#RPGThursday – Odds and Ends for the summer with #TravellerRPG and #T2K

I AM REENGAGING ON PLAYING RPGS after a long hiatus. The RockyMountainNavy Boys have fully embraced Cepheus Engine and we are mixing a RPG session into our normal weekend family game night. With that change I have started stalking publishers on DriveThruRPG again and making a few purchases.

The first book I picked up is Shipbook: Type S Scout Courier from Moon Toad Publishing. I belatedly realized this book is intended for Mongoose Traveller 1st Edition. That’s OK, Cepheus Engine grew out of MgT 1st Edition so it’s usable. My intent is to pass this along to the RockyMountainNavy Boys to use as inspiration. It’s such a classic Traveller RPG ship they deserve to see it in all it’s glory. Update – Yup, they definitely have latched onto this one for inspiration.

The second book I picked up is Moon Toad Publishing’s Shipbook: Type A Free Trader. Like the Scout, this is another “classic” Traveller RPG ship. Again, my intent is to pass this along to the RMN Boys for their inspiration.

Another item I picked up is a throwback to a much older game. I have impatiently awaited a Korean sourcebook for Twilight: 2000 and now the T2000 v1 Korean Peninsula Sourcebook is available. Having been stationed in Korea the first time in 1992, I must say that the data feels authentic to me. I have not played T2K in a long time but I may just have to set up an adventure.

One part of the Traveller RPG system I have always liked is that there are several min-games in the game. Like character generation. I really enjoy taking a collection of stats and skills and a bit of die rolling and making it into a living character. After the other night, the RMN Boys now understand my joy.

The RMN Boys and I sat down after dinner to roll up a few characters. Middle RMN Boy ended up with a character with low Education and low Social Status. He tried to get into the Marines, failed, and became a Drifter. He eventually did enlist in the Marines, but failed to reenlist and went back to being a Drifter. After three terms the character mustered out. Middle RMN was a bit frustrated. Younger RMN Boy had rolled up a Scout with a ship. This really wasn’t fair! I asked Middle RMN what skills the character had.

“Nothing. Just Driving-1.”

“Sounds like an Uber driver to me,” Youngest RMN said.

“Yeah, an Uber with Streetwise and a bit of Recon skill. Sounds like a good contact,” I said.

“Well, he was in the Marines. Maybe he was a friend of Little John,” said Middle RMN [Little John is another character Middle RMN rolled up before].

Before we knew it, we had fleshed out an entire backstory for our Uber driver. He is a Uber driver on “Planet Kool-Aid,” the Religious Dictatorship planet in the sector. By the time we were finished, Youngest RMN declared, “This is the coolest character ever!”

That’s the power of Traveller.


Feature image imgur.com

Plotting my #TravellerRPG renaissance (with shout outs to @GKGames, @moontoadpub, @StellagamaPub, & @TravellerNews)

ONCE AGAIN, WE PLAYED THE TRAVELLER RPG for our weekly Family Game Night. Actually, that’s not strictly true. Well, it is and isn’t:

For the adventure I literally opened 21 Plots to a random page. In this case it was 19 – Ghost Station. I had the RMN Boys make each make series of random rolls which directed me to the second plot line. Then we were off.

Like before we played with very lite rules. Once again, the entire adventure took place “in the theater of the mind” with minimal mapping and no tokens or character minis. It helped that there was a thunderstorm in the area during the session and I was able to take advantage of a few “jump scares” caused by close thunder to use in the game.

The funniest moment of the game had to be when the adventurers made entry into the darkened command center. As the doors slide aside, the first character charged in – and tripped over a body he didn’t see on the floor. Going down hard, the second through the door reacted by blindly firing into the room. Several rounds (and dangerous ricochets) later the team calmed down and discovered a very-dead mechanic on the floor of the still-darkened, and now slightly damaged, command center. Most frightening, the body was purple! Fearing an alien infestation (the station was deserted, what else could it be?), they “ensured” the body was really dead. Later, they would be asked by the Space Patrol if they had any idea how the purple-blooded Igellian (a race known for weak hearts from a low gravity planet in the next sector…info discoverable if they had bothered to use their medical skill) was shot. Shrugged shoulders was all they could offer.

We aren’t really using a true Classic Traveller Third Imperium setting but I draw upon parts of it as needed. That setting helps frame many of the in-universe limitations and norms which the RMN Boys are discovering (or we are incorporating) as we go. This was especially true as our session wrapped up and we found we still had some time. We took advantage of this extra opportunity to expand the sector map that we started before. I let each RMN Boy do the die rolling as I used the tables and recorded. We made several planets and some are very interesting:

  • An over-populated, high-tech, rich religious dictatorship in an Amber Zone (the RMN Boys immediately nicknamed this planet ‘Kool-Aid’)
  • An uninhabited planet with a deadly atmosphere and a gas giant in the system (perfect for a pirate base or a secret government research facility…maybe?)
  • A low-tech agricultural planet with a small technocracy (scientific research but why low tech?)
  • An agricultural water world (aquaculture?) with low population but sitting just next to that overcrowded, and very hungry, Amber Zone religious dictatorship.

At first the RMN Boys were not too impressed with a few planets (like the uninhabited one) but when I started musing out loud about the possibilities they got very interested, if not a bit worried.

I am really enjoying – and appreciating – the ability for so many different products to come together and be used to help create our setting. I don’t really know what to call our game except Traveller. The events of the past few weeks have taught me that Traveller is not so much a set of rules or a setting, but more an approach to the way we play an RPG. This is very much how I played Traveller back in the days of Marc Miller’s (@TravellerNews) then-GDW (and now Far Future Enterprises‘) Little Black Books. In many ways that is what I think is my Traveller Renaissance – playing a sci-fi RPG in a wide-open setting defined by us.

The original Traveller Little Black Books – mine are much more worn but no-less treasured

Feature image Gypsy Knights Games