#Wargame Wedges – Early Thoughts on White Eagle Defiant: Poland 1939 (@Hollandspiele, 2020)

I was very pleasantly surprised to see Hollandspiele release Ryan Heilman and Dave Shaw’s new White Eagle Defiant: Poland 1939 this month. This design team previously brought us Brave Little Belgium, the wargame Tom Vassal hates. Which is sad because Brave Little Belgium is a great gateway wargame that should appeal to both wargamers and boardgamers looking for a little ‘conflict simulation’ to round out their collection. As I read the rules and get ready for my first play of White Eagle Defiant: Poland 1939 (Hollandspiele, 2020) I have a few thoughts:

  • A series?: White Eagle Defiant shares many game mechanics of Brave Little Belgium. This makes it very easy for me to learn as I pay more attention to what’s different (some) compared to having to learn an entirely new game system. That said, White Eagle Defiant like Brave Little Belgium are small games with a single 17″x22″ map, 88 counters, and an eight-page rulebook. The design team of Heilman and Shaw supported by Tom & Mary Russell at Hollandspiele continue to impress me with their powerful small-package wargames.
  • Blitzkrieg Atrocities: In Brave Little Belgium, once the end of turn chits are drawn the German player has the option of trying to push on anyway, but the cost was possibly gaining Atrocities. Too many Atrocities leads to defeat. I was not sure how this would be handled in White Eagle Defiant. I am quite happy with the solution; Blitzkrieg Breakdown which I think captures the penalties of the Germans pushing their forces too far too fast.
  • Shipping: Some folks after looking at the picture I posted to Twitter asked if my box was damaged in shipping. The answer is yes, but not to the point I am going to demand a new one. I see many folks who demand a game be delivered in ‘perfect’ condition. After all, we usually paid a good deal of coin to buy the game so it should be ‘right’ in arrival! Thanks to the USPS, my box arrived with one corner slightly (and I mean slightly) crushed. What did I do? I opened the game box and carefully pushed the box corner back. Then I placed a heavy book (which few people apparently own these days) into the corner of the box overnight. It’s fine. Honestly, it looks no different than many of my boxes look after spending a few months on, and off, the gaming shelves.

The back of the box on White Eagle Defiant states, “If Brave Little Belgium was your first wargame, White Eagle Defiant could be your second. It builds on the slick foundations of the original while introducing additional complexity and nuance, such as specialized unit types and pincer attacks.” This old Grognard is certainly looking forward to the game!

Coronatine Comments – Random #Wargame & #Boardgame Shoutouts to @ADragoons, @Bublublock, & @tomandmary with mentions of @compassgamesllc, @StrongholdGames & @hollandspiele

Rule Books

DragoonsLogoHEADER-2-1RECENTLY, THE GENTLEMEN AT ARMCHAIRDRAGOONS WERE KIND ENOUGH TO POST A REVIEW I WROTE. My major knock on the game is that, “play is unfortunately marred by a rule book that makes learning the game harder than it should.”

In the case of Blue Water Navy: The War at Sea (Compass Games, 2019) a better rule book has:

  • An index
  • Deeper numbering of paragraphs to ease cross-reference
  • Consistency in terms & language

A rule book needs to be governed by a style guide. I won’t tell you what to use, but when you don’t it’s really noticeable! There is no one-size-fits-all solution. There is not a magical wargame rule book template that an aspiring (or well-established) designer can just download from the internet. What is needed is not a format as much as an attitude.

Complexity

IMG_0574In a Twitter reply to my Armchair Dragoons article, Dan Bullock (@Bublublock) said, “Every time I see BWN referred to as medium complexity, I feel marvelously stupid.” Indeed, an underlying theme of my post this week, Hard Core #Wargame? Assault – Tactical Combat in Europe: 1985 (GDW, 1983) is complexity as how each individual sees it. In the case of Blue Water Navy a great deal of the complexity is learning complexity from the less-than-stellar written rules. In Assault for the mystery reviewer I talk about it appears mechanical complexity, i.e. using the game components, was far too complex for them. I feel a longer think-piece coming…but it’s not quite fully formed yet.

Name Games -or- BGG Don’t Fail Me Now!

Picked up on a small thread on BoardGameGeek about BGG renaming wargame titles. You know, like taking the last two games I discussed on my blog, Assault and Dawn of Empire, and making sure the database names are Assault – Tactical Combat in Europe: 1985 and Dawn of Empire: The Spanish-American Naval War in the Atlantic, 1898. Personally it doesn’t bother me as I clearly see a subtitle as part of the title. Apparently I am too simple, because the BGG policy appears to not only incorporate subtitles, but also any box cover description. Taken to the extreme, games like Terraforming Mars from Stronghold Games becomes either:

  • “Terraforming Mars: Coming to Mars was a Big Step. Making it Habitable Will Give Us a New World” or
  • “Coming to Mars was a Big Step. Making it Habitable Will Give Us a New World: Terraforming Mars”.

Yes, leave it to the hobby boardgame community on BGG to make this an issue. Well, if this is the new policy I can’t wait to see the update for Supply Lines of the American Revolution – The Northern Theater, 1775-1777: being a Game of War, or Logistics & Deception; & a suitable & commendable past-time for gentlemen & ladies both; invented by Mr. Tom Russell, a Patriot born in these United States with cartographical embellishment by Ania B. Ziolkowska. I mean, it’s about time Tom and Mary Russell (@tomandmary) of Hollandspiele got recognition for this fine work!

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Courtesy Hollandspiele


Feature image courtesy pinterest.com