Today is the 206th anniversary of the Battle of Quatre Bras, so it is fitting that my Game of the Week on the table right now is Commands & Colors Napoleonics (GMT Games, 2019). I played the Quatre Bras scenario and boy, did it live up my expectations.
First, this is a grand battle with a full compliment of troops deployed on both sides. One needs nine (9) Victory Banners to win which means this scenario is also one of the longer ones published in the game.
My play of Commands & Color Napoleonics featured several moments that make a wargame memorable. Like early in the battle when the French right led by Bachelu pushed ahead but ran headlong into British rifle troops under Picton. The hazards of leading from the front were clearly demonstrated here with Bachelu falling in nearly the first volley of the battle.
(In Commands & Colors Napoleonics, when a unit with a leader is attacked and a hit is scored a second roll is required to determine a Leader Casualty. The roll requires “crossed sabers” on two dice—a 1-in-36 chance. Guess what happened here….)
Neither Ney or Wellington seemed able to get their center moving and the battle switched from left to right and back again. The French took the low hills on the right only to be thrown off, and on the left the British allied troops surged ahead. It took Kellerman and his French cuiarassier’s to push them back, and once they got started even infantry in squares seemed unable to stop them. By the end of the day Ney had ejected Wellington from the battlefield and was close to securing the crossroads.
As big as this Commands & Colors Napoleonics scenario was it still played in less than 90 minutes. Next, on to Waterloo!