I’LL ADMIT IT, I LOVE SPACE. As a historian, I also love the history of the US Space Program. So when I saw the ad copy for Tranquility Base (History in Action / Worthington Publishing, 2018) on Kickstarter I had to pledge my support. I am very happy I did because Tranquility Base is pure Ameritrash gaming awesomeness!
Now, I am using the phrase Ameritrash in the most favorable way here. Tranquility Base hits all the best parts of Ameritrash:
- Theme – It’s the US Space Race
- Player-to-Player Conflict – A bit of “take that” to prevent multiplayer solitaire
- Moderate to High Levels of Luck – You need the right cards at the right time; no drawing from a river of cards just cycle the deck! But there’s no dice….
Turns out Tranquility Base is an update to the 1997 & 2006 title Moonshot the Game (History in Action). I never saw the earlier version, so Tranquility Base is my first exposure to the game. I’ll admit I got this game in large part because of RockyMountainNavy Jr., my aspiring aerospace engineer. He loves all thing aerospace right now and the game will help him learn the history of the US Space Program.
In terms of game mechanics, Tranquility Base is at heart a set collection racing game. Each turn players spend Fuel (the game currency) to Assemble Missions, Launch Missions, Move, rearrange equipment, or even Scrub Missions. History cards provide bonuses while Wild and Instant cards are often used to slow down an opponent. I wasn’t really expecting this “take that” element of the game but upon play immediately see how it is necessary to interfere in your opponents plans. In many ways it is no different than the Fate Decks in Villainous. Most importantly, it prevents the game from devolving into multiplayer solitaire.
The RockyMountainNavy Boys and I played our first game of Tranquility Base for our Family Game Night this weekend. True to the box, our first play at 3-players took about 90 minutes. We all caught onto the game mechanics quickly, though it did take until about mid-game to internalize some of the more subtle aspects. Future games will be faster; maybe not fast enough to make Tranquility Base a filler game but fast enough to make this a good candidate for a 1-hour-or-less time block. I won the game by completing my six missions and already had relaunched a mission which I used to get to the Moon first. RockyMountainNavy T was next in turn order and he would have completed his last two missions and been able to land on the Moon in his turn. RockMountainNavy Jr. had four missions completed and was probably two turns away from winning. It really was a close race!
Tranquility Base has an in-box solo mode. The game is also packaged with the new Soviet Moon Expansion which can be used as an extra non-player for the regular game or as a timer in the solo game. I have reviewed the rules for the expansion and look forward to using it in the game as it not only imparts more history but also adds more “Space Race” flavor to the game.
Tranquility Base will definitely relaunch and find its way back to the RMN gaming table, and soon. Excitedly, RMN Jr. said he wants to take the game to school for his aerospace class. I can also see this box rocketing about the block with the Neighborhood Gaming Gang. The rich theming, educational appeal, and simple mechanics of Tranquility Base also make it a good “gateway game” for non-gamers to launch into the hobby.
In a year where my two purchases of a non-wargame family strategy game have turned out to be less-than-stellar (Villainous: Wicked to Core and Star Wars: Outer Rim) I am really pleased with how the simple Ameritrash awesomeness of Tranquility Base is a success. It’s a well-themed, mechanically simple game with a high enjoyment factor that also happens to be highly educational – in other words a perfect family game.
Feature image by self.