THE RockyMountainNavy Boys are absolutely in love with the deck-building dice game Quarriors! (WizKids, 2011). They love it so much they dug into their own pockets and paid for several expansions. The expansions arrived this week so it was inevitable that Quarriors! land on the gaming table for Family Game Night.
There are several major expansions for Quarriors! and looking at BoardGameGeek we sorta “rolled the dice” (heh heh) and picked two:
The publisher’s blurb for Qladiator led us to believe there would be some sort of arena combat mode but, alas, the only new rule introduced is the Lock Die. Interesting in action, but low on theme. Although it would make more thematic sense in Quest of the Qladiator, it is Quartifacts that introduces Quests. To be honest, I spent a bit too much time just unwrapping my brain around the preconceived notions the titles gave me and get past the cognitive disconnect from theme the titles created.
Once the game got to the table all was good. The new rules are seamlessly integrated into the game and easy to pick up. There were a few wrinkles, like a quartifact effect that is dependent upon an expansion we don’t own (yet, obviously).
Youngest RMN Boy is really into the game with all the different dice. Middle RMN Boy, a collector of Magic: The Gathering cards, loves the artwork. Even with the new rules the game played relatively quickly and can still be a weeknight/after dinner game. Deck-building games have only a few places in our game collection with Trains (AEG, 2012) being the only other. I don’t think Quarriors! is going to kickoff a new game buying trend but it’s good to see the RMN Boys get into a game so seriously.
Feature image WizKids via BGG