In late October, Mongoose dropped another update to their Mongoose Traveller Second Edition (Beta) Core Rulebook. They dropped a .doc version of High Guard (starship construction rules). They had already dropped a .doc version of Central Supply Catalog (CSC for ironmongery and vehicles) earlier in the month. With these three “books,” the core rules for MgT2E is pretty much complete.
My verdict so far: “I’m whelmed.”
In the Core Rulebook, one of the biggest changes was to the core mechanic through the introduction of “Boon/Bane.” This mechanic called for a roll of 3d6 and selecting either the highest two die (Boon) or lowest two die (Bane) for your roll. The first draft tried to put Boon/Bane in many places but resulted in many confusing rules contradictions. In later drafts Boon/Bane remains but is a shadow of its former self and seemingly now treated as a far-off optional house rule that isn’t necessary for the game.
The other major change was to ship construction since ships now have power requirements. Although this change has good roleplaying potential (“Need more power, Scotty!”) it also adds more complexity to the ship construction rules which we finally get to see in the High Guard draft. At this point, I am not sure the additional roleplaying or combat limitations that ships power production and uses have actually make the game that-much-more interesting.
So now I have to ask myself, “What makes MgT2E different and better than first edition?” At first I would have answered with “an updated core mechanic and more detailed ship combat rules.” Now I see a core mechanic not far from 1st Edition (or even Classic Traveller) and new ships power rules that don’t really add much to the game.
The Traveller RPG has always been a series of smaller games (character generation, personal combat, vehicle and ship combat, world building, trade, etc.) that (fairly) smoothly integrated together to make a rich and robust play experience. Mongoose embraced this approach with their First Edition, but seemed to be stepping away from that approach in later publications. One has to look no further than Mercenary 2nd Edition (confusingly part of the First Edition rules) where Mongoose dropped the Mercenary Ticket generation system and tried to make a Mass Combat system based onto personal combat rules. IT DIDN”T WORK. So far, MgT2E seems to be carrying on that line of rules development.
As a Beta purchaser, Mongoose promised a $20 voucher towards the final product. It will be interesting to see if the final product comes in at $19.99 or if it will be more. Mongoose tends to be on the expensive side and that is part of the reason I usually throw my money towards smaller publishers like Gyspy Knights Games. The smaller publishers seem more affordable – and an overall better value – than Mongoose has been to me in the past.