
Scythe (Stonemaier Games, 2016) has quickly become the game-of-choice for Little RMN. We have played it three of the last six Saturday Family Game Nights. This weekend we added in the Invaders from Afar expansion. We played another 3-player game where I won using Rusviet/Agricultural with 91 points against Nordic/Mechanical (71 pts) and Togawa/Mechanical (26 pts.)
Some reviewers and critics accuse Scythe of starting out as a series of solo games, or of feeling to “samey” ever time. After the second game I was starting to feel the same way. However, when I got the Invaders from Afar expansion, it reminded me to look at each factions special abilities. These asymmetric abilities are what sets each faction apart and to win one must take advantage of these differences.
Most importantly, each faction has a different movement advantage. In our game, the Rusviet can go from any Village to/from the Factory. The Nordic workers can swim across rivers, and the Togawa can jump to Traps. In our early games we didn’t pay too much attention to the special movement and thus our first mechs invariably were for Riverwalk.
Secondly, each faction has a special ability or characteristic. For Rusviet it is “Relentless” which allows the player to pick the same area of the production mat each turn. For Togawa it is placing/arming Traps. These asymmetric (overused word) abilities again distinguish each faction. Proper use can assist in the run to victory.
Recognition of these differences, and how to use them, is key to the game. Unfortunately, in last night games the Middle RMN Boy drew Togawa. You have to understand that the Middle RMN Boy is on the Autism Spectrum and his ability to rapidly process information is challenged. Drawing Togawa from our newly purchased expansion he had no real time to study his faction and figure out how to take advantage of his faction’s abilities; especially the new Trap rule which is a key special ability. More than anything else I feel this contributed to his low scoring.
All of which serves as a reminder that games are for fun. I am going to sit down with him (not his brothers – help him feel important) and we will discuss each faction. I think if we do this, it will help him “see” what makes Scythe an impressive game. In the end, I hope it will keep the game “fun” for him instead of making him feel left behind. After all, we are a family and need to remember that gaming together is more important than just winning.
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