As part of my RPG Retrospective, I looked at the game Commando by SPI published in 1979. I found it interesting that Commando is considered both a wargame and an RPG.
Looking through my collection, I found several other near-contemporary skirmish combat games from the early- to mid-1980’s. These games are Close Assault (Yaquinto, 1983), Firepower (Avalon Hill, 1984), and Ranger (Omega Games, 1984). Now Close Assault and Firepower are literally the same game just covering different time periods (World War II for Close Assault, post-1965 for Firepower). Ranger is more a simulation than a game; it plays like a tactical training aid for the military.
What I Thought About Them Back Then – Super-tactical, or skirmish-scale combat was not the preferred scale for my wargaming group. We were heavy into tactical battles, be it land (Panzer-series from Yaquinto), sea (Harpoon), air (the Battleline version of Dauntless), or space (Star Fleet Battles by Task Force Games). I had Close Assault/Firepower and later Ranger because we thought they could be used as an adjunct combat system for our Traveller RPG adventures. It never panned out that way though.
What I Think of Them Now – Each of these games still stand the test of time. Close Assault/Firepower are a bit more chart-heavy than more modern games, and the combat system still has a strong I-go/U-go feel to it, but it still feels like a good simulation (and fun wargame). Ranger is an interesting creation, and could serve as a great story/adventure engine for an RPG.