Thanks to Alexander and Grant over at theplayersaid.com, designer Kevin Bertram (keviny on BoardGameGeek) of Fort Circle Games (@fortcircle or fortcircle.com) came onto my radar with his game The Shores of Tripoli which is in playtest. According to the BGG entry:
The Shores of Tripoli is a card-driven war game that plays in forty-five to sixty minutes. One side takes the Americans, who try to stop the Barbary pirates and perhaps even send the Marines in to take Tripoli. The other side takes the Barbary pirates and capture as many merchant ships as possible or even take on the frigates on the American navy.
As a naval guy at heart, a game about the Barbary Wars deeply appeals to me. What appealed to me even more is the fact Kevin is offering a print-n-play playtest kit to anyone who asks. I took Kevin up on his offer and have been messing around with the game.
I have a love-hate relationship with playtesting. I love to do it, but I hate that I always seem to never have enough time to provide feedback to the designer. I try to do what I can but it never seems enough given the generosity of a designer to share their design with me before it goes primetime. Thus, I was actually a bit hesitant reaching out to Kevin for a playtest kit.
But I am glad I did.
The Shores of Tripoli is not ready for primetime, yet; but the core of what could be a very good game is there. The Fort Circle motto is, “Creating fun, easy to learn, historical board games.” What I have played so far is fun. With some rule book polish it could be easy to learn. The game looks to be a fun exploration of the lesser-known history of the period.
I owe Kevin some feedback. I have a commented version of the rules ready and I am going to send it to him. Not that my feedback is anything special. I am not a technical editor nor a game designer by training or education. But Kevin is putting his heart out there in this game and from what I have seen it’s worth my time to try and help him get this game going.
If the topic of The Shores of Tripoli appeals to you and you want to help a fellow gamer then reach out to Kevin and help him get this game out there. The topic and approach is a good fit and soon enough you may have a fun, easy to learn, historical board game on your table.