#FamilyFriday – Collecting fishy ‘shrooms in Kingdomino Origins (@BlueOrangeGames, 2021) #Boardgame #GameNight

RockyMountainNavy T and myself had another Saturday Boardgame Night featuring Kingdomino Origins (Designer Bruno Cathala from Blue Orange Games, 2021). Whereas last week we used gameplay mode 1. Discovery Mode, this week we stepped it up to gameplay mode 2. Totem Mode. Once again, the genius design of Kingdomino Origins showed itself and contributed to another very thinky-but-enjoyable play.

In Totem Mode there are resources added to the game of Kingdomino Origins. Grasslands get Mammoths, Lakes have Fish, Jungles hide Mushrooms, and Quarries yield Flint. If a Volcano erupts and throws fire into a territory with a resource, that resource is destroyed. A very interesting game mechanism is that at the end of every turn, the player with the most of each resource gains the Totem for that item. The most Mammoths is worth 3 points, most Fish is 4 points, most Mushrooms 5 points, and most Flint is 6 points. This Totem can pass back and forth every round. At the end of the game, the player holding the Totem gains that many bonus points.

All-in-all the rules for resources in Kingdomino Origins are very simple, but once again that “simple” set of rules adds another layer of challenge into the game. Do I sacrifice a resource for that Fire? Do I try to have the most Flint? This “simple” extra layer is on top of the demand for a centered homeland in a 7×7 territory (normally 5×5 but 7×7 in a two-player game).

Compared to the last time we played Kingdomino Origins, at least this time I completed a perfect 7×7 territory. Last time that was the margin of my loss. This game I thought I was doing well with plenty of Fish and Mushrooms. When the final score was tallied, I was flabbergasted by RMN T’s score…43 points ahead of me! How did he get that many more resources?

Alas, while I had been concentrating on trying to maximize resources, RMN T never lost sight of the basic scoring mechanism in Kingdomino Origins. While I worked to collect the most Fish and Mushrooms, RMN T used very cleverly placed Fires and built a territory with two huge scoring lands at 55 and 49 points each. That focus on the basics, coupled with just enough resource competition, gave him that run away win.

Once again, Kingdomino Origins has shown that the game we are very familiar with can present a new and more challenging version without onerous additional rules. I have the feeling that Kingdomino Origins will become our two-player, go-to Kingdomino title to play. RMN T and myself already agreed that next week we will try gameplay mode 3. Tribe Mode that adds Cave People to play.


Feature image courtesy RMN

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#FamilyFriday – Fossilized in #Boardgame #GameNight by Neolithic #Kingdomino Origins fm @BlueOrangeGames (2021)

Kingdomino, designed by Bruno Cathala and published by Blue Orange Games in 2016 is a RockyMountainNavy family favorite. We use it as a gateway game to introduce others to hobby boardgaming. We have gifted it maybe a dozen times. Over the years we acquired several different versions; Queendomino (2017), Kingdomino, Age of Giants (Expansion, 2018), Dragomino (2020) and Kingdomino Origins (2021). So popular is the game that when RockyMountainNavy Jr. packed for college he took the family copy (not to worry, we have several extra on the gifting shelf).

With RMN Jr. off to college, RockyMountainNavy T and I now face off against each other on Saturday Game Nights. This last week we decided to bring out Kingdomino Origins and play a two-player game. We set up the game, and I took a quick glance at the rules for the first of the three gameplay modes in the box—Discovery Mode. There, in the very first lines of the rules, was something that I had totally missed before; “2 player game rules specifications can be found at the end of this booklet.”

Hey…I’ve got this!

Two player Kingdomino is very straightforward. Each player has two Kings and you remove 24 of the 48 tiles before play. When making a domino selection, you can choose any of the remaining tiles. Simple.

As I read, I discovered Kingdomino Origins uses, “Special two player rules – Neolithic.” There are two subtle rules changes that made a big difference in our play:

  • Use all 48 dominos to make a 7×7 territory (this is called the Mighty Duel variant in Kingdomino)
  • When choosing tiles at start, the Chief that goes first gets to choose tiles 1 and 3 OR tiles 2 and 4.

We rarely play Kingdomino with two-players (Kahuna by Gunter Cornett from Kosmos in 1998 being the usual 2-player go-to quick boardgame). The few times we played 2-player we usually don’t play the Mighty Duel variant. We also have never seen the alternate starting order as laid out in the Kingdomino Origins Neolithic gameplay mode. It was enough of a change to make this play far more challenging.

It has been years (and I mean years) since I have not completed a perfect 5×5 or 7×7 territory (called Homo Hablis in Kingdomino Origins or Harmony in Kingdomino). I picked wrong one round (!) and ended up with an unusable tile, thus missing my perfect 7×7. The five points missed was enough to give RMN T a 2-point win.

Disappointment hasn’t felt this good in a while.

We both haven’t played a brain-burner game of Kingdomino in years. The game is usually more a fun pastime than a serious thinking challenge. Not tonight. We both wracked our brains on a simple 7×7. It was glorious.

Welcome back, Game Night. You’re off to a great start!


Feature image by self

RockyMountainNavy.com © 2007-2022 by Ian B is licensed under CC BY-SA 4.0

2021 #Boardgame of the Year – or – No Motherland Without Supercharged 1979 Kingdomino: Origins with @FoundationDietz @BlueOrangeGames @compassgamesllc @Bublublock @msiggins

As my 2021 “By the Numbers” show, I really backed off on acquiring boardgames this year. While my overall acquisition rate was down 13% (and down nearly 52% for boardgames) compared to 2020, it would be worst if I did not do a trade for a collection of smaller games. That said, of the 18 core or standalone boardgames I acquired in 2021, only 4 were newly published in the year. Thus, my candidates for 2021 Boardgame of the Year are:

Well, I guess you can call 2021 the “Year of Dan Bullock” or the “Year of The Dietz Foundation” because both are in two of the four games eligible.

Dan Bullock amazed me this year with his “Axis of Evil” series. Well, that’s what I call his games on Iran and North Korea. Associating his games with the “Axis of Evil” meme is actually a bit of a disservice to his outstanding designs. No Motherland Without pits the North Korean player trying to build infrastructure and improve the North’s standard of living against a West that is trying to hinder that progress and bring about the Kim Dynasty’s collapse. 1979: Revolution in Iran actually covers Iranian history post-World War II and pits politicians against oil. Both are deep political games, but done in a way that avoids being in-your-face regarding a certain position.

Jim Dietz at The Dietz Foundation is the only non-profit boardgame publisher I know of. He has a mission of delivering games for learning. 1979 is highly educational and Supercharged is a great family game that encourages gamers of all ages coming together for easy fun with just a touch of history thrown in.

Supercharged fun!

All of which makes the my choice for my 2021 Boardgame of the Year quite difficult. So here goes…

…and the winner is…

I can’t decide!

For a FAMILY game, both Kingdomino: Origins and Supercharged are awesome. For a STRATEGY game I like both No Motherland Without and 1979 (though I have to give No Motherland Without a slight edge given the solo module).

Oh, boy…must pick one…[Squints eyes]…

Supercharged!

Supercharged from The Dietz Foundation

Visually, Supercharged is nothing special. Mechanically, it’s quite simple—just keep flipping cards. The history is there but a bit thin. Most importantly, the RockyMountainNavy Boys whole-heartedly embraced the game. Since it plays in about an hour, it is an easy after-dinner filler game to follow chores. They love playing using the financial scoring; while one expects an A-class team to win the top positions, the middle finishers become the real contest, especially if your C-class team (the slowest) can drive smart (lucky?) and finish in the top 6.

Supercharged is so easy to learn and play it can be a gateway game. Youngest RMN Boy already asked for a second copy to take to college. Then there is the non-profit Dietz Foundation reminding you that games exist for fun and learning. At the end of the day the game is a winner because everything comes together to make an excellent family game.


Notable Not Mentioned

While I limited my 2021 Boardgame of the Year to games published in 2021, there were two other “new to me” games this year that, though published outside the eligibility window, deserve to be talked about.

Tapestry by Jamie Stegmaier from Stonemaier Games (2019) is a game I see oft-criticized on BGG and really don’t understand why. It’s a perfectly fine civilization game. I wish I had acquired it earlier.

Tiny Epic Kingdoms from Gamelyn Games (2014) is another simple Tiny Epic-series game that is great for families. Again, I wish I had acquired this one earlier.


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#SundaySummary – Holiday organizing the @Mountain_Navy #wargame and #boardgame collection and resetting Foundation (@LeeBWood @gmtgames @Hobiecat18 @MultiManPub @BlueOrangeGames #Foundation #TravellerRPG)

Not much actual gaming this week but plenty of organization.

Wargame

I recently acquired designer Lee Brimmicombe-Wood’s Wing Leader: Supremacy 1943-1945 2nd Edition Upgrade Kit (GMT Games, 2021) and spent part of the week integrating the new components.

I also recently acquired Mike Bertucelli’s Tank Duel Expansion Nr. 1: North Africa and Tank Duel: Tank Pack #1 (both GMT Games, 2021) and spent some time integrating the new components and reviewing the rules. I played one solo game to help relearn the system. It’s still a great game!

Finally, I spent the week integrating the components of Jim Day’s Panzer: Game Expansion Set, Nr 1 – The Shape of Battle on the Eastern Front 1943-45 (GMT Games, Second Printing 2021) into my set. I now own all the published GMT Games Panzer series and am very eagerly awaiting Panzer: North Africa (currently on P500 and has “Made the Cut”).

After getting an older credit card straightened out my preorder for the Standard Combat Series game North Africa: Afrika Korps vs Desert Rats, 1940-42 from Multi-Man Publishing should be shipping this week. Merry Christmas to me!

Boardgame

Bruno Cathalla’s Kingdomino: Origins (Blue Orange Games, 2021) continues to be a great family hit. Several more plays and we all relish the simple new strategy challenges of the different game modes.

Role Playing Games

Unlike my wargames and boardgames, I’m kinda poor at tracking my RPG collection. So this week I worked on organizing what I took in this year.

Television

I finished watching the Apple TV series Foundation this week. Yes, I know Season 1 ended a few weeks ago but I needed to reset my approach to the show. I initially started watching the series expecting a story close to the books. When that wasn’t there I was a bit confused and, frankly, unaccepting. So I laid off watching for a few weeks and recalibrated my thinking. I decided I was going to watch Foundation “as-is” and try to set all my preconceived notions aside. It also helped that with all the episodes out now I could binge-watch the season. Much better this go around…am looking forward to Season 2. While I still think Foundation and the Traveller Role Playing Game are closely related, I am glad to see the Genetic Dynasty from Foundation which is very different from Traveller’s Third Imperium.

#FamilyFriday #Boardgame – New beginnings with Kingdomino: Origins (@BlueOrangeGames, 2021)

Kingdomino: Origins by Bruno Cathala from Blue Orange Games (2021) is the newest version of the Kingdomino family that breathes a welcome freshness into the design without losing the essential fun elements of the game.

Bruno Cathala’s Kingdomino (Blue Orange Games, 2016) is a RockyMountainNavy family favorite. Not only do we play the game ourselves, we have gifted maybe a dozen copies to other families over the years. It is a great gateway (foundational?) boardgame that is easy to learn and fun to play. However, while the game is often brought out when new gamers come over, the truth is the RockyMountainNavy Boys and myself are sort burned out on Kingdomino.

We own and play Queendomino (Blue Orange Games, 2017), the second member of the Kingdomino family which I have heard described as “the gamer’s Kingdomino.” We enjoy it, but it has never matched the popularity of the core Kingdomino game for us. We also have the Kingdomino: Age of Giants expansion (Blue Orange Games, 2018) but it gets played even less than Queendomino. It’s not a bad expansion; it just doesn’t really grab us.

Yet, when I first saw the box art for Kingdomino: Origins the game was an auto-buy from that moment. I didn’t even look to see what rules changed…it was a new Kingdomino game and that was enough to sell me.

Courtesy Blue Orange Games

Evolution Gaming

Kingdomino: Origins is actually three games in one. The first game, Discovery Mode, is classic Kingdomino with the addition of volcanoes that can throw fires. In Origins fires are the “crowns” of earlier versions and how you multiply your regions for scoring. Taking volcanos give you fires to throw to add bonus scoring. For long-time Kingdomino players this shook us up from our staid ways; whereas before we understood that certain tiles were lesser in number but more valuable, now a volcano can take that low-value tile and make it worth much more. A truly new level of strategy originated in this mode of play.

Totem Mode is the second game of Kingdomino: Origins. Here the game uses the volcano rules and adds resources. The player who has the most of a given resource gains a Totem which is an endgame scoring bonus. But watch out; placing those fires from the volcanos destroys resources in that space. This uncovers another level of strategy; placing fires for bonus scoring weighed against destroying a resource that can also be a bonus score. Simple rule change—deep strategic shift.

Tribe Mode in Kingdomino: Origins builds again on the previous two modes and adds tribal members as a bonus. In this mode you have volcanos and resources (but no Totems). The new rule addition is the ability to recruit a caveman by spending resources and placing the caveperson on your hunting ground. Depending on who the caveman is they score you a different bonus depending upon the surrounding tiles. The strategic challenge of the game goes up a (small) step as now you must find places to throw fires, take resources from, and place cavemen to maximize your scoring.

Origin(al) Fun

The first RockyMountainNavy family playthru of Kingdomino: Origins was actually three games; one each Discovery, Totem, and Tribe modes played back-to-back-to-back. As experienced Kingdomino players learning the new rules was easy; on the other hand discovering and implementing new strategies was challenging (in a very good way). I can easily imagine Kingdomino: Origins becoming the new “Kingdomino gateway” game for our family and friends as learning/teaching Discovery Mode is not that much more difficult than classic Kingdomino. Totem Mode is not a huge step up, and even going to Tribe Mode is an easy learning curve. Even at full-on Tribe Mode I still feel this game is easier to play than Queendomino. While learning Kingdomino: Origins is easy the new strategy challenges make it very interesting and engaging—both for veteran gamers and novices alike. As an added bonus the graphic art is tremendous fun too.

Revolution Evolution?

Fair warning: Kingdomino: Origins cannot be combined with Kingdomino or Queendomino. I have seen criticism of that game design decision. My message to those naysayers—play Kingdomino: Origins, all three modes. I think you’ll discover that there is enough game here that you don’t need to combine it with the earlier versions. Kingdomino: Origins stands on its own—you don’t need to go bigger to have an easy to learn, deep strategic game experience.

#SundaySummary – From cavemen in KINGDOMINO: ORIGINS to Tigers of Normandy during a DARK SUMMER and a new SITREP @BlueOrangeGames @BrunoCathala @gmtgames @tdraicer admiraltytrilogy.com #boardgame #wargame

Boardgames

New Arrival Kingdomino: Origins by Bruno Cathala from Blue Orange Games (2021). I really like the changes in this Kingdomino. Thoughts coming this week.

Wargames

It took a while, but hitting the gaming table this week is The Dark Summer: Normandy, 1944 by Ted S. Raicer from GMT Games (2021). This is the latest entry in the GMT Games Dark-series that uses a chit pull mechanic making it excellent for solo play.

For all you naval wargamers out there the latest edition of The Naval SITREP: The Journal of the Admiralty Trilogy Game System dropped this week. Available via wargamevault.com, at a mere $3 The Naval SITREP is a bargain not only for players but naval history lovers too. This issue includes a long-form article, “Combat Ships of the People’s Liberation Army Navy in the 20th Century” by the ATG’s China editor Chang Lei that is a good history lesson. I also appreciate that ATG is finally breaking from deadtree publishing thinking and will be marking changes in the pdf copies of their rules in red.

Professional Wargaming

Recently been reading several article on nuclear wargaming. This has got me thinking…

Gaming Social Media

Hmm. As I put together this post I see that designer Bruno Cathala “protects” his tweets. That’s ok; he very likely has good reasons to not allow random follows. I also see that designer Ted S. Raicer blocks me. Well, fortunately for his royalty checks I don’t have to agree with a designer’s politics to play their games.