#RPGaDay 2017 – which #RPG does the most with the least words? Classic #TravellerRPG

#RPGaDay August 21, 2017

45b96a0a8845ed78b2958bc87f1b6b58_largeIf you follow me, then I am sure you are getting tired of my constant #TravellerRPG praise. Sorry, but I just like the game that much!

Sure, there are other rules-lite or “microRPG” or folding-style games that do a lot in a little area, but to me the simple three Little Black Books of the original (now Classic) Traveller are what I think of in a ‘lite’ RPG. Many people apparently don’t realize (or have forgotten) that Traveller was not a setting but a simple core mechanic within a (short) flexible ruleset within which basic setting materials were provided. Like many other RPGs of that era, it was expected (demanded?) that game masters would develop their own universe to adventure in. [For the best discussion of this, see Tales to Astound, TRAVELLER: Out of the Box to the Third Imperium].

4 thoughts on “#RPGaDay 2017 – which #RPG does the most with the least words? Classic #TravellerRPG

  1. Oohh a good choice. I believe the Fate core set has a “lite” version that may also be worth checking out. That’s also a core mechanic, where the setting can be adapted.

  2. I’ve been wary of keep posting ‘Classic Traveller’ in response to the RPGaDay dailies, but what you have said shows the strength and durability of the original CT system.

  3. I know this isn’t quite what you mean, but I once had a spoof RPG called “Land of Og” by Wingnut Games.

    The catch phrase was “No use big words play Og!”
    Players play individual cavemen who aren’t very bright and come from a Very Long Time Ago, so long ago they spend much of their time running away from dinosaurs.
    They start the game knowing only one word each from a list of 18.
    The challenge of the game is getting your point across to other players through your limited vocabularies, gestures and body language.

    One can choose to be a Strong, Smart, Fast, Healthy, or Grunting Caveman (which classes correspond to the five basic abilities of each character).

    Besides the limited-vocabulary hook, there purposely isn’t much else to this.
    Like most role-playing games, and especially spoof role-playing games, you get out of this one what you put into it.

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