Family #Boardgame Friday – The towering Spirit of Tiny Epic Samurai Defenders working together (@Funforge @Gamelyn_Games #cardgame #cooperative)

As a forever wargamer, I often find myself removed from the whole Eurogame-Ameritrash conflicts and instead find the fault-lines of my gaming collection falling along that of boardgame versus wargame. I mean, I understand the whole mechanism versus theme arguments, I just don’t really care. That is, until I see it up close and personal in my game collection.

I recently scored several new family boardgames. I wasn’t actively seeking out any of these games but they came along as a great bargain with the game I really wanted ( that one being Space Empires 4x by Jim Krohn from GMT Games, 2011). The seller offered a bargain on a handful of smaller family games so, thinking they might be useful as lighter filler or vacation-suitable travel games, I took them in. As I looked over and taught myself the games, I found two of them, Tiny Epic Defenders (Gamelyn Games, 2014) and Samurai Spirit (Funforge, 2014) actually quite similar in game mechanisms but themed much differently from each other.

Tiny Epic Defenders is another entry in the Tiny Epic series of games designed by Scott Almes. These game traditionally come in small boxes (7″x4.5″x1.5″) and are known for their small footprint but deep play. Tiny Epic Defenders is a cooperative game set in the world of a previous Tiny Epic game, Tiny Epic Kingdoms (Gamelyn Games, 2014 – and also part of the package deal). In Tiny Epic Defenders, 1-4 players must work together in a card-based game to defend the capital city against hordes of enemy attackers. Along the way you can use allies and ancient artifacts to help.

Tiny Epic Defenders set up

Samurai Spirit is also a cooperative game where between 1-7 players are samurai that must defend the village against raiders. In this card-based game, the samurai must choose between confronting raiders or defending against them while managing the barricades of the village and protecting the villagers. If you can’t already tell, Samurai Spirit is based on the movie Seven Samurai with the major difference being that in the game the samurai unleash a “beast mode” when wounded enough.

Samurai Spirit – note “beast mode” characters

Both Tiny Epic Defenders and Samurai Spirit are variants of a tower defense game. In both games the players are defending a territory against invaders. Another tower defense game, Castle Panic (Fireside Games, 2009), is a family favorite.

A game where the goal is to defend a player’s territories or possessions by obstructing the enemy attackers, usually achieved by placing defensive structures on or along their path of attack. This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies.

Source: BGG paraphrasing Wikipedia on Tower Defense video games

Both Tiny Epic Defenders and Samurai Spirit play loose with the definition of a “defensive structure.” In both of these games “defensive structures” are characters which, through game actions, act to block, impede, attack, or destroy enemies. That said, though both Samurai Spirit and Tiny Epic Defenders are tower defense games and both even use cards, they are not identical in the game mechanisms used in gameplay.

Given how closely related Tiny Epic Defenders and Samurai Spirit are mechanically, how do I separate them? That is where theme come in. This is a pure matter of personal preference. For me, the theme of Samurai Spirit, derived as it is from the movie Seven Samurai, is the hands-down winner. I realize that there are some players out there that love everything Scott Almes touches and therefore will faithfully play anything related to Tiny Epic, but I am not one of them.

While Samurai Spirit leans hard into the theme of Seven Samurai, it does so with a nice family twist. That twist is the beast mode which unlocks not only a nicely illustrated side of the character board, but also provides a game mechanism that simultaneously is used to “refresh” a player for later rounds as well as pace the game to face the major foe. I also realize the theme of Samurai Spirit is far more likely to appeal to the RockyMountainNavy Boys who, taking after their wargamer Dad, often use the theme of a boardgame to help them assess if a game should be played. This is not to say Tiny Epic Defenders will be left to collect dust in the collection or be sold off quickly. The small footprint and portability of a Tiny Epic game makes it a good choice to pack when going on vacation.

Sunday Summary – How’d it get to be so busy? #wargame #boardgame @gmtgames @compassgamesllc @stuarttonge @Zmangames_ @Gamelyn_Games @Funforge

Wow…no entries on this blog since last Sunday. Tangible proof that the post-COVID recovery is in full swing. Where I live all the COVID mask restrictions were (finally) lifted yesterday by the state dictatorship. Well, except for schools because the dictatorship has already crippled their learning in the past year so why stop now? I guess in future years gamers will look back on the Year of COVID as “happy times” with plenty of gaming. On a personal level, I’ve been back to work full time for a couple of months now and it’s cutting into my gaming time!

Huzzah!

Wargames/Books

I finished reading Most Secret and Confidential: Intelligence in the Age of Nelson (Stephen Maffeo, Annapolis: Naval Institute Press, 2014) and pulled 1805: Sea of Glory (Phil Fry, GMT Games, 2009) out for some comparisons. I’ve got John Gorkowski’s Indian Ocean Region – South China Sea: Vol. II (Compass Games, 2020) ready for a deeper dive now that I’ve finished reading Eliot Ackerman and Admiral Jame Stavridis’ 2034: A Novel of the Next World War (New York: Penguin Press, 2021).

This week was also my birthday. The family really knows what I like, hence the arrival of Commands & Colors: Napoleonics (GMT Games) and Meade at Gettysburg: A Study in Command (Kent Masterson Brown, Chapel Hill: UNC Press, 2021). This all-but-ensures my Fourth of July Gettysburg Memorial Wargame will be Eric Lee Smith’s Battle Hymn Vol. 1: Gettysburg and Pea Ridge (Compass Games, 2018). Oh yes, and a new power drill to replace my old light duty one that wasn’t up to the demands of Mrs. RockyMountainNavy’s “Honey Do” list!

Boardgames

I worked on my first impressions piece of Stuart Tonge’s 2 Minutes to Midnight from his new Plague Island Games label (coming to Kickstarter next month). Spoiler Alert – It’s a big game that some might feel is unnecessary given the powerhouse Twilight Struggle (GMT Games, now in 8th printing) but it deserves a serious look as it builds a very compelling narrative in play.

I had an opportunity to pick up Space Empires 4x by Jim Krohn and GMT Games (2017 Third Edition). At the same time the seller had several smaller games he was looking to unload so a deal was struck. These are lighter games that I thought might be suitable for the family (or vacation travel) gaming table. Thus arrived:

I spent the past week looking through and learning each of the smaller games. Star Wars: Destiny will be turned over to the RockyMountainNavy boys as I know it’s not my thing but they are “modern” Star Wars fans so they can enjoy the characters. Samurai Spirit and Tiny Epic Defenders are actually quite similar cooperative tower defense-like games and either will make for a good family game night title—though I think the look of Samurai Spirit is more appealing. Tiny Epic Kingdoms will compete with Tiny Epic Galaxies (Gamelyn, 2015) which is already in the collection. Sylvion is actually more of a solo game and as such it will land on my table occasionally; if it has a drawback it’s because it’s more eurogame-like and therefore not my personally preferred gaming genre given it’s obvious preference for mechanism over theme (but the theme—what there is of it—is cute). Space Empires 4x is in the “wargame to play” pile…just behind Indian Ocean Region and Stalingrad ’42.