fiat. This may be part of why I prefer systems that have a built-in narrative mechanic (like Fantasy Flight Games Star Wars Edge of the Empire RPG) or are more narratively focused (like FATE Accelerated) or rules-lite (Classic Traveller and Cepheus Engine RPGs – yes, I said rules-lite – look at the core mechanic!).
I have found that sharing the narrative is the most important part of learning. With a shared narrative, the RMN Boys are challenged to create more themselves. Game sessions become more me responding to their creativity than me prepping in advance and laying out the adventure. This often means the adventure goes places I never expected, but never does it go in a direction that isn’t enjoyed by all.
#RPGaDay August 8, 2017
Tough one here. I have seen many “lighter” RPGs and have heard/watched one-shots that can run as little as two hours but I actually own very few.
I am going to assume that the traditional “Session 0” character generation and the like is either done before hand or pregens are used.
Of the RPGs in my collection, FATE Accelerated(Evil Hat Games) is my go-to although I admit that I have found Savage Worlds (Pinnacle Entertainment Group) to also be useful for a quick pick-up game (I have the slightly older Explorer’s Edition).
Of course, any of the Fantasy Flight Games Star Wars RPG Beginner Games also work. I have all four (Edge of the Empire, Age of Rebellion, Force and Destiny, and The Force Awakens) and I have to say that Star Wars: Edge of the Empire Beginner Game is my favorite.
Then again, I cannot pass on mentioning Classic Traveller or its latest incarnation, Cepheus Engine. There are many “sub-games” within this RPG that make great play sessions. Like character generation and the famous “you can die during chargen” game. Or gearheads designing ships. These days I even play solo using, what other than, SOLO!.
#RPGaDay August 7, 2017
Although I have been playing RPGs for nearly 40 years, the most impactful session happened not too long ago. It was the day I introduced the RockyMountainNavy boys to RPGs.
I had the new FATE Accelerated rules in hand and it looked to be easy and fun – a great lite RPG and a gateway game. I found a small western RPG scenario online (basically the PCs ride into town and things start happening). The big bad was a Hutt; his minions droids.
I GM’d the game in a very loose fashion. After all, it was also my first really serious run of FATE Accelerated.
It was a blast!
#RPGaDay August 6, 2017
First off, understand that I am a tabletop gamer. To me this includes RPGs, wargames, and family boardgames. So in a given week I play more than just RPGs.
My game week starts on Monday. This is a day where I select the games for the week and start any relevant research.
Tuesday is either #TechTuesday or #ThreatTuesday for my blog. Here I look to find interesting technology for my science-fi games or explore the "threats" in wargames.
Wednesday is #WargameWednesday. This is my day for usually a solo wargame from my grognard collection.
Thursday is #RPGThursday. This is the true prep evening for the upcoming weekend.
Friday and Saturday are for gaming with the boys. This can be an RPG session (Edge of the Empire or a FATE Accelerated game) or one of the lighter wargames like Memoir '44or a "Manual Video Games" like Wings of Glory or Tanks.
#RPGaDay August 2, 2017
Hands down I have to say Babylon 5. I have two previous versions, the Chameleon Eclectic Babylon Project from the 1990’s and the disastrous Mongoose Traveller translation. I also have several of the d20 sourcebooks (again from Mongoose, yuk) and have recently been rewatching the series online. If there was ever a setting that is rich for adventure this is it.
But what system? I can easily see a FATE Core version but some may find that too challenging. FATE Accelerated? Dresden Files Accelerated may show the way. Magic Vacuum Publishing’s forthcoming CORTEX Prime or even Fantasy Flight Games’ Genesys could work once available. Just keep the license away from Mongoose Publishing (previous owners) and Modiphius (I can’t see their 2d20 mechanic working) as I think Babylon 5 deserves a more narrative and less mechanical game engine.
I was updating my RPGGeek collection and noticed that my Top 10 was way out of date. Made me start thinking again about which games I like and why.
At first I was confused by all those fancy dice with their crazy symbols. Now I see this system as one of the best matches of narrative gameplay and setting. I don’t see any other way to play a cinematic science fiction adventure. The nearly-identical Age of Rebellion and Force and Destiny round out the trilogy of adventure just like the original trilogy of movies did. Although low on my list, I am the GM in a campaign for the RockyMountainNavy Boys using this system.
I always thought I would not enjoy transhumanism settings in my sci-fi RPG adventuring. At least, that was until I found the FATE Core-driven Mindjammer. Another exploration into narrative-driven RPG systems. (Avoid the Mongoose Traveller version.)
#8 – Traveller5
More a guilty pleasure than a game I play. Many people deride the rules but this is my go-to version of Traveller when I want to do some hardcore setting creation. Actually, as long as one avoids Melee Combat the rules hold up surprisingly well. It’s a shame this one gets so much bad press, the game is actually very good – its the bad reputation the first rulebook got that I think makes people stay away.
Driven by the Cortex Plus system, this is another game that shows my tilt towards more narrative-driven games. The setting is also in keeping with the Original Traveller Universe (and not all that far from Edge of the Empire either). The production quality of the books are so shiny!
#6 – FATE Accelerated
Strictly rules, this slimmed down version of FATE Core is the best rules set I have found to introduce new players to narrative RPG gaming. Some people accuse this game of being too simple; I disagree and say it is the ultimate “rules-lite” system.
#5 – Atomic Robo
Atomic Robo is a fine example of what happens when authors and game designers are of the same mind. The rulebook is one of the best I have ever seen, effortlessly taking source content and marrying it to game system and examples. The Brainstorming Rules are absolutely essential to ANY narrative-driven game played.
#4 – James Bond 007
Going old-school here, but James Bond 007 has stood the test of time. The Chase rules, where one bids for initiative is very cinematic. I now recognize that this was the first RPG I played that had a Game Economy in the form of Hero Points. There is also the best-ever Example of Play which puts iconic scenes from the movie Goldfinger opposite game play.
Cepheus Engine is the modern 2d6 Sci-Fi RPG system that is the natural evolution of Classic Traveller. Except this one uses the Open Game License and not Mongoose Traveller’s much more restrictive legal obstacles to third-party publishing. Though a youngster, there are several great settings that take advantage of they rules including the awesome The Clement Sector, Orbital 2100, and the brand-new These Stars are Ours!
#2 – Diaspora
Diaspora uses the older FATE 3.0 engine, and could probably use an update to FATE Core. But the designer’s don’t have to be in a rush because Diaspora is a great game as-is. Occasionally called the Traveller version of FATE, I love it for many of the same reasons I love Traveller; it is a sci-fi adventure RPG with moderate rules overhead. The Space Combat rules are a unique take on vector-combat using range bands (and should be retrofitted to Classic Traveller).
#1 – Classic Traveller
“This is Free Trader Beowulf, calling anyone…Mayday, Mayday…we are under attack…main drive is gone…turret number one not responding…Mayday…losing cabin pressure fast…calling anyone…please help…This is Free Trader Beowulf…Mayday….”
Now known as Classic Traveller, the rules are still a model of “complex simplicity.” Complex in that all the tools for making your own adventure are there (there is no default setting or Third Imperium in the original LBBs) and simple in terms of rules. Maybe a bit too simple, as shown by the modern rules version in Cepheus Engine. It really doesn’t matter to me what today’s version is called, Classic Traveller will always be the one dearest to my heart.
All images courtesy RPGGeek