RPG Combat

Being a wargamer first and a pen & paper RPG player second, combat has always played a major role in my RPGs.  These days there are as many combat systems as there are RPG mechanics.  Much like I did a long time ago, I think a comparison is in order.  This comparison of various combat systems will look at two areas of combat, personal and mass (or unit-level) combat.  For each comparison I will use a mid-level character (whatever that means!).

No production timeline promised, but I will look at the following games:

Is that enough to start with?

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