RPG Thursday – Bond vs. Hugo

Courtesy RPG Geek

One of my favorite RPGs on the bookshelf is James Bond 007 published by Victory Games in 1983. I still think the Example of Play, which puts a well-known scene from movie Goldfinger against the same scene played out in the RPG may be the best Example of Play ever written.

Although the source material is dated, the basic game mechanics are still sound; they just need some modern missions to go against. Looking at the news in recent days (and with a little research into a few older articles) I present to you the following adventure seed.



Discover the truth behind rumors that missing Libyan SAMs have made their way to Iranian brokers and are being sold to Venezuela.

ACT I – Persian Gulf Express

The agents arrive in Bermuda (a classic Bond location!) and obtain information that known drug smugglers are assisting Iranian agents to smuggle items to Caracas.

Obstacle: Smugglers have a warehouse/safehouse location that is possibly being used. Break-in and get the truth.

Villains: Drug smugglers supported by a “Senor Hugo” in Venezuela…but not Hugo Chavez!

ACT II – In the Jungles

Following leads gained in Bermuda, the agents end up combing the jungles of northwest Venezuela only to find the enigmatic “Senor Hugo” and his Iranian accomplices.

Obstacle: Infiltrate the secret headquarters of Senor Hugo and find the SAMs.

Villains: Senor Hugo, unknown evil twin of Hugo Chavez and the real power behind a new highly radical form of Bolivarism.

The Big Reveal: Senor Hugo has secretly worked with the Iranians to build underground missile silos in Venezuela…and is getting ready to launch a nuclear EMP warhead against the United States!

ACT III – Countdown

After escaping the clutches of the evil Senor Hugo, the agents must go back and stop the missile launch.

There you have it; the bare bones of a James Bond 007 or Spycraft or Wilderness of Mirrors or whatever your cuppa Secret Agent RPG is.

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