Mrs. RockyMountainNavy usually has a student on Sunday afternoons, so the RMN Boys and myself are usualy exiled out of the house or to the basement. With all the rain this weekend we decided to stay in and play another session of Circus Maximus (Avalon Hill, 1980). Unlike our first game, we played with the Advanced Rules that really are nothing more than an expansion on the Basic Game that details what happens after a chariot flips. In the Basic Game the chariot is removed; in the Advanced Game there are Wrecks and Runaway Teams and Dragged Drivers and Drivers Running to deal with.
This afternoon was a full eight-chariot race. I took three chariots, Brown, Yellow and Orange, while the Middle RMN Boy took three others (Black, Green, and Purple) and the Youngest RMN Boy took two (Red and Blue). In Chariot Generation we all ended up with at least one heavy chariot (in my case, a +2 Driver in a Heavy Chariot with a Slow Team and Low Endurance) and one fast chariot (again, in my case a +0 Driver in a Light Chariot with a Fast Team and High Endurance).
This race featured a lot more tactical play then our first game. The speedy chariots pulled out ahead and the heavies fell behind, patiently waiting for the speedy teams to lap them, if they could. Both RMN Boys recognized the danger of my “enforcer” team and took measures to interfere with him. In quick order, Brutus (as I had named him) lost one horse and had another severely injured. He fell way behind the pack as he had to stop and cut the dead horse from the reins.
Meanwhile, Blue tried to get around a corner but was a bit too fast. A super high roll on the Corner Strain Table resulted in a flipped chariot and a dragged driver. He eventually cut himself loose after taking only light wounds. He raced for the wall but could not find an exit.
As Blue was searching for a way out of the arena, the leaders of the pack came around again. Slow Brutus maneuvered himself into position and threatened Red (the Youngest RMN speedster) and forced him to brake hard and evade attacks. Meanwhile, Orange (my speedster) tried to take advantage of the situation and slip past Red. It almost worked, but once again Corner Strain resulted in Orange being spit out of his lane in a Double Sideslip…directly into the wrecked Blue chariot.
Red was in a tough bind as Brutus moved first and blocked his path to a safer lane. Red was forced to keep in his lane and ended up running over the Blue driver who was still unsuccessfully searching for an exit. Running over the driver forced a Movement Factor loss of five. Orange then rolled off the wreck and damaged both wheels. This meant that going too fast would risk the wheels coming off and flipping the chariot. As it was the final stretch there really was no choice and Orange went all-out. The first Wheel Damage roll was passed but the second failed. The Orange chariot flipped and the rider was dragged. Youngest RMN was jumping for joy as he could see his second victory at hand!
After taking damage, I elected not to cut the driver loose and stay dragging. Fate smiled and Orange went first, crossing the finish line first with the driver still dragging. The driver wound roll was made and the result was the driver surviving – just barely. Brutus almost got one last run at Red but Red was able to move away and ended up just short of the finish line.
Total game time was just under two hours from set up to end of clean up. There was much good nature ribbing given during the game. In this game, more than the first, a real narrative feeling came through during play. Youngest RMN was exasperated at the Blue driver constantly failing his exit rolls. I told him there was obviously a centurion on the other side of some gate who refused to open it for him. Apparently not a favorite of the gods, he was unceremoniously run over by Red. The final dramatic victory of Orange, literally being dragged across the finish line barely alive, was the stuff of legends.
Circus Maximus, a long-ago childhood favorite of mine, has been reborn in the 21st century RockyMountainNavy household. Hail to Michael S. Matheny and Don Greenwood for bringing this game to life. It is also interesting to note that the the first credited playtester is Alan R. Moon. Yes, Alan R. Moon the famous designer of Ticket to Ride!