UPDATED July #Wargame #Boardgame Forecast – HOT to NOT!

In late June I made a bold forecast that as any as nine (9) of 27 games I had on preorder or Kickstarter could deliver by the end of July.

Not so fast.

It looks like the boardgame/wargame publishing industry is coming back, but at a bit of a slower pace. Let’s look at my forecast and then discuss the reality.

  1. One Small Step (Academy Games, 2020)Kickstarter Boardgame. An update from mid-May stated that shipping in July was expected. I have not seen an update since. Academy Games does not have the best track record for keeping to timelines but that negative is more than compensated by the top-quality game that usually ends up being delivered. UPDATE from July 8 – “August 11, 2020 Arrival Date: Jacksonville, FL, USA. Note, that shipping to Florida takes 10 days longer than to our normal shipping destination in Cleveland. To Cleveland, the product is shipped to Seattle, WA and then transported by rail to Cleveland. Whereas to Florida, the ship needs to steam to Panama, cross through the Panama Canal, and them make its way up to Florida. USA and Canadian pledges will be shipped from Quartermaster Logistics, which is based in Orlando, FL.”
  2. Wing Leader: Origins 1936-1942 (GMT Games, 2020)P500 Preorder Wargame. This one is a lock as I already have my UPS tracking number with delivery scheduled for 1 July. UPDATE: DELIVERED July 3.
  3. Philadelphia 1777 (Worthington Games, 2020)Kickstarter Wargame. A late June update reported the game is arriving at the freight-forwarder and Worthington expects to take possession early in July and start shipping immediately. UPDATE: Delivered July 17.
  4. The Shores of Tripoli (Fort Circle Games, 2020)Kickstarter Waro. Coronavirus delays have pushed this one back from April, but it looks like July is seriously in play. UPDATE from July 21 – “My post-pandemic expectation was that our print run would be ready to ship from China in early July. Because of a bottleneck at one of the factories (our manufacturer, Panda, uses three different factories for our game – one for the dice, one for the wood pieces and one for the printing and final assembly), the games will not be ready to ship from China until mid-August. The slow boat from China takes five to six weeks, so I am looking at alternatives – mainly, having enough copies airmailed to our distribution points (we are using Quartermaster Logistics and their overseas partners) so we can ship to all of our backers before the end of August. If it is not cost-prohibitive, that is the plan. But if it is cost-prohibitive, then we are looking at delivery in late September. Ugh, I do not even want to contemplate that. As I know more, I will keep all of you updated.”
  5. Here to Slay (Unstable Games, 2020)Kickstarter Card Game. Late June update reported game is out of production and on way to publisher for fulfillment. DELIVERED July 25.
  6. Undaunted: North Africa (Osprey Games, 2020)Preorder Waro. All looks to be on track for an early July release. UPDATE: Bought through a 3rd Party seller who expects it to their location “late-July.”
  7. Heights of Courage: The Battle for the Golan Heights, October 1973 (MMP, 2013)Sale Wargame. Bought as part of an amazing MMP sale in June. Having never ordered before from MMP I don’t know how fast they usually fulfill orders and realize coronavirus restrictions may be slowing them down. I had hoped to have these games in hand before July but it looks like they will not arrive until after the new month starts. DELIVERED JUNE 30.
  8. Panzer Battles: 11th Panzer on the Chir River (MMP, 2016)Sale Wargame. Like Heights of Courage above, this is another Standard Combat Series game. I have little experience with MMP so these two games will serve as my introduction to SCS. DELIVERED JUNE 30.
  9. Operation Mercury: The Invasion of Crete (MMP, 2017)Sale Wargame. On sale for an incredible $40 versus the usual $172. Will be my first foray into the MMP Grand Tactical Series (GTS) of games. DELIVERED JUNE 30.

It appears to me that shipping, not actual production of games, is a new long pole in the tent. Not surprising given the lack of air transportation worldwide. I know that many games are not airshipped, but the maritime shipping, rail, and truck industries are picking up other cargoes that air shipping used to handle leading in turn to a general slow down of those transportation modes. If you look close even Amazon Prime is sometimes backordered.

How about the look ahead to August? Here are what games may be in play (pun fully intended).

First, my Preorder & Kickstarter GeekList sits at 23 games. Of the three carry-overs from July (One Small Step, Shores of Tripoli, and Undaunted: North Africa) there is a good chance that all but Shores of Tripoli will deliver in August. Of the remaining 20 games:

  1. French & Indian War 1757-1759 (Worthington Publishing): Kickstarter Wargame. From a July 29 Update – “The ship carrying both CRUSADER KINGDOMS and FRENCH & INDIAN WAR will hit the port in New York Auugust 13.  We should expect for us to receive the games within 2 weeks of that barring a customs snag.  Thats means it is possible we may be shipping the last week of August, and if not then the first week of September!!!”
  2. Flying Colors 3rd Edition Update Kit (GMT Games): P500. Per July 23 Newsletter – “Charging August 5. Shipping roughly mid-August.”
  3. The Battle of Rhode Island (GMT Games): P500. Scheduled delivery 31 JULY.
  4. Fort (Leder Games): Publisher-direct Preorder. Scheduled for August release.

Of note, these are the three games I added this month:

  1. Buffalo Wings 2nd Edition (Against the Odds): Kickstarter Wargame. As the economy tanked I backed out of Wings of the Motherland from Clash of Arms. Mistake. Need to get that one too.
  2. Fort (Leder Games): Publisher-direct Preorder. After reading Dan Thurot’s review on Space-Biff this became a must-buy.
  3. Wing Leader Supremacy 2nd Edition Upgrade Kit (GMT Games): P500. I am a sucker for the Wing Leader Series. I have barely gotten Wing Leader: Origins to the table and Wing Leader: Legends is not quite to 500 orders. But. Must. Buy.

Looking ahead to the end of the year, it is possible that as many as eight or nine of the games on my current Preorder & Kickstarter GeekList could deliver. Like I said before, that would not only be good for me, but more importantly good for the gaming industry.


Feature image “United fleet grounded in Washington Dulles” James Dingell Photography

#Wargame #FirstImpressions of Campaigns of the #AmericanRevolution Vol. 4: Philadelphia 1777 (@worth2004, 2020)

LIKE MANY HISTORIANS, I FIND THE CAMPAIGNS OF 1777 in the American Revolution fascinating. On one hand you have the great American victory at the Battle of Saratoga, and on the other hand you have American defeats at Brandywine, Paoli, and Germantown and the loss of the capital, Philadelphia. Philadelphia 1777 (Worthington Publishing, 2020) focuses on the defense of Philadelphia, starting with the British landed at Head of Elk, Maryland and marching forth. Philadelphia 1777 is a low complexity wargame that captures the essence of the campaign that is easy to learn and fun to play while retaining sufficient historical flavor to provide insight into the decisions Generals Washington and Howe faced during this short month-long campaign. Philadelphia 1777 is Volume 4 in the Worthington Publishing Campaigns of the American Revolution Series. This is my first title in the series and my introduction to the rules.

‘Squarely’ a Wargame

CEAA6FCE-5F4B-4D13-B470-653ECDD0D60C

Worthington Publishing in one of the leading publishers to use blocks for their wargames, and Philadelphia 1777 is yet the latest in a string of block games. There are four different types of units represented by the blocks; Leaders, Regular Infantry, Artillery, and American Militia Infantry. Like most block games, you must apply the sticker to the blocks before your first play. In the cases of infantry and artillery the blocks are rotated as they absorb hits to ‘count down’ remaining Strength Points (SP).

The square map in Philadelphia 1777 depicts those portions of the mid-Atlantic colonies of Pennsylvania, Maryland, Delaware and New Jersey over which the campaign was fought. The game uses point-to-point movement along roads with points often being those key crossroads or towns that acted as natural stopping points. Rivers and creeks, like Brandywine, are also identified and can become a key factor in movement and battles. The map also has several convenient holding boxes for you larger armies as well as the turn track, Action Point (AP) track, and a Weather track. There is also a separate 8.5″x11″ Battle Board.

Between the simple blocks and somewhat bland map, the table presence of Philadelphia 1777 appears a bit subdued. While the components don’t scream with bling, they are far more than functional; the blocks are wide enough not to easily fall over and the roads and points on the map are easy to see with those rivers and creeks being obvious too. In other words, the components deliver the information they need to and don’t get in the way of play.

History as a Wargame

I was fortunate enough that as Philadelphia 1777 arrived I was reading John Ferling’s Almost a Miracle: The American Victory in the War of Independence (Oxford UP, 2007). Chapter 8 “Choices, 1777” and chapter 10 “‘We Rallied and Broke’ – The Campaign for Philadelphia, September – December 1777” provide excellent background and a short, comprehensive narrative of the campaign as it unfolded. It is quite possible to use Philadelphia 1777 as a sand table to set up and follow the campaign. More importantly, it allows you to play out alternatives.

While Howe had his choice of where to land his British and Hessian force, Philadelphia 1777 starts with the historical landing at Head of Elk, Maryland. America forces are initially arrayed pretty much as they were in late August 1777 with Washington around Pawlett, PA, Sterling around Concord, PA, Greene near Wilmington, DE and Sullivan in Philadelphia. American state militia (ten units) are also present on the map with no more than one per location.

Action Point Action

Like many Worthington Publishing games, in Philadelphia 1777 both sides gain Action Points (AP) every turn to show the friction of war. Every turn (there are 20 in the game) starts with both sides determining how many AP they have. Both start with 2 AP and can gain as many as three more for the turn. Moving a unit requires the expenditure of an AP. Leaders have a group limit rating which is the number of units that can move with that leader. Obviously, with the few AP on hand each turn, Leaders become important to the maneuver of forces across the map.

Moving About

As already mentioned, Philadelphia 1777 uses a point-to-point map. Movement rules are quite simple with individual Regular Infantry and Artillery possessing one Movement Point (MP) per turn. Individual American Militia Infantry possess 2 MP, and Leaders have MP depending on who they are (usually 1 MP with a few having 2 MP). There is no limit to how many SP of troops can move along a road unless you cross a river when attacking where only 10 SP can cross in a turn. Units crossing a river must also stop at the next location even if they have MP remaining.

Every turn there is a 1 in 6 chance of poor weather. Poor weather reduces movement.

Battle Blocks

Combat in Philadelphia 1777 is insanely simple. When the active player moves into a location with enemy blocks a mandatory battle occurs. Battles take one of three forms:

  • Over Run: If three or more attacking units battle in a location with less than three defenders, the battle is an Over Run. All defending units lose 1 SP and must retreat. The attacker can continue movement if they have any remaining.
  • Skirmish: If the attacker has less than three units, then a Skirmish is fought. Using the Battle Board, all units are placed in the Center battlefield portion. American Militia unit that are forced to flee move to the Reserve but cannot renter the battle (more on flee later).
  • Larger Battles: In battles with three or more units on both sides are involved, then all locations (Left, Right, Center, and Reserve) on the Battle Board are used.

When fighting, a unit rolls a number of d6 equal to its current strength. Infantry (and Leaders) hit on a roll of 6; artillery hits on a roll of 5 or 6. The only time a block rolls less than its SP is when attacking across a river or against a fort when the unit rolls one die less than it’s SP for the first round. Additionally, anytime a British or Hessian unit rolls a 1 against an American Militia Infantry, the militia unit flees the battle. The militia unit is placed into the Reserve but cannot rejoin the battle.

95FC04A2-5A23-446B-91A5-A7125E7603A7
Cornwallis attacking Washington across a river….

Battles are fought until one player decides to voluntarily retreat, is forced to retreat, or is eliminated. In every round of combat, a unit can attack or move to a different location on the Battle Board.

If one side want to voluntarily retreat they remove all forces from the Battle Board and the non-retreating side gets one die roll for each infantry unit on the battlefield (not in the Reserve) as one last attack against the rearguards.

If one section of the Battle Board (Left, Right, or Center) is unoccupied then that side is forced to retreat. However, in the case of an involuntary retreat, all non-retreating infantry in battlefield positions get a final attack using their current SP.

Low Complexity but Deep Teach

Taken as a whole, the few movement and combat rules in Philadelphia 1777, while simple, are quite illustrative of warfare in the American Revolution. Rivers and creeks, as natural barriers, were prominent factors in battle locations. The Battle of Brandywine, part of the Philadelphia campaign, is a great example.

The special militia rules in Philadelphia 1777 are also highly illustrative. While militia start with less firepower than regulars, they have the advantage of greater mobility. In combat they tend to be fragile units and just as easily run away as they stand. Indeed, even with the regular combat rules one quickly discovers that staying in the battle until the bitter end is not worth the cost; better to run away when you can and fight another day.

Philadelphia 1777 also uses a set of simple supply rules. British and Hessian units must be able to trace a supply path free of enemy units to a port location. American units must be able to trace a supply path to any of four towns along their board edge. Units not in supply must take a Supply Reduction where each unit is reduced 1 SP up to a maximum of 10 SP for the turn.

Victory in Philadelphia

Winning in Philadelphia 1777 is straight forward. The British win if they occupy Philadelphia for two consecutive turns while in supply. Since British supply must be traced to any port location on the map, in effect this means the British must not only hold Philadelphia but also create a supply line to the city or seize Fort Mifflin on the Delaware River. The British also win if the American army drops below 20 SP (they start with around 60 (~40 Regular and ~20 Militia). On the other hand, the Americans win if they prevent the seizure of Philadelphia at the end of 20 turns or reduce the British/Hessian force to less than 25 SP (they start with ~85 SP).

Like history, it is difficult for the Americans to win in Philadelphia 1777. Not impossible, but difficult. Like Washington, the American player has a numerically inferior army with a large, sometimes undependable, militia element. Like Washington, they must slow down and wear down the British while not losing too many of their own force. The British, on the other hand again, must not lose focus of their objective and strike hard for Philadelphia while maintaining a supply line against those pesky militia and avoid being overwhelmed in any single battle against regulars.

Philadelphia 1777 is my first introduction to the Campaigns of the American Revolution Series and I like what I see. This low-complexity wargame covers a difficult campaign and is playable is two hours or less. Perfect for boardgame night. I see that I can get the first three volumes (New York 1776, Trenton 1776, and Saratoga 1777) at a nice discount….


Feature image courtesy Worthington Publishing

July #Wargame #Boardgame Forecast – HOT!

IT IS PAINFULLY OBVIOUS THAT CORONAVIRUS ADVERSELY AFFECTED THE HOBBY GAMING INDUSTRY. I have yet to hear of a game company that has gone under but it’s easy to see the stress many are operating under. As the economy starts recovering from coronavirus shutdowns more game production is coming back. Looking at my Preorder & Kickstarter Roll on BoardGameGeek, it looks like July may be a VERY good month for a return to gaming!

Of the 27 games I list on 28 June, there is a better-than-even chance that as many as nine (9), or 33%, could deliver or otherwise fulfill in July. These include:

  1. One Small Step (Academy Games, 2020)Kickstarter Boardgame. An update from mid-May stated that shipping in July was expected. I have not seen an update since. Academy Games does not have the best track record for keeping to timelines but that negative is more than compensated by the top-quality game that usually ends up being delivered.
  2. Wing Leader: Origins 1936-1942 (GMT Games, 2020)P500 Preorder Wargame. This one is a lock as I already have my UPS tracking number with delivery scheduled for 1 July.
  3. Philadelphia 1777 (Worthington Games, 2020)Kickstarter Wargame. A late June update reported the game is arriving at the freight-forwarder and Worthington expects to take possession early in July and start shipping immediately.
  4. The Shores of Tripoli (Fort Circle Games, 2020)Kickstarter Waro. Coronavirus delays have pushed this one back from April, but it looks like July is seriously in play.
  5. Here to Slay (Unstable Games, 2020)Kickstarter Card Game. Late June update reported game is out of production and on way to publisher for fulfillment.
  6. Undaunted: North Africa (Osprey Games, 2020)Preorder Waro. All looks to be on track for an early July release.
  7. Heights of Courage: The Battle for the Golan Heights, October 1973 (MMP, 2013)Sale Wargame. Bought as part of an amazing MMP sale in June. Having never ordered before from MMP I don’t know how fast they usually fulfill orders and realize coronavirus restrictions may be slowing them down. I had hoped to have these games in hand before July but it looks like they will not arrive until after the new month starts.
  8. Panzer Battles: 11th Panzer on the Chir River (MMP, 2016)Sale Wargame. Like Heights of Courage above, this is another Standard Combat Series game. I have little experience with MMP so these two games will serve as my introduction to SCS.
  9. Operation Mercury: The Invasion of Crete (MMP, 2017)Sale Wargame. On sale for an incredible $40 versus the usual $172. Will be my first foray into the MMP Grand Tactical Series (GTS) of games.

Looking ahead to the end of the year, it is possible that as many as half of the games on my current Preorder & Kickstarter list could deliver. That would not only be good for me, but more importantly good for the gaming industry.

November 2019 @kickstarter Monitor – @LederGames @StrongholdGames @Academy_Games @worth2004 @fortcircle

AS WE MOVE INTO THE HOLIDAY SEASON I am looking forward to the myriad of sales that are forthcoming from multiple game publishers. Well, at least the wargame publishers. The annual GMT Games sale is past and others are either underway or imminent.

Then there is Kickstarter.

Kickstarter doesn’t have any real ‘sales’ since their whole sell model is (supposedly) built on ‘deals’ for supporters. Timelines also are much different – order (and pay) now for promised delivery then. So in order to get something for the Christmas season it means making a commitment months (if not years) in advance…and just how many Kickstarter projects have actually delivered on time?

In the last year I supported more Kickstarter projects than ever before. I currently have five projects outstanding. I also am keeping my eye on several others that are closing in the next 20 days or less. What am I thinking?

BACKED/OUTSTANDING (5)

pic4608840Root: The Underworld Expansion (Leder Games) / ‘Underworld Warrior’ level / Funded 02 Apr 2019 / Estimated delivery: Dec 2019 / ON TIME? – Claim they are on track for on-time delivery

I really like the Root-series although I don’t get it to the table enough. I also am usually hesitant to invest in expansions unless I really love the system. I guess I just really love Root.

pic4599496Terraforming Mars: Turmoil (Stronghold Games) / ‘Mars Attacks’ level / Funded 02 May 2019 / Estimated delivery: Nov 2019 / LATE – EU delivery underway; US delivery to start after Turkey Day and continue through December

The expansions for Terraforming Mars are a mixed bag. Some, like Prelude, I see as essential while others, like Venus Next, are a total pass. Backed this one mostly for the redone boards and a hope the expansion game is worthwhile. However, after listening to a podcast discussion on 6 Zones of Play I have my doubts.

pic4793691One Small Step (Academy Games) / ‘Apollo 11’ level / Funded 06 Aug 2019 / Estimated delivery: Dec 2019 / ON TIME? – No updates since late August

Academy Games has history of (very) blown timelines but delivery of awesome games.

pic4983441Philadelphia 1777 (Worthington Publishing) / ‘Early Bird – Philadelphia 1777’ level / Funded 21 Oct 2019 / Estimated delivery: April 2020

Worthington is my go-to publisher for block wargames. They also have a sale ongoing that includes several older games. Interesting….

pic4791402The Shores of Tripoli (Fort Circle) / ‘One Copy’ level / +200% funded with 11 days to go / Estimated delivery: April 2020

I have the PnP and am looking forward to the fully published version. First-time game designer/publisher usually means unforeseen delays; we shall see.

INTERESTING/UNBACKED (6)

Traveller RPG: The Deepnight Revelation Campaign Box Set (Mongoose Publishing) / +300% funded with 20 days to go / Estimated delivery: July 2020

I love me some Traveller RPG but ~$60 for a pdf? Oh yeah, it’s Mongoose. HARD PASS!

STRIKE!: The Game of Worker Rebellion (The TESA Collective) / ~155% funded with 11 days to go / Estimated delivery: March 2020

I like the looks of this game. However, I do not like the politics of the campaign. This campaign is more about a political statement than a game. If it was the other way around then maybe. PASS.

High Frontier 4 All (Sierra Madre Games) / ~2700% funded with 6 days to go / Estimated delivery: June 2020

At $59 for the ‘Core’ level this is not a bad deal, but when an I going to get a game this heavy to the table? PASS.

pic4787621The Zorro Dice Game (Overworld Games) / ~675% funded with 6 days to go / Estimated delivery: June 2020

The RockyMountainBoys and I like lite dice games. I can still get the ‘Zorro Base Game’ level for a mere $15. SERIOUS CONSIDERATION.

Beyond Humanity: Colonies (Three Headed Monster) / ~625% with 2 days to go / Estimated delivery: September 2020

This game looks incredible and highly innovative., but at $225 (GASP!) for the ‘Colonist – one way ticket’ level it’s wayyyyy too rich for me. This is also their first ‘creation” – I see lots of risk here. PASS.

Stellar Horizons (Compass Games) / FUNDED 10 Nov 2019 with nearly 1000% of goal / Estimated delivery: April 2020

I missed it but at $119 for the ‘Interplanetary Explorer’ level it’s a fair chunk-of-change to ask for during the holiday season when I am looking for economy in my purchases.

KICKSTARTER OF SHAME (1)

Cortex Prime: A Multi-Genre Modular Roleplaying Game (Cam Banks) / ‘Prime Softcover Plus’ level / Funded 29 May 2017(!) / Estimated delivery: April 2018 / LATE MAYBE NEVER

I pledged at time when it still looked like RPGs would be a major part of the gaming scene in the RockyMountainNavy house. Since then, I cooled considerably to RPGs. This campaign has seen the designer move to New Zealand (I’m not saying he took the money and ran but….) and an endless string of delays. In September 2019 the designer announced an alliance with a whole new company and a whole new production model – but no delivery date. Like others I tried reaching out to the campaign to get a refund. Like many others I am ignored.


Feature image courtesy entrepreneur.com / Game cover images courtesy BGG.com