#WargameWednesday – #Memoir44TheBattlesofKhalkinGol #Overlord version

After losing out on a few weekend game night chances in November the RockyMountainNavy house jumped into a Overlord-version of Memoir ’44: The Battles of Khalkin-Gol. The Overlord version uses a large six-section map and a different Command Deck. It is well suited for multiple players.

The RockyMountainNavy Boys took the Soviets and I was the Imperial Japanese. We played the first Overlord scenario, the Encirclement at Khalkin-Gol.

I did not realize until we started that the Boys, though huge Memoir ’44 players, had never played an Overlord scenario before. So we started out a bit slow as we learned the system.

The Boys were playing a (slightly) bastardized-version of the Command-in-Chief rules with only the two of them. They both jointly acted as C-in-C and each was also a Field General with half of the game board. There was a bit of analysis paralysis as the Boys dealt with the Soviet Commissar rule that forces the Soviet player to select Command Cards for the next turn.

The battle itself developed slowly, especially since the Boys tried to balance their Orders between the two sides of the battlefield. Eventually, the battle focused on the Japanese right flank and center.

We called the game after 2 1/2 hours. The Soviets were ahead 12 Medals to 11 Medals. Actual units destroyed were fairly even, and of the three Temporary Victory Medals (hilltops) the Soviets had taken one, another was unoccupied but contested, and the third remained in Japanese hands. Though the battle was seemingly even to this point, I am confident that it was not going to end well for the Japanese (i.e., me). I had pretty much lost my artillery to barrages and counter-battery fire and there were many Soviet tanks still coming. After using my Anti-tank Guns to good effect, the Boys had gotten smart and killed them off using artillery before bringing their tanks into lethal range.

Playing the Overlord-version of Memoir ’44 for the first time was enjoyable. The scope and breadth of the battles feel more sweeping and less myopically-focused like a regular Memoir ’44 scenario. It certainly takes longer to play, if for no other reason than the number of units and the Victory Conditions. Not to mention the Command rules.

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