Last week I gave you my Personal Top 10 Games. This week I am looking at the wargames I least like in my collection. This does not automatically mean they are bad games. The truth to the matter is these games have either not aged well or I have a very hard time connecting to them.
Ground Rules – I only have six games on my list. These are all games that I give a BoardGameGeek rating of 4.0. To arrange these in the order below, I compared my ranking to the BGG Geek Rating and arranged the list in decreasing order of the difference.
The RockyMountainNavy Least Liked Wargames
1. Birds of Prey: Air Combat in the Jet Age (Ad Astra Games, 2008) [My Rating 4.0 / Geek Rating 6.289 / Delta -2.289]
Billing itself as “The most realistic non-computerized flight simulator on the market” may be genius marketing, but I feel so stupid when I try to play this game. I tried to learn this one several times and just can’t wrap my head around it. Seemingly lots of promise that I am unable to connect to.
2. Manchu (3W, 1998) [My Rating 4.0 / Geek Rating 5.520 / Delta -1.52]
A two-player wargame covering the Taiping Rebellion in Manchu China between 1850 and 1868. Insert game in Strategy & Tactics magazine #116. A Richard H. Berg design means it “should” be decent (if not maybe a bit pedestrian). Maybe it was the messy rules that keeps me from enjoying this one.
3. Foxbat & Phantom (SPI, 1973) [My Rating 4.0 / Geek Rating 5.44 / Delta -1.44]
A real granddaddy of aerial combat games. Bought more for collection than to really play. Surpassed by more modern games (though Birds of Preyshows how one can go too far). The BGG Rating is 4.9…not that different from my 4.0.
4. Sixth Fleet(SPI, 1975) [My Rating 4.0 / Geek Rating 5.439 / Delta -1.439]
Another game bought more for my collection than to play. Looking at the rules I feel that the designer is trying to explain naval combat in terms that are more appropriate for land warfare.
5. Operation Cannibal: Burma 1942-1943(Avalanche Press, 1996) [My rating 4.0 / Geek Rating 5.260 / Delta -1.26]
Maybe it is the hard-to-read rules and the impulse chit system that I just didn’t grok. Apparently I am not alone in my feelings about this game; the BGG Rating is 4.9!
6. Air War: Modern Tactical Air Combat (TSR Edition, 1983) [My Rating 4.0 / Geek Rating 5.216 / Delta -1.216]
Another air combat game? Maybe I rank these too harshly? Or is it that making a good air combat game is hard? Realism vs. playability? Difficulty learning? I long saw Air War as realistic but very difficult to learn making it near-unplayable.
- I find it interesting that three of my six least liked games are air combat games. Maybe I expect too much of aerial combat wargames?
- Three of the games are from the 70’s (I count Air War as 1977 based on the SPI edition) and probably suffer from being “early” designs.
- The presence of Manchu is not totally a surprise to me; I recently have been going through older magazine games in my collection – and not liking what I am discovering. Manchu could be joined by a few more titles in the near-future….