This is the second in my series of 2018 “of the Year” posts. This one covers wargames, the first looked at boardgames, the third will be expansions, and the last is my Game of the Year. Candidate games are taken from those published and which I acquired in 2018.
My candidates for the RockyMountainNavy Wargame of the Year in 2018 are:
- Battle Hymn Vol. 1: Gettysburg and Pea Ridge (Compass Games)
- Battle of Issy 1815 (C3i Magazine Nr. 32)
- Cataclysm: A Second World War (GMT Games)
- Gettysburg (C3i Magazine Nr 32)
- NATO Air Commander (Hollandspiele)
- Squadron Strike: Traveller (Ad Astra Games)
- Supply Lines of the American Revolution: The Southern Strategy (Hollandspiele)
…and my winner is…

I’m not sure, but the original Supply Lines of the American Revolution: The Northern Theater (Hollandspiele, 2017) may have been the first game I recognized as a waro (wargame-Eurogame hybrid). I never thought a game about logistics could be the basis of a good wargame. I also appreciate that instead of simply redoing his first game on a new map, Mr. Russell added, with little rules overhead, game mechanics to reflect the unique “irregular” war in the southern colonies. The result is a very playable game that is not only fun but offers decent insight into the conflict.
Gettysburg and Battle of Issy 1815 arrived Christmas Eve. My initial impression of Gettysburg is that it is a very simple introductory-level wargame that features a rich decision space. Indeed, I almost put it here in a tie with SLotAR:TSS as a co-winner! The Battle of Issy 1815 is my first introduction to the Jours de Gloire -series of rules. Although I admit Napoleonic wargames are not really in my wheelhouse this is a fast-playing, rules-lite game; I like what I have seen – and played – so far!
Regarding Cataclysm, I debated when making these “of the Year” postings whether to categorize it as a strategy boardgame or a wargame. Regardless of where it ended up, the game is still a triumph of design and is interesting to play every time. Battle Hymn with its chit-activation mechanic brings the Fog of War to a game with little rules overhead and is a visual masterpiece. I am looking forward to Vol 2 later this year. Even the newly arrived NATO Air Commander is fun and a very playable solo game – when its not bringing back nightmares of Soviet armored hordes rolling across the West German frontier!
After the tremendous delays in the Squadron Strike: Traveller kickstarter campaign I am soured on the game. It makes it harder to judge the game on its own merits.
Some very interesting games there! I also approve of Tom Russell’s courage to forgo the shiny tactics and instead focus on the logistics.
As for the waro matter: I remember the debate (What is a euro-wargame hybrid? Is there even such a thing? Is game A, B, C… a wargame/eurogame/waro?) going on for 10+ years now. I think the first game I played that straddled the two was Friedrich (published 2004). In any case, when I refreshed my memory on the matter I found this BGG thread dedicated to finding the right name for these hybrids – waro or weuro: https://boardgamegeek.com/thread/133826/waros-or-weuros-which-right-word-euro-wargames
Times were wild back then 😉