Michael Peck, writing for Foreign Policy National Security Blog, had a very interesting interview with naval analyst Chris Weuve on the concept of aircraft carriers in space. Basically, Mr. Weuve discusses what is “right” and what is “wrong” about aircraft carriers in science fiction.
After reading this article I think it is easy to say that Chris would probably agree that starship combat games that use vector movement (such as Mayday, Power Projection: Fleet, Full Thrust, etc.) are far more realistic than ones that don’t. The article also explains why it was so easy to base Star Wars: X-Wing off the Wings of War series (WWI and WWII) and make it appear “cinematically correct.”
Good comments for designers of science fiction games to keep in mind.