#SundaySummary – Jan 03, 2021

Wargames

Shores of Tripoli (Fort Circle Games, 2020) arrived just before the new year. That made it eligible for (and the winner of) my 2020 Wargame of the Year. Really, I can’t extol the virtues of this game enough. Really a great first-outing for new designer Kevin Betram and his Fort Circle Games label.

C3i Magazine Nr 34 is inbound. Thanks to USPS it will arrive sometime in this new year.

Likewise the Kickstarter fulfillment of Buffalo Wings 2 – The Deluxe Reprint is shipping and my copy is somewhere between the publisher (Against the Odds in Philadelphia, PA) and me.

Boardgames

Been playing only very casual, short games with Mrs. RockyMountainNavy and the Boys. Santorini (Roxley Games, 2016) and Crab Stack (Blue Orange Games, 2015) have landed multiple times mostly as we prepare for next semester of Mrs. RMN’s tutoring.

Roleplaying Games

I worked on more than a few posts for the coming year. I am starting a series on ground combat in the Traveller RPG universe. Keep an eye out.

I also dug deep into The Expanse Roleplaying Game. My plan is for an overview impressions post and then a short narrative replay of sorts. I also see that the Bundle of Holding has an offering; very tempted!

#RockyReads

I’m going to try to track more of my reading this year. To that end I started a new hashtag/segment of my blog I’m calling RockyReads. The first one covering Alfred Price’s Instruments of Darkness is already posted.


Feature image: A gull is perched amid the reflection of the Capitol on Dec. 4. (Miki Jourdan/Flickr) via Washington Post

RPG Thursday – Gypsy Knights Games’ Clement Sector in Bundle of Holding

The ever-awesome Bundle of Holding is featuring The Clement Sector from Gyspy Knights Games. The Clement Sector is a great small-ship universe setting for Cepheus Engine RPG, or the 2d6 Sci-Fi RPG, better known as the real modern version of the Traveller RPG (not the overpriced Mongoose edition). The Explorer Starter Collection includes Clement Sector: The Rules and is a great way to get into the ruleset.

#FourRPGs of Influence

Reading the #FourRPGs hashtag on Twitter is a great nostalgia trip, as well a thinking challenge. Here are the four RPGs that most influenced me.

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From tasteofsoundsfiles.wordpress.com

#1 – Classic Traveller (Published 1977 – discovered 1979)

Anybody remember the game store Fascination Corner in Arapahoe Mall in the Southeast suburbs of Denver? It was there I bought my first war-game, Panzer, by Yaquinto Games in 1979. Soon after that, I found a little black box with a very simple logo. The game was Traveller, and it was a role-playing game. Being a huge Star Wars fan, I just had to have the game. This was my gateway into RPGs. Although I had friends who played Dungeons & Dragons, I didn’t (fantasy didn’t catch my attention then, and to this day still doesn’t). I have never looked back since.

I actively played RPGs until the mid-late 1980’s. After college, my job and family didn’t really give me the time to play. Instead, I became a bit of a collector. I tried to keep up with Traveller (buying Marc Miller’s T4 and later the Mongoose Traveller versions). I tried other Somewhere in the mid-2000’s, I discovered DriveThruRPG, and started building an electronic collection of games that I had missed. Being a huge Traveller RPG fan, I stayed with GDW RPGs for the longest time. Sure, I dabbled in other systems (like the James Bond 007 RPG), but I really tried to stay away from Dungeons & Dragons. I had tried my hand at D20 Modern, invested heavily in the Star Wars: Saga Edition, and even looked at Savage Worlds, but none of then really captured my interest.

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From en.battlestarwiki.org

#2 – Battlestar Galactica (Published and discovered 2007)

Being a huge fan of the show, I just had to have Margret Weis’ Battlestar Galactica RPG. I was immediately sold on what is now known as the Cortex Classic System (which, in retrospect, is not so different from Savage Worlds). The Battlestar Galactica RPG was a major turning point for me because it was with this game that I truly embraced designs beyond the Classic Traveller system. The Plot Points system, i.e. a tangible game currency for the players to influence the story, was a major break from my previous gaming philosophy. I realized that I was too fixated on systems like Classic Traveller, with its many sub-games, which is very wargame-like and not actually a great storytelling engine. I continued to follow the Cortex system, and these days really enjoy the Firefly RPG using the Cortex Plus system.

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From en.wikipedia.org

#3 – Star Wars: Edge of the Empire (Published and discovered 2013)

While Battlestar Galactica started me on the path to narrative RPG play, I didn’t truly arrive until Star Wars: Edge of the Empire. I had got the core rule book and the Beginner’s Game and tried to play with my boys. But at first I just didn’t “get it.” What do all those funny dice really mean? One day I discovered the Order 66 podcast, and listened to their advice on Triumph and Despair. At that moment it all clicked. From then, I was sold on the the system and strongly believe that this game is the best marriage of theme and gameplay. That said, I have to say that the later volumes of this game system, Age of Rebellion and Force & Destiny don’t hold my interest as much as Edge of the Empire does.

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From evilhat.com

#4 –Atomic Robo (Published and discovered 2014)

After Edge of the Empire, I started looking for other narrative RPGs. Somehow, I happened across a copy of Atomic Robo. I picked up the game (mostly on a whim) but after reading it was so intrigued by the gaming possibilities. As fortune would have it, I also discovered a Bundle of Holding that had many FATE products. I discovered I had been missing out on a great game system. Now, in addition to Atomic Robo, I enjoy Diaspora (FATE 3.0) and Mindjammer (FATE Core). I have even played a few games using FATE Accelerated with the boys, much to their (and my) enjoyment.

Truth be told, these days I pay much more attention to the “game engine” than the actual game. I admit that my favorite “game engine” these days is FATE Core. That said, I still enjoy Traveller (and even the much-maligned Traveller 5) although the newest Mongoose Traveller Second Edition is not impressing me.