I have been a grognard wargamer longer than I have played roleplaying games or family boardgames. However, in recent years I have fallen off in buying new wargames, partially because of the prices (generally expensive) and partially because I have spent more time and money on RPGs and family boardgames. With the rise of the online publishing industry, RPG games and supplements are way more affordable, and my family boardgames included game series like Star Wars X-Wing, Star Wars Imperial Assault, Memoir ’44, and more recently Tanks: Panther vs Sherman. These “light wargames” favor playability over complexity/realism, and in the case of X-Wing or Tanks are more akin to manual video games. These games sorta scratched my wargaming itch, mostly because I used them to introduce the RMN Boys to the hobby.
But although I was scratching the itch, I was not making it go away.
So in 2016 I made a concerted effort to return to true grognard wargaming. Looking back, my modest effort appears to have paid off.
Breaking the Chains: War in the South China Sea (Compass Games) [Naval Combat/Modern-era/Operational-level]. My effort to explore modern naval combat. Moderately successful; the game is a bit too simplified for my taste. Looking forward to the next (upgraded?) version the refines the combat system.
Dawn of the Battleship (Admiralty Trilogy Group) [Naval Combat/Pre-WWI-era/Tactical-level]. A continuation of the Admiralty Trilogy-series and the first published after the break-up with Clash of Arms.
Eagle of Lille (GMT Games) [Aerial Combat/WWI-era/Operational-level]. Expansion for Bloody April, 1917: Air War over Arras, France. I personally love operational-level air combat games but the prior planning and time needed to play is immense.
MBT Second Edition (GMT Games) [Ground Combat/Modern-era/Tactical-level] Jim Day‘s Panzer (1979 Yaquinto Press) was my first-ever wargame. Love this implementation of his armor combat system to fight the Cold War.
Pacific Fury: Guadalcanal 1942 (Revolution Games) [Naval Combat/WWII-era/Operational-level]. A unique game that got to my interest in WWII naval combat.
Plan Orange: Pacific War 1930-1935 (RBM Studio) [Strategic Pre-WWII-era]. Aligns with my interest in alternative naval war in the Pacific. Great use of the card-driven game (CDG) mechanic.
Wing Leader: Supremacy 1943-1945 (GMT Games) [Aerial Combat/WWII-era/Large-scale Tactical-level]. A different, and very interesting, look at air combat. A nice mix of tactical and operational-levels of aerial combat.
Breaking it down, of the seven wargames purchased this year:
- Plurality are Naval Combat (3 of 7)
- Majority are Operational-level (if one counts the large-scale tactical of Wing Leader as “operational” (4 of 7)
- Plurality are are WWII-era (3 of 7)
Interestingly, I bought no space/science-fiction games this year. That is, unless one counts my pledged

Kickstarter for Squadron Strike:Traveller (Ad Astra Games) that was to deliver in July but I am still waiting on.
I have to say though that my biggest wargaming achievement of 2016 was introducing Little I to miniature-style naval combat using my old copy of Battleship Captain (Minden Games, 2007). This is the game that really started Little I on the path to grognardia. He had played, and enjoyed, Memoir’44 but with Battleship Captain he started seriously studying the history behind the game. This Christmas season, his attention has been seized by the Gale Force 9 Tanks game and he is seriously studying WWII armored combat now.
Here’s to hoping 2017 is a year of many more wargame experiences.
All images courtesy BoardGameGeek except where noted.