#RPGaDay August 13, 2017

When I first started GMing RPGs with the RockyMountainNavy Boys, I looked at gaming with kids as a teaching tool. In one of our early sessions, when one kid (kiddingly) said he was going to backstab the other, I took control of their character and took the event out to its gruesome conclusion. All against their wishes. I took away all player agency and ran away in the wrong direction.
Total failure on my part.
I have come to recognize that RPGs are a valuable teaching tool, but learning comes best with a proper balance of player agency and GM fiat. This may be part of why I prefer systems that have a built-in narrative mechanic (like Fantasy Flight Games Star Wars Edge of the Empire RPG) or are more narratively focused (like FATE Accelerated) or rules-lite (Classic Traveller and Cepheus Engine RPGs – yes, I said rules-lite – look at the core mechanic!).
I have found that sharing the narrative is the most important part of learning. With a shared narrative, the RMN Boys are challenged to create more themselves. Game sessions become more me responding to their creativity than me prepping in advance and laying out the adventure. This often means the adventure goes places I never expected, but never does it go in a direction that isn’t enjoyed by all.