RockyMountainNavy’s 2019 most anticipated #wargames & #boardgames featuring @Academy_Games @danverssengames @GMTGames @Hollandspiele @mighty_boards

THIS IS THE TIME of the year that many folks look back on on the past year and forward into the next. This is a forward look at my most anticipated games in 2019. Note the use of the plural. There are so many games out there that it is impossible for me to declare a single one as my most anticipated! Instead, I compiled a list of games scheduled to be published in 2019 that highly interest me. It will surprise nobody that as a wargamer most all of the games on this list are, well, wargames or waros.

Amongst the many interesting games to be published in 2019, the ones of most interest to me are:

nof_packshotNights of Fire: Battle of Budapest (Mighty Board Games): This title, co-designed by Brian Train, almost snuck under my radar. I totally missed the Kickstarter and it was not until Mr. Train pointed it out to me that I took notice. I am very glad I did. I am very intrigued by the mix of game mechanics (Revolutionaries using hidden blocks, Soviets using a hand-building mechanism). The different player counts also intrigues me (Coop vs AI, 2v1, Solo). The topic may be obscure but the game takes that obscurity and shines a light on it with a very innovative approach.

pic439690_mdConflict of Heroes: Storms of Steel! Kursk – 1943 (3rd Edition) (Academy Games): The Conflict of Heroes series is my favorite World War II tactical combat game (right up there with Panzer from GMT Games for armored combat). I participated in the ProofHQ for the new rules. Some folks complain about the new rules (especially the Spent Die); personally I like them and look forward to fighting on the steppes of Russia.

pic4431242Wings of the Motherland (Clash of Arms): This will be Volume 4 in J.D. Webster’s Fighting Wings system. It covers World War II on the Russian front from Operation BARBAROSSA thru the fall of Berlin. It looks to be a huge game (with a huge price tag too) but will have over 250 scenarios using 48 new aircraft not found in previous series games. The Fighting Wings system is definitely at the higher end of the complexity curve of wargaming, but once you grasp the basic flow of the game and key concepts it plays quick and delivers an incredible narrative for the dogfight. For me, the love affair with JD Webster’s air games goes all the way back to 1987 and his Air Superiority (GDW) title.

castle20itter20box20top20MOCKUP_largeCastle Itter: The Strangest Battle of WW II (Dan Verssen Games): I missed Pavlov’s House, the first in the now-called Valiant Defender’s series. This is a solitaire game and I usually don’t go for solitaire systems but once again the combination of interesting topic and innovative game design draws my attention. Like Nights of Fire above, these different games taking an unusual approach to the topic are popping tall on my radar this year.

dc_medium-1District Commander: Maracas (Hollandspiele): More Brian Train designs. I am happy to see my favorite little game publisher, Hollandspiele, bringing this games to print in 2019. For a while, Mr. Train is offering a free PnP version of the first game here. These are diceless games covering counter-insurgency in the 20th and 21st centuries. Yet again, a different game design approach to the topic.

img_0154Tank Duel: Enemy in the Crosshairs (GMT Games): This is a card-based game for 1-8 players that is supposed to be fast-paced. I hope this will be a great pick-up game for the RockyMountainNavy Boys and myself. If nothing else the artwork in the game looks to be incredible and immersive.

I could keep going but I will stop here and end with this comment. I notice a lack of hobby boardgames in this list. Although I turned hard into hobby gaming in 2017 and early 2018 my interest in that segment of the hobby has dropped off. Other than Root (my Game of the Year in 2018) my more recent hobby boardgame acquisitions have been a bit flat. This past week, a new Kickstarter came to my attention: War of the Worlds: The New Wave Game (Grey Fox Games). I was very tempted to pull the trigger and pledge but I hesitated. Although the price is great ($39 basic pledge) I am not sold on deck-building games in general. It is also only a 2-player game; these days I prefer boardgames that support 3- or 4-players so it can be a family event. I think I’ll pass on this one, but am trying to stay hopeful and see what else pops up in the coming year.

#Wargame for Train Coups & Nukes – Colonial Twilight: The French-Algerian War, 1954-62 (@GMTGames, 2017)

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Courtesy GMT Games

What do you get when you mix designer Brian Train, COIN in Algeria, and nukes? I’m going to find out soon!

I recently acquired a new-in-shrink copy of Colonial Twilight: The French-Algerian War, 1954-62 (GMT Games, 2017). This is my second COIN-series game (the other being Harold Buchanan’s Liberty or Death: The American Insurrection, GMT Games, 2016). This is also my third owned game by designer Brian Train.

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Event 66

I never really thought I would be interested in the French-Algerian War, but curiosity is sometimes born in unusual places. In my case, it was an article I ran across recently. A “Nuclear Coup”? France, the Algerian War and the April 1961 Nuclear Test is a paper that details the days before an April 1961 French nuclear test in the Algerian desert. The test takes place at the same time there is a coup by French generals in Algeria against DeGaulle. That event is captured on Event Card 66 – Coup d’Etat, and reflects the “General’s Putsch” to seize power. Nuclear tests do not appear in any of the event cards in Colonial Twilight so one cannot play out the scenario of the rebels getting a device. Granted, that situation exceeds the design focus of the game but it’s an interesting thought experiment. Hopefully by playing Colonial Twilight I will get a better sense of the background and the general situation in Algeria during that time.

I also am looking forward to playing this game because of the designer. I always find Brian Train’s games interesting to play and educational. He certainly picks topics that are not the usual. I have played his Reichswehr & Freikorps (Strategy & Tactics, 2012) and more recently his Finnish Civil War (Compass Games, Paper Wars, 2017) – both games of civil wars. I am very happy to finally own Colonial Twilight as I believe Mr. Train is one of the foremost designers on “civil war” and counter-insurgency games and look forward to what his design can teach me. It also doesn’t hurt that Colonial Twilight is also a 2-player version of the COIN-series; a player-count that I want to explore more.

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Courtesy Hollandspiele

I am also looking forward to Mr. Train’s collaboration with Hollandspiele in his new District Commander-series coming this year. As Hollandspiele’s Tom Russell describes it:

“One more series we’re proud to be launching is Brian Train’s District Commander. These four diceless games for two players cover counter-insurgency operations in the twenty and twenty-first century. Our plan is to release the first two games (Maracas and Bin Dinh) in 2019, with the other two games seeing your table in 2020. Brian is one of our favorite designers – there’s a reason why one of his designs got our very first hex number – so we’re very pleased to be working with him on this project.”

(Darn it, Tom! Now I am going to have to get The Scheldt Campaign!)

Wargames; they’re not only for fun, but educational too.