Babylon 5 is one of my guilty pleasures; a 1990’s sic-fi TV series that actually had a story beyond “the monster of the week.” When it first aired I was overseas a lot and really only got to watch it in reruns or later when it streamed online for a while.
In the world of roleplaying games, there have been a few publishers that handled the Babylon 5 license. In 1997, WireFrame Productions co-published The Babylon Project with Chameleon Eclectic. I reminisced about this game in January 2013 and, after rereading that post, find that my opinion has not changed.
In the early 20-oughts Mongoose Publishing picked up the license and produced a new rulebook based on D&D 3rd Edition. I never got the core rules, but over time have picked up many of the sourcebooks and supplements that Mongoose published to use as reference material for campaigns. I have guides to seasons 2-5 (The Coming of Shadows, The Point of No Return, No Surrender No Retreat, and Wheel of Fire). I also have sourcebooks for several major powers (Earth Alliance, Minbari , and Narn) as well as a campaign book for Earthforce. Other supplements include, The Rangers, Free Mars, and The Zocalo (galactic trade and black markets).
In 2008 Mongoose repackaged the Babylon 5 rules using their Traveller RPG license. In a post from May 2011 I was less-than-impressed with those rules, and that has not changed. But as a result of nearly 20 years of collecting, I have a pretty robust set of Babylon 5 RPG books. Enough that I could make a story arc (using The Babylon Project method) with details from the D20 sourcebooks and supplements. In February 2013 I even stat’ed up a character.
Add this one to the growing “Winter Wish List” of projects!