Innovative: Haven’t played any of the 10 nominees. I tried to nominated Atlantic Chase (GMT Games)but it likely didn’t get enough buzz because though is listed as a 2020 game by the publisher though it did not ship until early-mid 2021..
Light Game of the Year (GotY): Again, none of the 10 played. I note that this is a perfect category for Children’s games but they seem to be slighted in this category (and every other).
Medium GotY: Of the 10 I only played Fort, which I hardly call a medium-weight game.
Heavy GotY: None of the 10 nominees played.
Print & Play: None of the nominees played.
Solo Game: None of the nominees played.
Thematic Game: None of the nominees played (are you sensing a theme here?). Too bad that Moonrakers (IV Games) didn’t make it through the nomination process….
Wargame: Finally, a category in which I played at least a few games. Here I played Atlantic Chase (GMT Games 2020 but not released until 2021 – strange), The Shores of Tripoli (Fort Circle Games), and Undaunted: North Africa (Osprey Games). I at least recognize all the other nominees!
Zoomable Game: Huh? None of the 10 nominees played.
Best Podcast: I regularly listen to So Very Wrong About Games and occasionally Five Games for Doomsday.
Best Board Game App: For digital implementation of a board game that totally ignores Vassal or TableTop Simulator. Of the 12 nominees I only playedRoot (Dire Wolf).
So, what does this list of nominees tell me? First, I guess I’m not part of the “in” crowd because I missed so many apparently awesome games. Second, I guess I need to take Fort to game gatherings because it is cute art in a medium-weight card game. Third, if I want to introduce hobby boardgamers to 2-player conflict strategy (aka “wargames”) then The Shores of Tripoli or Undaunted: North Africa is a good bet. Lastly, I apparently don’t play the right “popular” wargames any way.
I was able to pull off an excellent local trade to land a copy of Chad Jensen’s Combat Commander: Pacific from GMT Games this week. It only cost me my 1984 copy of Ranger from Omega Games. This is my first foray into the Combat Commander series of tactical infantry games from GMT. As there were several snow days in my local area I had the opportunity to do a sort of “deep dive” into the game and get multiple plays in. My major discovery is that Combat Commander: Pacific may be built on many “new-age” mechanics but it is thematically highly realistic. Those thoughts will be the subject of a later posting.
In 1982, the Falklands War occurred at an important time in my wargaming career. I was in high school so “aware” enough to follow the geopolitics and I had friends with common wargame interests for playing game like Harpoon II (Adventure Games, 1983). So it was very interesting this week to read The Falklands Wargame which is an unclassified, publicly released study prepared in 1986 for the Strategy, Concepts, and Plans Directorate of the US Army Concepts Analysis Agency. What really caught my attention is the study lead was none other than CAPT Wayne P. Hughes, USN (Ret.) who wrote the foundational naval text Fleet Tactics and was greatly admired by the designers of the Harpoon series of naval wargames available these days from Admiralty Trilogy Group. It’s a very interesting document which has made me think of many of my Falklands wargames, especially those using the Harpoon series of rules. So of course, more thoughts to follow!
Got No Motherland Without: North Korea in Crisis and Cold War (Compass Games, 2021) to the gaming table several times this week. I played the solitaire module provided in the rules. Mechanically it works fine, though the hard part for me is now trying to get those mechanics to do what I need them to do. Component wise, well, this title is a bit of a miss. The red game board is good looking but all the red counters and markers get lost on it making it very hard to see the game state. More detailed thoughts are coming in the future.
<soapbox on> A shout out to Compass Games is also in order. There was a minor production issue with my copy of No Motherland Without but it was quickly resolved by Compass Games. Awesome customer service. And no, I didn’t mention it before because I was giving John and company a fair chance to resolve the issue which they did to my utmost satisfaction so I will commend, not condemn Compass publicly and share with you a positive story not an undeserved negative one. </soapbox off>
The Pratzen, Austerlitz 1805by Peter Perla from Canvas Temple Publishing will fund later today. As this posts I have less than 20 hours to resist temptation. Yeah, Napoleonics is not my thing but I absolutely respect Dr. Perla, love CTP productions, & would need a bigger gaming table.
With the arrival of new games and my “Falklands Excursion” this week the reading for My Kursk Kampaign was put on hold this week. As I resume my reading I am through the events of July 12, 1943 and the Battle of Prokharovka so now turn to the aftermath and follow-on actions – which means The Battle for Kursk: The Tigers are Burning, by Trevor Bender from RBM Studios should land on the gaming table again.
It’s the end of the year so it’s that time for the inevitable “of the Year” lists. In this year of COVID, boardgames formed an important part of the “coping” mechanism in the RockyMountainNavy family. As you will see, the boardgame hobby brought ALL of us closer together. So without further ado, here is my 2020 Boardgame of the Year.
To be eligible for this category, the item must be a boardgame (not a wargame). It must also have been released in the 2020 calendar year. For a near-complete listing of all the boardgames I acquired in 2020 (including many items not eligible for this list) please see my GeekList 2020 RockyMountainNavy Gaming Acquisitions and look for entries labeled “BOARDGAME”
*Very unfair since i picked this one up the day before this post. It’s legally a contender but I have not actually evaluated it yet. That said, I don’t think it’s going to knock out my winner so it stays on the list with this little asterisk.
The Best of 2020…in a moment
Before we get to my 2020 Boardgame winner, I’d like to take a few moments and tell you about the favorite boardgames I acquired this year from the perspective of the Mrs. RockyMountainNavy and the RockyMountainNavy Boys.
This year had a watershed moment for the boardgame hobby within the RockyMountainNavy home. Mrs. RMN has long tolerated my gaming hobby and never discouraged me to bring the RMN Boys into gaming; indeed, she always encourages our Saturday Night Game Nights. She even used games to teach her students. But even after all that she was ‘reluctant’ to play against myself or the boys. I think it’s because she sees herself as a slow gamer prone to analysis paralysis. I personally don’t think she is a slow gamer, just a careful one. This year, however, we took in two games that changed her outlook on gaming:
NMBR 9 (AbbucusSpiele, 2017) – I knew she liked Tetris-like games but she had tried (and afterwards avoided) Patchwork. For some reason, NMBR 9 resonates with her and is a real hit that she will play against the boys or me. She even plays solo at times!
Layers (Happy Baobab, 2018) – I bought this one on a Black Friday fire sale because I thought it was good for her students. I was right but didn’t expect that she would be so taken by the game. She often sits at the table doing the puzzles solo. She is still not the fastest but she gets great joy out of it every time she plays.
If the RockyMountainNavy Boys had a vote, they would tell you that Here to Slay (Unstable Games, 2020) as their Game of the Year. I backed the Kickstarter on a sort of whim and I’m glad I did. The RMN Boys enjoy the card play and art. They enjoy sharing this game with their friends. It is the most-played game in the RMN family collection this year by far.
But my 2020 winner is…
Four Gardens from Korea Boardgame company. I love how the game looks on the table. I love the simple, yet deep gameplay. I love that I can use this title as a ‘second game’ when introducing others to the hobby. When Four Gardens reaches wider distribution I am sure it will be a real hit.
It’s the end of the year so it’s that time for the inevitable “of the Year” lists. Here is my 2020 Gaming Expansion of the Year.
To be eligible for this category, the item must be an expansion to an existing boardgame or wargame that is unplayable without the base game. It must also have been released in the 2020 calendar year. For a near-complete listing of all game expansions I acquired in 2020 (including some items not eligible for this list) please see my GeekList 2020 RockyMountainNavy Gaming Acquisitions and look for entries labeled “EXPANSION”
Wing Leader: Origins1936-42 from GMT Games. It continues to amaze me how the abstract model used by Lee Brimmicombe-Wood for his Wing Leader series shows the relative capabilities of different aircraft. The system really shines with early World War II aircraft. This made every play of Origins a ‘flight of discovery’ because although the reputation of many of these aircraft was poor (to put it charitably), when placed into the Wing Leader system those same poor capabilities became challenges to be dealt with. The play absolutely enhanced my understanding of aerial combat at the start of WW2 and showed the rapid advancements in aircraft performance.
I’m not a data scientist, but in this year of COVID we all have (hopefully) become a bit more savvy when it comes to numbers and statistics. So here is my look at my 2020 gaming year “by the numbers.”
Important note as you read below; although I consider Root (Leder Games, 2018) a wargame, for the purposes of this post it is counted as a boardgame.
2020 Gaming Acquisitions
Total Gaming Items Acquired in 2020 – 82
Accessory – 8 (5 Boardgame, 3 Wargame)
Boardgames – 38 (Includes 30 base games & 8 expansions)
Wargames – 36 (Includes 31 base games & 5 expansions)
Comment: Did I really buy more boardgames this year than wargames? This is a major blow to my wargaming cred!
Total Wargame Items – 39 (48% of total)
Base Games – 31 (79% of all wargame items)
Expansions – 5 (13% of all wargame items)
Accessory – 3 (8% of all wargame items)
Published in 2020 – 17 (44% of wargames)
Comment: A good mix of old and new with a fair amount of expansions thrown in too.
Wargame Items by Era
Pre World War II Era – 9
20th Century 1925-1945 (World War II Era) – 18*
Modern Era (1945 to Near Future) – 9
Future or Sci-Fi – 1
Multi-Era – 2
* Includes Amerika Bomber: Evil Queen of the Skies (Compass Games, 2020) since it is really an alternate-ending WWII game.
Comment: Shows that World War II remains far and away my most popular era although Modern Era games are also strong. Whatever happened to sci-fi? (Answer – They went to boardgames).
Wargame Items by Publisher (Base Game-Expansion-Accessory)
Admiralty Trilogy Games – 3 (1-0-2)
Command Magazine – 1 (1-0-0)
Compass Games – 3 (3-0-0)
Counterfact Magazine – 1 (1-0-0)
Fort Circle Games – 1 (1-0-0)
Game Crafters – 1 (0-0-1)
GDW – 2 (2-0-0)
GMT Games – 5 (3-0-2)
Hollandspiele – 3 (2-1-0)
Lock ‘n Load Publishing – 4 (2-2-0)
Multi-Man Publishing – 4 (4-0-0)
PSC – 1 (1-0-0)
Osprey Publishing – 1 (1-0-0)
RBM Studio (C3i Ops Magazine) – 1 (1-0-0)
Revolution Games – 4 (4-0-0)
US Naval War College (via History of Wargaming Project) – 2 (2-0-0)
Worthington Publishing – 2 (2-0-0)
Comment: I’m pleased with the diversity of publishers that I purchased from this year. Although I bought more individual items from GMT, I actually bought more base games from two other publishers (Multi-Man Publishing & Revolution Games).
Total Boardgame Items – 43 (52% of total)
Base Games – 30 (66% of all boardgame items)
Expansions – 8 (20% of all boardgame items)
Accessory – 5 (12% of all boardgame items)
Published in 2020 – 18 (42% of boardgames)
Comment: Seeing how 42% of all boardgame items were published in 2020 should I be looking for a Cult of the New (CotN) or Fear of Missing Out (FoMO) vaccine? Not really; 10 of the 17 items were accessories or expansions leaving ‘only’ 7 new games from 2020 – 16% of all boardgames.
Boardgames by Domain* – Base Games Only
Abstract – 5
Card – 3
Children’s – 6.5
Family – 4.5
Strategy – 6
Thematic – 5
*Using the BoardGameGeek classification where able.
Comment: Was a bit surprised that Children’s games were at the top here. Then again, I should not be surprised as Mrs. RockyMountainNavy and myself made a concerted effort to buy new children’s games this year for her to use in teaching.
Board Game Stats (Plays)
Total Game Plays – 257 (223 in 2019 = Up just over 15%)
Different Games Played – 123 (119 in 2019 = Up ~3%)
Percentage of Game Collection Played in 2020 = 14%
Players – 27 [Mr. Solo – 30%, RMN T & RMN Jr. 22% each]
Locations – 3 (Up 50% over 2019)
Days of the Week – Sun 22%, Mon 10%, Tue 7%, Wed 9%, Thu 10%, Fri 20%, Sat 22%
H-Factor =6(Six games played at least 6 times)
Game Quarters (at least 25 Plays) = 0
Game Dimes (at least 10 Plays) = 1
Game Nickels (at least 5 plays) = 10
Most Played Games
Here to Slay (Unstable Games, 2020) = 10
Brief Border Wars (Compass Games, 2020) = 9
Dragomino (Blue Orange Games, 2020) = 8
Iron Curtain: Central Front 1945-1989 (Multi Man Publishing, 2020) = 7
Tri Pack: Battles of the American Revolution – Guilford, Saratoga, Brandywine (GMT Games, 2017) = 7
Red Storm: The Air War Over Central Germany, 1987 (GMT Games, 2019) = 6
Elena of Avalor: Flight of the Jaquins (Wonder Forge, 2017) = 5
Comment: Roughly same number of games played this year but more plays of those games. Reflects the fact that because of COVID I got a slightly larger gaming table which allowed me to keep games setup longer. This resulted in multiple plays of more games.
Comment: Hmm. Average age (or time on list) is a bit over 11 months. And that’s i the year of COVID which slowed down manufacturing. If this time shrinks appreciably in 2021, could it be a barometer of recovery?
The 2021 RockyMountainNavy Game Collection
According to my BGG Profile…
Boardgames Owned (Boardgames + Wargames): 782
Expansions Owned: 247
Accessories Owned: 7 (Obviously this is not correct as I acquired eight this year)
Average BGG Boardgames Rating: 6.55
Average BGG Expansions Rating: 6.71
Top Rated Game: 9.25 Conflict of Heroes: Storms of Steel, Kursk – 1943 3rd Edition (Academy Games, 2019)
Christmas 2020. The year the Grinch brought COVID to the world. In the RockyMountainNavy home we actually had a good year in great part because our family bonds are strong (and stayed strong regardless of how much the Governor of Virginia tried to keep us down). Gaming played an important part in keeping the RockyMountainNavy family going this year as you will see in a series of posts coming before the end of the year. Christmas 2020 also brought several “new” games and other hobby items to my collection.
Harpoon III (GDW) / Harpoon 4 (Clash of Arms). Included also was a copy of Harpoon III with more than a few sourcebooks as well as Harpoon 4 with the 1997 Harpoon Naval Review and two other modules. I already own these but having secondary copies on hand is not a bad thing. The counters alone are worth it.
From Fort Circle Games
The Shores of Tripoli (Fort Circle Games, 2020). Again, not a true gift but still a nice present to get this Kickstarter fulfillment before the end of 2020. I have the original PnP version and like it so much that backing the Kickstarter campaign for a “professional” copy was a real no-brainer.
OK, a bit of a cheat here. I took advantage of a US Naval Institute book sale to get two new books to read. I really am looking forward to digging into The Craft of Wargaming for, ah, “professional” reasons.
This weekends gaming selection at the RockyMountainNavy home was out of this world as two galactic titles landed on the gaming table. As far out as the game subjects were, they both did their job of making home an enjoyable place to be.
The RockyMountainNavy Boys wanted to play our traditional Saturday night boardgame but asked for something a bit shorter. So Tiny Epic Galaxies (Gamelyn Games, 2015) landed on the table. We had not played this game in nearly a yearTWO YEARS (!) so it took a round to relearn the rules. That’s didn’t stop the RMN Boys; they both ended the game on the same turn with the needed 21 points. It fell to RMN Jr’s Secret Mission – Trader to give him two bonus points and the win. Awesome first play of 2020!
Afterwards, I pulled out my recently acquired Traveller: The Customizable Card Game Two-Player Starter Set (Horizon Games, 2017) and turned the rest of the evening into a learning session for myself. Generally speaking, over the decades I have stayed away from the collectible or living or customizable card genre of hobby gaming. Long ago the RMN Boys collected Pokemon cards, and RMN T still collects Magic: The Gathering cards, but we don’t play the games. So for myself, learning how to play a card game like Traveller: CCG is a whole new challenge.
Traveller: CCG also comes with a solo play mode. After stepping thru the rule book I set up a solo game and played it out. I took the classic Beowulf Free Trader and tried to make my way in the galaxy. The first contract I took, Bulk Hauling, ended up with a Buccaneer hazard attached. The call-back to the original Little Black Books of the Traveller RPG that I first got during Christmas 1979 with the iconic, “Mayday. Mayday” on the cover of the boxes set made me so giddy with joy I actually giggled out loud.
I ended my first game of Traveller: CCG bankrupt (i.e. I lost), but gained much gameplay experience. Most importantly, I immediately wanted to play again.
Much to my surprise, the Traveller: CCG feels incredibly thematic. I was just a little tramp freighter trying to make my way in the big galaxy, reaching for a job here and there, always living on the edge of losing it all. It was fun. I want to play it again. I want to get the expansion sets (I don’t think I’ll go for the play mats but instead use my Star Wars: X-Wing play mat).
It seems you can teach an old Grognard new tricks.
It’s not the best organized but it is MY collection. Here are a few ‘shelfie’ photos of my wargame / boardgame collection. As a general rule I do not ‘display’ games on the main levels of the house. This is a condition I set for myself; I don’t want to take space away from Mrs. RMN and her cherished displays (her china cabinet is very nice) or displace family pictures or the like. We also moved our library to the main floor so the books are prominently displayed.
I keep games in four locations; basement, family room, loft, and storage. You will be able to tell that games have to share space with our family’s plastic model hobby as well as toy storage; although my boys area older Mrs. RMN tutors younger students so we keep the toys on hand to encourage creative play for them.
Like many gamers I have too many games I am challenged for storage. As you will quickly see, I need to double-stack many games to get them onto my allotted shelf space.
Let’s start with the WARGAMES!
At this point the collection starts to transition from wargames into boardgames….
Although most games are kept in the basement we do keep some upstairs. Most of these titles are used by Mrs. RMN and her students. We also keep one or two ‘hot’ family titles on hand here too.
Not shown is the medium cube box full of my Star Fleet Battles / Federation & Empire collection. Also not shown are several bookshelves of RPG’s and wargaming periodicals (from back when that was a thing).
A comment on the order of games; over the years I tried several different variations but finally settled on a scheme for my wargames of alphabetical by publisher then in order by stock number. I previously used a ‘by timeperiod’ arrangement but found it lacking. The order I have keeps the various publisher titles together (I find it easier to find a game that way) and then the stock number order shows a form of ‘history’ of my hobby. My boardgames are arranged in a somewhat random manner with Mrs. RMN’s student games earning a further set-aside so she (or her student) can quickly pick one when it’s needed.
The obligatory question that usually comes at this point is, “Are you going to get rid of anything/” Well, I have a few items noted as ‘For Trade’ in my BGG collection. This year I tried to use the BG Stats app to better track my plays across my entire collection. Maybe I will do some data analysis at the end of the year to try to make some ‘data driven’ decisions.
Turns out that between September 1 and October 15 I took delivery of 16 (!) items into my gaming collection. This includes:
8 wargames (+3 expansions)
3 boardgames (+1 expansion)
I also diversified my acquisition chain. In addition to Kickstarter and publisher pre-order systems, I also used a local flea market, online digital, BGG trading, publisher direct sales, and (gasp) my FLGS!
Flying Colors 3rd Edition Update Kit (GMT Games, 2020) – (Expansion) So many Age of Sail games take a super-tactical view of ships that playing them can become unwieldy. Flying Colors takes a more ‘fleet commander” point of view; here you can be Nelson at Trafalgar, not Captain Hardy. The 3rd Edition Update Kit brings my older v1.5 up to date with the latest counters and rules, allowing me to set sail for new games in the future.
Konigsberg: The Soviet Attack in East Prussia, 1945 (Revolution Games, 2018) – Acquired via trade. I like chit-pull games as they are good for solo play. I am also interested in this title because of the time period; I have played Operation Barbarossa to death and am interested in a late war perspective when the Soviets were on the offensive and it was the Germans rocked back on their heels.
Nations at War: White Star Rising (Lock ‘n Load Publishing, 2010) – I don’t really need another World War II tactical game system; I’m very happy with my Conflict of Heroes series from Academy Games. Acquired through trade with no real big expectations. First impression is this platoon-level game is reminiscent of PanzerBlitz (Avalon Hill, 1970) but with chit-pull activation and command rules (both of which I really like). Maybe some interesting potential here, will have to see…. (Acquired at same time were two expansions: Nations at War: White Star Rising – Operation Cobra and Nations at War: White Star Rising – Airborne)
The local school district here chose online (virtual) school for this year. I’m not going to go into the absolute disaster the superintendent and school board have wrought upon our youth, but instead try to find something positive to say using boardgames and wargames. I will try my best to keep political rants out of here but, oh boy, things here are so screwed up it’s hard!
Mrs. RockyMountainNavy, who is an Early Childhood educator, strongly believes that learning comes from doing. Unfortunately, as we observe our own high schooler (11th Grade), a friends middle schooler (6th Grade), and another friends elementary schooler (1st Grade) in their online classrooms we are disappointed in the amount of actual learning taking place. In response, we have looked for games to support learning.
Mrs. RMN and I strongly believe that games help educate in many different ways. First, there is the social aspect. I am proud to say that my kids actually look at your face when they talk to you not down at a phone screen. In great part we believe this is because we always push the most important social aspect of gaming; playing with others. Just the other day, Miss A, the 1st grader, lost a game of Dragomino (Blue Orange Games, 2020). She immediately declared she didn’t like the game AT ALL. We reminded her that she actually won the previous three games, and asked her to remember those. She sheepishly smiled and challenged us to another game (which she won).
Mrs. RMN believes that when learning is made tangible it means so much more. We are fortunate to live in the Washington D.C. area so we take advantage of the many museums and historical sites to help teach. In these COVID times and online schooling, finding the tangible is so much harder. We see the younger grades losing the most as they are unable to really learn from passively watching a checkerboard of faces on a small screen for hours on end. To learn they need more than listen; learning from an interactive experience is often the strongest way to imprint something in the brain.
With the first grader suffering the most, we try to find games that challenge her to think logically. She is an emergent reader right now and pretty good at math, but ‘putting it all together’ is a bit harder. Recently, we introduced her to Dragomino (already mentioned) and Dig Dog Dig (Flying Meeples, 2019). She likes both, but Mrs. RMN wanted to gift her a copy of Dig Dog Dig because it is one of the rare games that really engages a 5 or 6 year old child. When the game arrived, we sat down to teach her mother how to play so they could play at home. We need’t have worried because Miss A quickly took control and taught the game to her mother! Sure, her teach was not perfect but she got all the gross mechanics correct. This was all the more impressive given she had played the game with us maybe a half-dozen times. Most importantly, it showed she engaged with the game and internalized it. She ‘learned’ how to learn, and teach, the game.
The sixth grader is much more challenging. Miss C came to us because she was falling far behind in math. RockyMountainNavy Jr. actually tutored her as his summer job since she had so many negative experiences with older tutors that she was rebelling. With a focus on math we tried some math games we had around, like Math Dice (ThinkFun, 2003), but it is too ‘school-like’ and she refused it. Digging deeper into the drawers of the gaming collection, we found a copy of Top Dogs (Playroom Entertainment, 2005). When we first brought the game out, she was immediately taken by the cute artwork. For us, the fact you need to do three-factor multiplication meant it hit exactly at a weakpoint of her learning. When we played the game she enjoyed it, even though she was a bit slower at calculating than others. Unlike Math Dice, she continued to play Top Dogs because she saw it more as a game and less as a lesson.
More recently, we discovered that Miss C actually is very weak at quickly adding and subtracting numbers. We tried increasing her speed by using flash cards but, again, she rebelled because that feels too much like school. Digging through our shelves (again) I came across Sumoku (Blue Orange Games, 2010). This game hit several needs for Miss C; she needs to know factors of certain numbers and she needs to add groups of numbers. More importantly, she likes to play the game, especially against RockyMountainNavy Jr. (I admit there is a certain degree of ‘puppy love’ in play here too).
Speaking of RockyMountainNavy Jr., boardgames and wargames fully support his learning environment. He first real learning of American geography came fromTicket to Ride (Days of Wonder, 2004) to Air Force (Battleline, 1976) where he learned the very basic of flight. This school year his US/Virginia history class started with an online quiz of the 13 colonies. The teacher challenged the class to beat his time of 14 seconds. RockyMountainNavy T quickly clocked times of 13 and 12 seconds. He also freely admitted that the reason he knows his colonies so well is the many times we played 1775: Rebellion (Academy Games, 2013).
Just the other night RockyMountainNavy Jr. was talking to me about learning vectors in his Physics class. Not only was he learning about vectors in Physics, but Miss C had asked him a question about her science homework earlier in the day (the question concerned movement is space). As he talked to me, I calmly walked to the game shelves and returned with a copy of Triplanetary: The Classic Game of Space Combat – Third Edition (Steve Jackson Games, 2018). I proceeded to pull out the contents and we sketched a few vectors about. He instantly grasped the basics of 2d vectors (and asked that we add Triplanetary to the Saturday Game Night rotation).
In these COVID times boardgames and wargames serve as a very helpful coping mechanism not only for the immediate RockyMountainNavy family but also for our ‘extended’ family of students and friends. I don’t see that ever stopping.