It’s been a while since I picked up any new Traveller RPG materials. With summer in full swing I decided to rectify that situation and picked up four ship books from Independence Games. These ships all are part of their The Clement Sector/Earth Sector settings where the former is a personal favorite of mine. As I noted before, The Clement Sector is a “small ship” universe. Thanks to the limitations of the Zimm Drive (The Clement Sector version of the Jump Drive), ships over 2,500-dTons risk bad things using their Zimm Drive. In The Clement Sector, the TL10-12 Zimm Drives effectively cap ships at 4,999-dTons. That said, these latest books show a creep towards larger designs. Which really means I need to go back and reread Tech Update: 2350 and refresh myself on larger ships in Earth Sector.
(Update –Earth Sector has rules for TL13 Zimm Drives that boosts ship sizes.)
The Copeline-class merchant vessel is quickly becoming the most popular ship in Earth Sector! Created in 2348 by Corolys Shipbuilding Company, the ship has overtaken such venerable designs as the Rucker and Atlas among merchants in Earth Sector.
The Copeline is a 300-tonne ship with modules which can be switched out to make the ship into a freighter, a passenger liner, a scout, or a combination of all of those! This versatility has made it the chosen ship for independent operators and small shipping corporations.Ad copy, Copeline-class Merchant Vessel
Introduced into service in 2330, the Opportunity-class was Corolys Shipbuilding Company’s entry into the light trader market. The designers of the ship focused on high thrust in-system drive and maximizing the cargo space in the smallest starship hull size available.
The Opportunity is a 100-tonne light trader which is found throughout Earth Sector. This book contains all seven variants of the ship including the Maximus-class (with greater cargo capacity), the Dispatch-class (which is used as a fast courier), and the Star Reach-class (which has enough fuel for two transits).Ad copy, Opportunity-class Light Trader
Designed to provide heavy support for independent cruiser squadrons, act as cruiser squadron flagships, to undertake escort duties and to engage in commerce raiding, the Lion-class battlecruisers of the Royal Navy are recognized as being the most modern capital ships in service with any national navy.
Taking advantage of TL13 innovations in Earth Sector, the 5000 tonne Lion-class battlecruiser is massive and armed to the teeth. This large ship stands ready to defend the British colonies and take the battle to those who would threaten their holdings.Ad copy, Lion-class Battlecruiser
This book draws features several new weapons systems; specifically, “the British Space Systems Type 15 Voidswarm Capital Ship Torpedo and the British Space Systems Type 21 Voidlance Capital Ship Torpedo”.
The latest book published just this week is Atlanta-class Carrier.
One of the largest ships in Earth Sector, the Atlanta-class carrier is the main capital ship of the Southern Alliance Navy. The Atlanta-class carriers are often the centerpiece of a strike group and stand ready to launch their fighters.
The Atlanta-class carrier is a 3800 tonne vessel which is heavily armed and armored. The Atlanta also carries 50 F-40B Tomcat fighters and 15 B-44A Archangel strike craft. In short, the Atlanta is prepared for action.Ad copy, Atlanta-class Carrier
This book also has rules for small craft weapons such as missiles, rapid fire railguns, lasers, and particle beams.
As you can tell, there is a wide variety of ships here. From a very nice “adventuring” 100-dTon ship to a 300-dTon merchant for trading there are many story possibilities. The larger military ships are very suitable as backdrops to adventure.
Speaking of adventure, I also took the opportunity to pick up a couple of free adventure modules from Zozer Games set in their HOSTILE universe. For HOSTILE, think Aliens meets Blade Runner meets Outland. HOSTILE is more of a gritty, hard sci-fi setting. These HOSTILE Situation Reports are free one-page RPG NPCs or adventures seeds that can be added to your game.
- Ghost Ship – “A mayday signal draws the PCs to a lonely gas giant, and a starship in an extremely low, atmosphere-grazing orbit. There’s no response … can the crew be saved? Are they even still alive?”
- Snakehead – “Meet Baosheng, a veteran Snakehead operating in the Off-World colonies. His syndicate specialises in techno-crime and the theft of shuttle craft. He has a job you might like … it’s just a pity you’re a deniable asset and he is posing as a legit businessman. What could go wrong?”