ALTHOUGH I AM A GROGNARD WARGAMER, I am not much of a Napoleonic wargamer. I started out playing in World War II and then went heavy into the modern & science fiction genres of the wargame hobby. I mean, it’s not like I ignored Napoleonic’s, it just was never a major period of interest. In late 2018, I picked up C3i Magazine #32 mostly for Mark Herman’s Gettysburg. Interestingly, there was a second complete game in the issue, Battle of Issy, 1815 by Frederic Bey. Battle of Issy, 1815 introduced me to the Jours de Gloire-series of games; a series I had never heard of before. Most excitingly the Jours de Gloire-series uses a chit-pull activation mechanic. I absolutely love chit-pull games, especially for solo play.
Mr. Herman’s Gettyburg was certainly the wargamer darling of Issue #32, but the truth to me is that Battle of Issy, 1815 is the superior game. Part of it may have to do with the fact that the Jours de Gloire traces a long and distinguished gaming legacy starting with the Triumph & Glory system from Richard Berg. Frederic Bey eventually took over the series and developed it into the Jours de Gloire of today. I mean, you just can’t go wrong having a Frenchman in charge of developing a Napoleonic game!
Fast forwarding to today, I recently traded for a copy of Lonato found in C3i Magazine Issue Nr. 14 from 2002. Lonato was a game insert using the Triumph & Glory system. I got Lonato to the table this weekend and discovered again just how much I enjoy the Jours de Gloire system.
“But wait,” you cry, “you just said Lonato is a Triumph & Glory game. Silly boy, you got your Jours de Gloire confused!”
No, I don’t, and that’s what makes Lonato so good.
As published, Lonato comes with only scenario-specific rules; the series rules need to be found elsewhere. My intention was to play Lonato first using the Triumph & Glory rules then see about finding a conversion to Jours de Gloire. When I opened the Lonato bag, I discovered some good soul had printed a copy of the Triumph & Glory Version 2.0 rules from December, 2001. As I read the T&G rules, they seemed awfully familiar. So I pulled out the Battle of Issy, 1815 Rule Book which has the complete JDG -series rules included and compared them.
Nearly identical. You can clearly see the development of Triumph & Glory into Jours de Gloire. So instead of learning T&G, I played Lonato using the JDG rules to begin with. The Battle of Issy, 1815 also includes a Play Aid Card that has the JDG-series Terrain Effects Chart on one side and the Combat Tables on the other. These can be used in any JDG game.
There are a few differences. Most noticeably the counters in Triumph & Glory carry a Defensive Fire DRM whereas the Jours de Gloire don’t. In this case I have to trust that the Defensive Fire DRM from T&G is covered in the Combat Tables of JDG. Second, the counters in T&G don’t have an Engagement Rating used in JDG. Eyeballing the counters from Battle of Issy, 1815 it appears that in many cases the Engagement Rating is the same as or one off from the Cohesion Rating. I decided that, for the sake of simplicity, the Cohesion Rating in Lonato would also count as the Engagement Rating. Not perfect, but it seems like an acceptable compromise. Finally, rule 8.6 Jaegers in T&G does not appear in the JDG series rules. In the scenario specific rules for Battle of Issy, 1815 there is a rule for Light Companies (compagnies legeres) which is a very different approach to skirmishers. I chose to use rule 8.6 Jaegers from T&G and treat it as a scenario specific rule to cover the Austrian Jaeger units in Lonato.
A very nice aspect of the Lonato game is that in includes five scenarios. The first scenario, First Lonato (July 31, 1796), is very small and is a great introduction (or reintroduction in my case) to the JDG game system. Second Lonato (August 3, 1796) is a step up in complexity but not annoyingly so. The third scenario, First Castiglione (August 3, 1796) can be played using the five-turn Historical Battle or a longer, 10-turn Hypothetical Battle. Then you have Third Lonato (August 4, 1796) which is a hypothetical battle. Finally, the fifth scenario ties it all together with Lonato-Castiglione (August 3, 1796) which is literally Second Lonato and First Castiglione put together in a sort of mini-campaign game.
As I write this, I have just finished up the third scenario, First Castiglione, which is also the third scenario I played today. I think I will have time to play the hypothetical Third Lonato and Lonato-Castiglione before the weekend ends. Five games in two days, all from one simple little magazine insert.
There are several reasons this explosion of Lonato gaming is possible. First, the Jours De Gloire system is very easy to learn and play. Second, the chit-pull mechanic of variable unit activation makes every game interesting – and well suited to solo play. Finally, the game is small footprint; the Lonato map is 22″x16″ and there are only 140 counters in the game (and you don’t use all the units except in the final ‘campaign’ scenario).
Most importantly, I really enjoyed my dive into Napoleonic’s with Lonato. I think part of the reason I like the Jours de Gloire system is that it doesn’t get bogged down at the tactical level like so many classic Napoleonic games. The JDG-series is set at the battalion, regiment, or brigade level but the focus is on command & control. Combat is simplified into either Fire (artillery) or Shock (infantry & cavalry) with Cavalry Charge thrown in. Where there is chrome it usually is scenario-specific and present for a good reason. It didn’t hurt that the five scenarios in Lonato built upon one another making it something of a programmed learning system.
I think I will keep an eye out for other titles in the JDG-series and see if I can acquire a few more. If they are packages anything like Lonato, they could prove to be highly enjoyable and replayable games that are a prefect weekend afternoon or rainy day title
Oh yeah, good for Coronatine too!
Feature image “Napoleon at Lonato” courtesy http://www.napoleonicsociety.com/english/Life_Nap_Chap7.htm