Continuing my look at recent FREE roleplaying game (RPG) items acquired through DriveThruRPG.com:
People, Plots and Places of the Wild West: Steamship by Nate Christen
This four-page PDF, for use with the Savage Worlds RPG, includes: deck plans and descriptions for a steamship; stats for crew and passengers; two new hazards; five plot hooks; suggestions for using them in ship-to-ship combat; and more!
Ad copy
If your Savage Worlds adventures take place in the mid- to late-nineteenth century—with maybe a bit of 20,000 Leagues Under the Sea—then this short supplement is a must-have. With deck plans for a side-paddle steamship, several plot hooks, and rules for Seasickness and Storms, there is plenty to help build an adventure. There are also several non-player characters and rules for Ship-to-Ship Combat in the US Civil War-era.
Flying Tigers Down by Grant Hanna
Flying Tigers Down is a Savage Worlds Thrilling Tales 1930s Pulp Adventure set in the South Pacific.
The setting rules are from the Savage Worlds Explorers Edition. However you can easily port the adventure to SWADE with very little, if any, effort. Although a number of Edges are from the Savage Worlds Thrilling Tales Setting, you can make do with the core ruleset.
The Heroes are not-so-sqeaky clean characters living on a tropical island in the South Pacific. Their business is air transport (read smuggling). They have a guardian angel of sorts in the form of an Office of Naval intelligence (ONI) officer who keeps them out of real trouble, all for an occasional covert mission where Uncle Sam can’t legitimately go …
A DC-3 carrying top secret, new generation, gun-sights has disappeared en route to the Flying Tigers in China during a violent tropical storm. The Heroes are contacted by their ONI contact to fly a recon and recovery mission …
Pack your tommy guns and colt pistols, buckle up your seat belts, and all aboard your Grumman Goose flying boat … she’s gonna be a ‘hairy’ one.
Ad copy
At thirteen pages, Flying Tiger Down is a fairly well-fleshed out adventure, if not a bit fantastical—any delivery to the Flying Tigers in China would be via Burma and not an island-hopping route across the South Pacific. A reference to the US Army Air Force (?) which should be US Army Air Corps is also seen early. Thank goodness this is a pulp adventure where breaking reality is nothing more than the next Saturday morning serial at the matinee.
The adventure plays out over four (or possibly five) chapters. Like the ad copy promises; this is a pulp adventure so playing with a bit of an Indiana Jones attitude is not only acceptable, it is expected. The villains are Imperial Japanese
Feature image courtesy Savage Worlds Adventurer’s Guild
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