Tales to Astound has a long-running series on Traveller: Out of the Box. If you are a true Classic Traveller RPG fan and have not seen that site – FULL STOP! Go read it now then come back (or maybe not – his site is admittedly much better than mine).
As much as I love Classic Traveller (or CT), I have stated before that the latest Marc Miller version of Traveller, Traveller5 (or T5) is also one of my guilty pleasures. I really like the “makers” in the system and how they all work together for world building. I also must admit that many of the critics of T5 are correct; the game is hard to play. I keep asking myself why.
To me, the Core Mechanic (nD6 < Characteristic + Skill +/- Mods) stands up well. Character Generation is no more difficult than any other version of Traveller. Combat (except Melee) works well and there are all those Makers! So why is it difficult?
One moment of clarity in my Traveller RPG journey came late last year when I revisited Marc Miller’s Traveller (or T4). In the introduction, Mr. Miller lays out his viewpoint of three different Traveller RPG players:
Casual Players: Anybody can play Traveller. The concepts are intuitive: travel, exploration, interaction, negotiation, combat, and all kinds of action. Individuals can role-play diverse characters or they can play themselves. Casual players can be so casual that they know nothing about the game system at all.
Detailed Role-Players: Traveller provides dedicated gamers the opportunity to role-play complex characters with strong motivations and intricate backgrounds. The Traveller system can be as informal or rich as the participants want.
System Engineers: The Traveller system presents referees the materials necessary to explore [the] Traveller universe in detail. Aspects such as starship design, world generation, vehicle descriptions, trade and commerce, animal generation, and encounters, are designed to meet two specific goals; as a prod to the imagination, and for creating custom equipment or information. – p. 8
As I look at myself critically, I see that when I play CT I am a Casual Player. However, there are times when I really like to explore the System Engineer I go to T5. Interestingly, if I am trying to be a Detailed Role-Player I don’t usually use a Traveller system, instead I gravitate towards a more Narrative-style RPG in Diaspora or Mindjammer (FATE Core 2nd Edition, not the horrible Mindjammer Traveller) or Firefly or Star Wars: Edge of the Empire.
I think another major reason player uses are so different between CT and T5 is because T5 lacks CT-like encounter rules. “Encounters” in this case are not fights but “situations” that lead to adventure. Real CT is actually built on encounters. In T5 there is a nod to this style (the Adventures chapter) but it lacks the Encounter Tables found in CT thru T4. Instead the focus in on EPIC Adventures (EPIC meaning Easy, Playable, Interactive, Checklist).
I don’t like it.
Without encounters T5 loses a great amount of the “Traveller charm” that I love and enjoy playing. I certainly use T5 to build but not play. Maybe this is because at heart I rebel these days against a setting that I see as hamstringing my play. I realize I appear to be talking out of both sides of my mouth; I seemingly dislike settings but at the same time enjoy CT or Cepheus Engine settings like The Clement Sector or Orbital: 2100 or These Stars are Ours! Each of these settings use the encounter mechanic from CT. Certainly one can make an EPIC Adventure within the setting but its not my preference. CT (and these days CE) support my preferred encounter style of play.
Marc Miller’s Traveller, Copyright ©1996 by Imperium Games, Inc. Traveller is a registered trademark of Far Future Enterprises. Used under license by Imperium Games, Inc.
Traveller5: Science Fiction Adventures in the Far Future, v5.09; Copyright ©2015 Far Future Enterprises.
“Traveller, Basic Traveller, Starter Traveller, Classic Traveller, MegaTraveller, Traveller: The New Era, Traveller4, Traveller5, Traveller8, The Spinward Marches, The Edge of the Empire, EPIC, The Galaxiad, and Journal of the Traveller’s Aid Society are trademarks of Far Future Enterprises.”