#SundaySummary – Family Obligations (mentions canvastemple.com @gmtgames @Hobiecat18 @compassgamesllc @FoundationDietz @Bublublock @ADragoons @gengelstein #wargame #boardgame #CepheusEngine #SquidGame)

Not much to report on in gaming this week due to family obligations.

Wargame

Imperial Campaigns #1: Boer War (Joseph Miranda, Canvas Temple Publishing via Kickstarter) is moving along nicely with the mounted maps unlocked just before the funding campaign expired.

GMT Games is charging for Mike Bertucelli’s Tank Duel Expansion #1: North Africa and Tank Duel: Tank Pack #1. I just need to update my credit card…

It took a few extra days but my hardcopy of the Compass Games catalog arrived. Several games are given “provisional” (my term) delivery dates which, alas, all are in 2022 (one actually doesn’t have even a provisional date—which is kinda worrisome). We’ll see how that works out! Now to mark the catalog up with already have, on order, and like to haves.

  • 74 major Titles in catalog
    • 6x Owned
    • 5x Pre-ordered
    • 6x Titles of Interest (3 available now)

I really need to be careful and not get too carried away with ordering from Compass right away. I already owe Mrs. RMN (aka “Family Accountant”) an explanation of why GMT Games and Canvas Temple Publishing are charging within days of each other. I also won a local auction for Sekigahara (GMT Games, 2011) that I’m picking up this weekend—only a week after Tapestry (Stonemaier Games, 2019) arrived…

Boardgame

Jim Dietz updated the shipping timeline for 1979: Revolution in Iran (Dan Bullock via Kickstarter) and it looks like this game may be the first of many COVID shipping-delayed games to (finally) arrive.

Speaking of Tapestry, I was able to get the game tabled this weekend. Bottom line: I like it! I think I see where many critics are coming from—I just disagree with them.

Role Playing Games

Cepheus Journal #8 is now out. Some adventure seeds for SPAAAACCCCEEE FFFFOOOORRRCCCEEE as well as Orbital 2100 from Zozer Games.

Game Design

Please take a moment to look at the well-done research article on Armchair Dragoons regarding “Nineteenth Century Military Wargames – H.G. Wells’ Little Wars as Kriegsspiel.”

For all you Squid Game fans out there make sure you check out Geoff Engelstein’s GameTek#9 newsletter this week featuring “The Game Design of Squid Game” (Warning- MAJOR Spoilers).

#RPGThursday – Cepheus Journal #5 -or- #TTRPG at it’s finest

Bad on me for not pointing out earlier that Cepheus Journal #5 is now available. This is the first issue without a spaceship on the cover but that doesn’t mean it has any less worthy content. Indeed, though Cepheus Engine started out as an updated instance of the Classic Traveller RPG, as this issue shows it can support a myriad of tabletop role playing game settings from Fantasy to Modern to Sci-Fi.

Cepheus Journal #5

“High Tech Clothing” takes the everyday mundane and shows one how to make it a useful part of the game setting.

“Making Hell” is another excellent example of how to “read the dice” in the world generation sub-game.

“Jump Setting” explains that handwavium science in terms meant to enhance the player’s (and Referee’s) interaction with the setting.

“Fighting Undead” is useful for incorporating sci-fi beings fantasy monsters.

“Exotic Chemicals” is a bit more scientific than some may desire but there are some great ideas in here for adventurers.

“Abstract Wealth Rules” is another alternative means of tracking money; maybe a bit too abstract for some but quite useful for settings that want to emphasize play effect over finite tracking of resources.

“The Hidden Temple” is a nice adventure map for a 2d6 dungeon adventure – or a hidden room on a lower-tech world.

“Epsilon Indi” is another ready-made world that can be dropped into an adventure.

“The Sche” is a race of aquatic beings that may look something like shrimp but are so much more.

“British Cold War Tanks” is an example of Cepheus Engine in a modern setting. Needs more exploration from me.

“Old School Rethink” is a new column and it should be the first article in this issue as it really captures the power of the Cepheus Engine. As author Paul Drye explains:

One of the basic premises of the OSR movement is to reproduce the free­ wheeling feel of early roleplaying and running counter to that are many decisions that were made in those early days which have become set in stone. Players and referees don’t think to challenge them because they’ve been “just the way it’s done” for decades and in doing so miss an opportunity for some fun.

What Paul Drye explains is actually the real reason I love Cepheus Engine; it gives me control over my setting without burdensome IP rights or canonical influences.

Best of all, Cepheus Journal is free!


Feature image courtesy projectnerd.it

#SundaySummary – From Kursk to Karelia to No Motherland Without; complete Scythe, Dicing with @ADragoons, Cepheus Engine, and too much Kickstarter #wargame #boardgame #TravellerRPG

Wargames

Still working on my Kursk Kampaign reading. Have gotten through July 12, 1943 and am now looking at my tactical armored combat wargames like Conflict of Heroes: Storms of Steel 3rd Edition (Academy Games, Panzer (GMT Games), or Blood & Thunder (GDW) to see how they approach the the first part of the offensive and especially the signature Battle of Prokharovka.

At the same time I am exploring my newest Standard Combat Series (SCS) title from Multi-Man Publishing, Karelia ’44: The Last Campaign of the Continuation War (2011). So far it’s pretty “bog-standard” SCS with the added splash of “The Boss’s Patience” rules which vary game length. More to follow!

Boardgames

My copy of No Motherland Without from Compass Games was supposed to ship this week. I don’t have a shipping notice yet so I hope it’s on the way. It arrived! It may have spent the night out on the porch. Did I accidentally order the “Frozen Chosin” edition?

My corrected copy of Scythe Complete Rulebook (Stonemaier Games) arrived this week. The major changes were in the Automa for solo play. Using the Automa for solo play was a part of the Scythe design I have shied away from; maybe that needs to change?

Check out another episode of Mentioned in Dispatches podcast from Armchair Dragoons where we talk about dice for over an hour. Did we have a purpose for the podcast, or was this just a good ‘ole bullshat session?

Roleplaying Games

Issue #4 of Cepheus Journal is out. If there is one thing I find interesting about this issue is the range of settings that are using the Cepheus Engine rules. I mean there is everything from classic space opera to more hardish sci-fi to historical to fantasy to modern. This issue may be the best one yet showing off the versatility of Cepheus Engine.

Kickstarter

Lot’s of wargame content being offered with closing dates before the end of the month; so much so I can’t possibly back them all:

Pro Wargame Reading Recap

Via Micah Zenko (@MicahZenko)New Defense Science Board report on state of US military gaming, exercises, simulations. –>”strategic gaming has become a rarely employed tool for analyzing today’s larger and longer term challenges.”

Via Major General Mick Ryan (@WarintheFuture) An awesome Friday #PME read – #Strategy, #War, and the Relevance of Carl von Clausewitz, from the Military Strategy Magazine.

Via designer Brian Train“Commercial Wargames and Experiential Learning” by Roger Mason PhD.


Feature image from Team America: World Police