I played the first edition of the Twilight: 2000 (T2K) roleplaying game (RPG) from Game Designers’ Workshop (GDW) back when it first came out in 1984. I followed along with the GDW second edition in 1990 but did not pick it up again until Free League Publishing released their fourth edition in 2021. This means I missed the 93 Games Studio Twilight: 2013 edition in 2008—not a big deal in my not-so-humble opinion. I also keep an eye on DriveThruRPG for free—or inexpensive—T2K gaming materials. This is how I came into possession of four new products providing different campaign or adventuring opportunities.
Twilight 2000 4th Edition United Kingdom Guide is written for the 4th edition of T2K. This product openly admits it is non-canon; indeed, it is very much an alternative view of the United Kingdom in the T2K setting. Frankly, the author comes across as a bit pushy with regards to their political perspective but, given the entire premise of T2K is fiction, I can grant them some leeway. Once you get past the “history” parts of the book the location guides—divided regionally—provides fair background for setting adventures. The core of the book, however, is really the “United Kingdom Factions” chapter that arguably takes up the largest part of the book (~26% of the pages). Here again, the referee and players will have to buy into the history that has some unusual…situations. Like a Soviet TYPHOON-class ballistic missile nuclear submarine stranded in the Thames Estuary? [Apparently T2K players in Europe have some sort of morbid fascination with TYPHOON SSBNs as the submarine appears in several T2K 4th edition products.]
“This module presents a mechanism for undertaking longer-term rebuilding projects, which can form an ongoing story arc. Specifically, it covers reconstruction of permanent bridges. It provides a simple means of classifying rivers in terms of width and depth, which can also be used as part of day-to-day travel of a PC party.”

Designed for use with T2K 4th Edition, as the name implies, Bridge Building talks about…bridges. As such, it also covers (crosses over with?) rivers and streams. I see this book having two uses: for longer term campaigns there is a potential story arc about rebuilding/defending a bridge or, for a shorter-term adventure or campaign, details on cross-country travel across rivers and streams or the like.
Good Luck You’re On Your Own Vol. 8 is a T2K fanzine published for Twilight: 2013. As such, the setting background is not fully congruent with the latest 4th edition nor even the earlier editions of T2K. I am fine with that because the contents are basically pick-and-choose what you want. In Vol. 8 the three articles that interest me are:
- “The Last Light Cruiser: USS Oklahoma City in the Twilight War”
- “The Mighty O: USS Oriskany in the Twilight War”
- “R-5D Aurora: History of World War Three’s Most Secret Aircraft”
The rest of the content, like “Famous Personalities in the Twilight War (Part I)” which is basically a listing of (then) popular Hollywood figures reimagined in the T2K world is, well, worth about as much as Hollywood is today. That’s ok by me given Good Luck You’re On Your Own is free!
Good Luck You’re On Your Own Vol.9 repeats the same formula as Nr. 8 but with fewer articles of interest. The one article of (mild) interest to me, “an exposition on the events of the Thanksgiving Day Massacre” which takes the “canon” version of the Soviet/Russian attack on the U.S. and fleshes it out. Given Vol. 9 again did not cost anything the content is…acceptable.
Feature image via Reddit
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