In January 2006 I discovered a website called drivethrurpg.com. This was an incredible discovery; a website devoted to digital publishing of role-playing games. Here I found games I had never heard of before. My first order was for a Twilight: 2000 supplement I didn’t own. The second, on January 11, 2006 was for a 2005 game titled Luftwaffe: 1946 Role-Playing Game from a publisher I had never heard of, Battlefield Press.
At the time, I had discovered a website called Luft 46 which is still accessible today. At first I thought the RPG and website were associated with one another. Then I discovered that the Luftwaffe: 1946 RPG was based on a comic book series. Luckily, I was able to find some issues in a local comic store.
Luftwaffe: 1946 used the Action! game engine based a target number and 3d6. Basically, to make a skill check you took Attribute + Skill Level + 3d6 and tried to beat the Target Number.
If Luftwaffe: 1946 has a problem, it’s that the game engine and character creation rules are unbalanced. The character creation system in Luftwaffe: 1946 is extremely dense. The end result was my appreciation of the game was also unbalanced; I liked the game engine but didn’t like the character creation system.
Dallas ‘Tex’ Miller
U.S. Army Air Corps 1st Lieutenant assigned to a special air squadron flying captured German X-Planes
- Body Group: Strength 5, Reflexes 5, Health 5
- Mind Group: Presence 5, Intellect 5, Will 5
- Derived: Defense Target Number 15, Initiative 5, Toughness 5, Life 25, Move 10, Cool 5, Fatigue 5
- Skills: Athletics – 1 / Acrobatics -1; Heavy Weapons -3 / Aircraft Machine Guns (Spec) – 2; Military Science – 3 / Tactics (Spec) – 2; Small Arms – 2 / Pistols – 1; Technical – 1 / Repair -1; Transportation – 3 / Pilot (Spec) – 4
- Abilities: Ace! Technique -2 (Gunnery, Masterful Controller), Attack Combat Master, Heightened Awareness, Rank 2 (1st Lt.)
- Disabilities: Famous (1), Recurring Nightmares (2)
Tex has a good life, getting to fly the latest Luftwaffe wonder weapons. Today it’s a Salamander-D, or the forward-swept wing Heinkel 162D (Maneuver Bonus +1). Tex is just trying the basics and is making a Immenlman Turn (Target Number 21).
The GM says the Governing Attribute is Reflexes (5). Tex adds his Transportation (+3) and Pilot (+4) or a total of 12. The 3d6 roll is 10 plus the Maneuver bonus of +1 for a total of 23. Tex pulls off the Immelman but the Salamander is being a bit slippery in its handling!
A bit later Tex decides to try an execute a Lag Roll (Target Number 24). The roll is as before (12 + 1 + 3d6). The 3d6 rolls com up with 7 for a total of 20; the maneuver fails with and effect of -4. Normally, Tex would have to make a TN18 skill roll to retain control with that -4 modifier added in, but his Masterful Control ability gives him the “ability” to ignore the negative penalty. The roll is 12 + 1 + 3d6 (11) for a total of 23—Tex maintains control and is starting to discover the Salamander’s true limits!
An RPG Atrocity
In the end, I gave up on Luftwaffe: 1946 not for the game, but for the politics of the comic book author. What bothered me is that he insisted that removing the swastika from plastic model kits amounted to censorship. He also stated, “I made a careful study of Nazi Germany and found out that their atrocities were not much worse than what other major countries had done to their people and their neighbors throughout the centuries of warfare” (p. 5). Now, I’m not so stupid to think my country is totally blameless, but I absolutely disagree that the United States of America and Nazi Germany are somehow morally equivalent. This forced me to relook at the entire setting in Luftwaffe: 1946. In the end, I decided not to pursue this game any further.