The 2026 Armchair Dragoons Fall Assembly mini-convention is being held at VFW Post #7383 on Reedy Creek Road in Cary, NC from 9-11 October 2026. This is the only gaming convention I regularly attend, in great part because of my association as a sometimes-writer for The Armchair Dragoons website.
As you will see from the game descriptions below this year I will be miniatures-heavy. I also am playing in several designer-led games that also double as game development. I really enjoy sitting with designers and gaining insight into their game design and development process. Plus, I get an early look at games that I am very likely to purchase in the future!
This year I am taking some additional time off from work and will try to attend the Thursday night kick-off dinner. For the rest of the weekend…
FRIDAY
Kriegsspiel Scenario
Starts Friday at 12:00 and runs for 120 minutes (2 hours)
In this scenario, 4-10 players will experience the fog of war as they make decisions that will make the difference between success, or failure. An umpired experience, player do not need to learn rules. A double blind game.
The ORIGINAL tabletop wargaming, with an experienced Kriegsspiel umpire who will lead the players through a true double-blind wargaming experience that you can’t really pull together with your regular Saturday gaming group.
Red Baron’s War–WWI Air combat a remake of Richthofen’s War
Starts Friday at 14:00 and runs for 240 minutes (4 hours)
I will be demoing FE-8s vs Jasta 11 the day Richthofen had his fuel tanks holed and was forced to land.
Updating the original Ricky’s War, this WW1 dogfight tackles a historical scenario.
Sails of Glory
Starts Friday at 20:00 and runs for 180 minutes (3 hours)
Miniature Napoleonic naval combat with movement cards and damage chits.
Sails & smoke! Grapeshot & grapples! Cross the T! Strike the colors! Blow the crap out of each other with Ares’ Games excellent models.
Saturday
Starts Saturday at 09:00 (or 1000?) and runs for 240 minutes (4 hours)
Next game in the series started with Raider Drop Zone, for sci-fi tactical battles
A sci-fi battle system with a dual-layer combat mechanic that takes into account both how well a unit fights, and how much they can ‘overpower’ their enemy, as taught by the designer (Keith Tracton).
Starts Saturday at 14:00 and runs for 240 minutes (4 hours)
Anaconda covers tactical naval combat during the American Civil War. The game is adjacent to my Flying Colors series of Age of Sail games, but with more steam, bigger guns, and lots of armor. The game is under design so this session helps kick the tires.
Designer Mike Nagel is here to show off some naval combat action. ACW naval combat isn’t often seen on the tabletop, so here’s your opportunity.
MASS Impact
Starts Saturday at 20:00 and runs for 180 minutes (3 hours)
M.A.S.S IMPACT is a tactical level game of man-to-man combat in a dystopian future. Players manage a squad or full platoon of heavily armed and armored soldiers as they navigate through blasted terrain to accomplish their mission.
Another designer-taught [Mike Nagel] game as we go into a sci-fi future of heavy weaponry and wild, wide-ranging battles.
Sunday
No games scheduled as I usually eat a light breakfast and then drive home. Plus, I have homework to finish….
Feature image courtesy The Armchair Dragoons
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