@Mountain_Navy 2019 half-year #wargame #boardgame stats check-in

Almost a month late, but here are my wargame/boardgame stats for Jan 01 thru June 30, 2019. Compiled thanks to BoardGameGeek and BGGStats.

So, does this make me a better gamer than you? NO! I am just gaming in my own way and enjoying it. I’m not looking to compare myself to others but rather share with all of you the joy gaming has brought to myself and my family. It’s not important if you play one game a month or 100; the important part is to enjoy the hobby!

Declawed in Talon (@gmtgames, 2016) #wargame #scifi

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Courtesy ADB

FOR THE MOST PART we are a historical wargaming family. The RockyMountainNavy Boys are also science-fiction fans. For myself, I have a long history of sci-fi wargaming going all the way back to the original pocket edition of Star Fleet Battles (Task Force Games, 1979).

Although derided by many gamers as “Accountancy in Space,” SFB at it’s core is a resource management game for spaceships. Energy management is the key to maneuvering your ship and powering weapons.Managing the balance between the two is the real key to victory and is what makes the game enjoyable. Talon (GMT Games, 2016) is a true successor to SFB that keeps the core energy management theme but implements it using a set of very playable game mechanics.

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Courtesy GMT Games

So this past Family Game Night found Talon on the table. With three players we made a scratch-built scenario with myself leading 2x Talon Battlecruisers (BC) against the two RMN Boys each controlling a Terran Light Cruiser (CL) and Destroyer (DD). With relatively balanced fleets we played a simple Meeting Engagement.

The RMN Boys quickly figured out that if they divided their forces and tried to take on one BC individually they could be overwhelmed. Instead they concentrated their forces against one BC at a time. After some initial “learning” about the difficulty of hitting at maximum range they quickly figured out how to use the Power Curve to their advantage (slowing down when needing to power weapons followed by slashing attacks when ready). They also paid real close attention to weapon arcs and were very successful in avoiding my most dangerous armaments. It seemed that whenever I was ready to use my Missiles (Speed 6, Range 4, 2 Damage) they were not in arc! Not that they avoided damage; by Round 6 when I lost my first BC (mostly because a Critical Hit prevented it from maneuvering and avoiding fire) the Terrans had lost a DD and all the other ships had at least one Critical Hit. But my BC was also hurting and in Round 7 my FTL was “spooled up” and if I could last to the end of the round I was going to jump away.

Not. So. Fast.

I was hurt and I knew it so I adjusted my Power Curve to get going as fast as I could. However, I had a fast Terran DD on my tail and it was not going to be denied. In literally the last Impulse of the turn the DD reached optimal weapons range for its Anti-Matter Torpedo (Hit on 2-6 at Range 2, 4 Damage) and blew past the lone shield reinforcement to destroy the last of the Hull boxes in my BC. GAME OVER…for now.

As I write this post, the RMN Boys are poring over the new ships in the expansion Talon 1000 (GMT Games, 2018). They want to play a larger fleet battle with fighters and bases. Both told me they really enjoy the meaningful decision challenge that comes from having to manage your energy and optimize your maneuver and firing actions. From a component perspective, they really are taken by the laminated counters and how easy it makes play.

Talon is probably going to get thrown into the gaming rotation in a fairly heavy way this summer. I’m certainly not complaining; Talon uses easy game mechanics to create agonizing, brain-burning decision points. And it’s fun!

How wrong is @sowronggames about Talon (GMT Games, 2016)?

ziyx3sp8_400x400If you have not listened to the boys from So Very Wrong About Games you certainly need to. Like the title of their podcasts says, they relish in pointing out what they like, and especially what they don’t about boardgames. They are not shy about offering their opinion, which is what makes SVWAG a worthy listen. Be warned though; if you have your own opinions and cannot listen to your games taking criticism then you will not be happy. Further, if you are a wargamer, you could become agitated as one of the hosts, Mike Walker, is not a wargamer and openly (at least on the show) despises wargames. On the other hand, co-host Mark Bigney is a wargamer, and apparently an old-school wargamer at that.

Given this split in the interests of the hosts, I was mildly surprised to hear their review of Talon (GMT Games, 2016) on their podcast recently. Like the hosts themselves, what I basically heard it come down to was an old Star Fleet Battles (Task Force Games/Amarillo Design Bureau, 1979+) player versus a new Star Wars: X-Wing Miniatures Game (Fantasy Flight Games, 2012+) player. One wanted fast “pew pew” starfighter play with ships dashing across the board while the other relished (anguished) over the decision points brought out by the “ponderous” movement of behemoths in space. My first reaction was like that of the old school Bigney – Talon is a spiritual successor to Star Fleet Battles only Talon does the resource management in a much more playable manner. To Walker on the other hand, the game was just too slow with not enough action.

Neither of them are right, and neither of them are wrong.

If you are looking for a manual videogame version of the Star Wars universe and enjoy competition play through buying ships, adding “power-ups,” and then throwing miniatures down on a mat then X-Wing is definitely your game. This is game Walker wants; Talon is not going to give it to him.

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Courtesy GMT Games

But…if you want another view of starship combat, one where managing resources (power) is interesting to you, then you may want to look at Talon. This is the game Bigney relishes; a game of tight resources and decision points.

For myself, I think I have made it clear before that Talon is more my preference. Sure, there is an element of “chits on the table” in Talon like Walker complains about but in this game it all fits thematically. In my more recent plays, I have also come to more deeply appreciate the ingenuity of the dry-erase ship markings and how they portray information that before was consigned to ship data sheets and the like. To me, Talon delivers an experience of starship combat through a game whereas X-Wing delivers, well, just a game.

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Courtesy BGG.com

One problem with Talon may be it’s age. Designer Jim Krohn has offered up a very modern interpretation of “I need more power, Scotty” science fiction battles. To us grognards, Talon is a refreshing look at an issue that was first tackled nearly 40 years ago in a little pocket folio game from Task Force Games. But what started out as as just over 100 counters and about a dozen ships blossomed into Master Rulebook of over 460 pages.  Even with that you still need pages and pages (and binders and binders) more of ships and scenarios to play. Although the core game mechanic of energy allocation was reimplemented and much streamlined in Federation Commander, the fact remains that to play these games requires a major investment of money for materials and time to learn, and play, the games. Talon on the other hand returns to a much simpler implementation of the core mechanic using a different streamlined approach and mixes it with graphics right on the counters to help convey the information quickly and enable speedy play on the table. But how do you explain all this design beauty to a generation of gamers that grew up on Star Wars and barrel rolls in space and never had to fill out an Energy Allocation Form, or as some call it, Accountants in Space?

I doff my cap to the Boys at So Very Wrong About Games for talking about Talon even though it was clearly “not in the wheelhouse” of one of the hosts. In the end though, Mike and Mark actually do science fiction boardgamers/wargamers a great service. The real take-away message from the podcast is that games come in many different forms. The only wrong message one could take away from their them is that there is not a game for you out there. On the contrary, So Very Wrong About Games shows us why the industry is so right; we are very lucky that we can have both X-Wing and Talon.

…But I can’t help but wonder how they would handle Squadron Strike: Traveller (Ad Astra Games, 2018) with its AVID displays and 3D vector movement in space. For sure I think Walker would have a meltdown….

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Squadron Strike: Traveller AVID (courtesy Ad Astra Games)


Feature image courtesy BoardGameGeek

RockyMountainNavy #RPG Item of the Year for 2018

This is a bonus posting in my series of 2018 “of the Year” posts. This one covers role-playing game (RPG) items. The regular posts cover boardgames, wargames, game expansions, and the last is my Game of the Year. Candidate RPG items are taken from those published and which I acquired in 2018.

My candidates for the RockyMountainNavy RPG Item of the Year in 2018 are:

…and the winner is…

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Courtesy RPGGeek

First, a little backstory. In 2018 I lost my RPG-mojo. I used to play around with my Classic Traveller, Cepheus Engine, Traveller 5, The Clement Sector setting, and other Alternate Traveller Universes (Orbital: 2100, HOSTILE, These Stars Are Ours!) all the time. This year I hardly touched them. Even the RockyMountainNavy Boys, lovers of Fantasy Flight Games Star Wars (especially Edge of the Empire) had all-but-stopped messing around with the books. The last major RPG System book I bought was Genesys. My Kickstarter for Cortex Prime: A Multi-Genre Modular Roleplaying Game is “only” about a year overdue.

At one point this year I backed a Kickstarter for a RPG setting that seemed right up my alley. It featured “tense space fighter combat, swaggering pilots, and interplanetary adventure!” However, after reading the preview version I dropped my pledge in disgust because I wanted a GAME, not a political statement. It was part of a trend I see in many parts of the RPG industry and it turns me off. Now, I’m not naive, nor do I desire to avoid the “issues” but I deal with them enough elsewhere and I just don’t want them in my RPG. I want to play RPGs for a bit of escapism, not political activism. It was yet another nail in the coffin of my RPG enthusiasm.

Then I read Alegis Downport’s Cepheus Light Three-Format Review. I liked what I read. I bought a copy for myself. I read though it in one sitting.

Now my RPG-mojo is back!

Omer Golan-Joel and Josh Peters have reignited my interest in RPGs. To use some Traveller 5 definitions, I tend to be a Casual Player (travel, explore, interact, negotiate, combat, etc.) with a heavy dose of world building and System Engineer (explore the universe in detail) thrown in. With Cepheus Light I can get back to making adventures for myself and the RockyMountainNavy Boys. Indeed, using Cepheus Light I may just try to make my own RPG setting based on the wargame Talon from GMT Games.

Feature image from tedlindsey.com. Go look at their work; it’s excellent! 

Dull Claws in Game of the Week – Talon 2nd Printing (@GMTGames, 2017).

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Courtesy GMT Games

The current Game of the Week is Talon 2nd Printing (GMT Games, 2017). This game is highly rated on BoardGameGeek scoring a solid 7.7 with nearly 400 ratings. It is also ranked as the 167th War game on the site. For myself, I find Talon mechanically strong but the lack of deep theme makes it less interesting for me to play. In other words, the lack of a strong theme in Talon fails to draw me deeper into the game.

All things considered, I can see that I have become pickier over the years when it comes to space battle games. I first started out with Star Fleet Battles. Beyond the fact it is closely related to the Star Trek IP, the real “theme” in SFB is taken from the ever-famous quote from the series, “Scotty, I need more power!” In SFB everything is about Energy Allocation. This theme carries over to the new generation game, Federation Commander.

Over the years, I tried other tactical starship combat games. I like Full Thrust (Jon Tuffley at Ground Zero Games) which is a generic set of rules. To be honest, I actually like two implementations of Full Thrust, those being the the version in The Earthforce Sourcebook for The Babylon Project RPG, and Power Projection: Fleet, a set of rules set in the Traveller RPG universe. Both of these I like because the game rules implement a version of the given setting that seems thematically appropriate. I also have played around with Starmada: The Admiralty Edition, another generic set of rules that one can use to make their own setting. I find the included setting boring, and have never found a another setting that grabbed my attention. The RockyMountainNavy Boys and I play the Star Wars: X-Wing Miniatures Game but I see it as an (expensive) manual video game.

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Courtesy BGG.com

From a game mechanics standpoint, Talon corrects many issues I have with older games. It does not implement vector movement (though I happen to love vector-movement games) and instead goes for a more cinematic approach. It still has power considerations, but the use of the Power Curve makes it much easier to manage and avoids “accountants in space.” But as much as I love the game, I just cannot get into the setting. Ships move no more than a speed of 6 each turn, and combat is at ranges of 4 hexes or less. I just don’t get that grandiose feeling of giant starship battles in space. In part this may also be driven by the limited counter mix out of the box. The scenarios themselves also seem wrong, with major battles defending the Earth having only six units per side – a factor driven by the few counters included. When putting it all together I get a sense of cognitive dissonance; a game that works so well mechanically just seems wrong thematically.

GMT Games is offering Talon 1000on their P500 program. The draw for me is that it will include over 130 new ships. Given a greater fleet size, or at least a wider variety of ships, maybe the game will be more “thematically correct.” The danger, I fear, is that adding too many more ships will take the great mechanics of the game and overload it. This forces me to turn to the scenarios, and with 1000 new scenarios I would hope to find some interesting ones in there.

Talon, my Game of the Week, once again shows me how much I have changed as a gamer. I find it hard to enjoy a mechanically complex game like Star Fleet Battles, but need a good theme to keep my interest. Talon shows promise, but it has yet to meet its full potential.

Game of the Week for 12 March 2018 – Talon Reprint Edition (@GMTGames, 2017)

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Courtesy GMT Games

I have my own shelf of shame and one of the games that is sitting on it is Talon Reprint Edition (GMT Games, 2015/17). I wrote a First Impressions post last September but the game has languished, unloved, since. My past few Game of the Week have been older games; this week change that and try a newer game.

The Talon Play Book has a Tutorial scenario so that seems like a good place to start. If I can get a chance with the RockyMountainNavy boys, we might try Scenario 1 – War is Upon Us during the week. The scenario looks to be a good learning game with few ships on two evenly-matched sides duking it out. If all goes well, Scenario 3 – The First Fleet Engagement looks like a good Game Night event.

Like I wrote in my First Impressions, I see Talon as a sci-fi fleet combat game to replace Star Fleet Battles (Amarillo Design Bureau) in my collection. I tried Federation Commander (Amarillo Design Bureau) but found it wanting. I think this is because the RMN Boys are simply not Trekkies. [I know, I have failed as a Geek Father – sue me] More directly to my point, they are not well acquainted with the thematic elements behind SFB and FC, and therefore the complexity of the games push them away. I also see Talon as an inexpensive alternative to Star Wars: Armada (Fantasy Flight Games). In the case  of Armada I dislike the theme (I am very anti-Di$ney Star Wars these days) and cringe at the cost of all those miniatures in a game that is another unappealing manual video game.

To be fair, I actually have another fleet combat game in my collection. Full Thrust (Ground Zero Games) and the very similar Power Projection: Fleet (BITS UK) are probably my favorite sci-fi fleet combat games. FT is a generic set of rules whereas PP:F is tailored for the Traveller RPG universe. The problem is that both are miniatures games and I never made that investment (although with modern desktop publishing software and home printers it is possible to make custom counters and tokens).

I am also very happy to get Talon to the table in part because another sci-fi combat game I bought in 2016 has yet to arrive. I made the mistake of backing Squadron Strike: Traveller by Ken Burnside and Ad Astra Games on Kickstarter. Allegedly, the miniatures for the game started shipping late February, but for backers like me who didn’t buy minis and am waiting for my boxed set it appears that all I am going to get is a beta-version of the pdf. All of which makes me look forward to Talon that much more because its a lot easier to have fun with a game when its actually on your table and not vaporware!

Fangs Out!* #FirstImpressions of #Talon (@gmtgames)

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Courtesy BGG

Way back in the day I was a Star Fleet Battles (Amarillo Design Bureau/Task Force Games 1979+) player. My first game was the pocket edition in the half-size plastic baggie. In junior high and high school my friends and I obsessed with SFB. One of my friends designed the original TK5 destroyer. I even got into the strategic game, Federation Space (Task Force Games, 1981) that eventually evolved into Federation & Empire (Amarillo Design Bureau/Task Force Games 1986+). When I pack all my SFB stuff together it overflows a medium-cube moving box (that’s 3 cubic feet of stuff).

But time changes things. Whereas in my younger years I absolutely loved the excessive energy management required in SFB, and the long scenario play times, I gradually moved away from the game. I tried other games, like the FASA Star Trek: Starship Tactical Simulator (1983) or Agent of Gaming’s Babylon 5 Wars (1997). In the mid 2000’s, I tried to get into Federation Commander (Amarillo Design Bureau, 2005), the SFB successor, but it just didn’t click. Indeed, my game of choice for starship battles became Ground Zero Games’ Full Thrust (1992) or a derivative.

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Courtesy BGG

In 2017, GMT Games offered a reprint edition of Talon, originally published in 2015. My interest was peaked by a series of post in the Castiliahouse blog where they were playing Talon. So I pulled the trigger on the P500. The second edition game delivered not long ago.

Upon unboxing, the first thing that struck me was the large, coated counters and the wet-erase markers. You mean I am going to write on my counters? Then I started digging into the rulebook.

And I am in love.

The basic rulebook is a slim 16 pages. The game mechanics are very straight-forward and explained in just 9-pages of Basic Rules. What I love is that energy management still is important, but instead of allocating everything (aka SFB) or several things (FC), in Talon one chooses “power curves” which are in effect “presets” for Power/Speed/Turn Radius. As a general rule, as a ship’s speed increases, the Turn Radius likewise increases while Power decreases.

Simple…Fast…and Fun!

Moving away from the SFB Power Allocation sheet, or the FC Ship Status Display, to info on the counter also helps with the fun. This makes the game easy to teach, an important consideration these days as I my main gaming partners are the RockyMountainNavy Boys.

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Courtesy BGG

My plan is to get Talon to the table, probably in the next few weeks, using the Advanced Rules (just gotta have rule 15 THE BIG GUNS). I think the RMN Boys will like Talon; they like Star Wars: X-Wing Miniatures Game and I know this will be a step up in complexity, but not nearly as much as Federation Commander or (shudder) Star Fleet Battles. Maybe someday I will play those games with them, but I am not so sure it will ever really happen. My taste in gaming has changed in nearly 40 years (go figure). In my early days my craving for simulationism was fulfilled by games like Star Fleet Battles. These days a more player-friendly game, like Talon, is welcome on the gaming table.

*Fangs Out:  Aviator-speak for when a pilot is really hot for a dogfight.