John Watts at Independence Games is a giant. His Clement Sector Alternate Traveller Universe (ATU) is composed of nearly 90 products. Maybe recognizing that the sprawling setting material is almost as expansive as the Clement Sector itself, the latest product, Clement Sector Third Edition (or Clement Sector v3) consolidates.
Some might say that a 675-page product scarcely qualifies as “consolidation.” Here is how Mr. Watts explains his intent:
This volume exists so that all the pertinent information concerning the Clement Sector could be found in one volume and would save newcomers to the system from having to purchase multiple books to have an understanding of the setting. Therefore, the first change from the second edition of Clement Sector is that this book contains the entirety of The Clement Sector Core Setting Book, Clement Sector: The Rules, and Ensemble Cast. The advanced space combat rules from Clement Sector: The Rules are now found in Anderson and Felix Guide to Naval Architecture.Clement Sector v3, p. 657 “Changes”
John goes on to explain how Clement Sector v3 brings in key elements of no less than eight (8!) other major Clement Sector products. With so much consolidated under one cover, has the Clement Sector actually become too bloated?
I contend the answer is a resounding NO! Mechanically speaking, Clement Sector v3 remains wedded to the Cepheus Engine rules system with just a few changes. John states the “major change” in this edition is the “change from the Characteristic of Social or Social Standing to Charisma” because, “I have always felt that Social Standing really had no place in Clement Sector” (p. 657).
Let’s take a look at that major change. I refer you to page 140 of Clement Sector v3 and “Charisma (CHA)” where the rule—in its entirety—reads, “Charisma shows how well the character can influence, charm, or inspire other people.”
That’s it. That’s John Watts’ “major change” to the game mechanisms in this ATU setting.
Alright, alright. The Clement Sector ATU is an unabashedly different “small-ship ATU” with a different FTL handwave, that being the “Zimm Drive” versus the classic Jump Drive. In terms of Third Edition rules there are a few other changes that Mr. Watts makes. Like adding the skill “Draw.” Or removing the “Steward” skill and replacing it with “Chef” and “Etiquette.” Or removing the “Zero-G” skill and folding it into “Survival (Freefall).” Or how “Vacc Suit ” and “Battle Suit” are now covered under an umbrella “Suit” skill. Importantly, none of these changes lose the space opera focus of Clement Sector.
Sure, in some places I think Clement Sector v3 goes a bit overboard. Like in character generation where you have the choice of not only generating your own character, but also information on parents, siblings, grandparents, uncles, aunts, and cousins. In some ways Clement Sector v3 takes the random Traveller/Cepheus Engine life path character generation process to an extreme in an extensive “Character Origins” section that covers over 30 pages. But I note that much of the extra “fluff” is optional; a character is playable without it.
Personally, my OneBookShelf library has over 30 Clement Sector products in it. To be honest, finding what I wanted to use as a Referee was becoming a bit of a chore, in part because one can search within only a single product but not across the product line. By consolidating so much material in one product, I now have that “one stop reference” I can use to build and adventure with.
Good on you, Mr. Watts, for recognizing that the expanse of your product line may be a bit much and for bringing so much of it together under one cover.
If you have not played around in the Clement Sector ATU here is your chance. Take it! At $24.99 it is not the cheapest, but it is far more affordable than buying a $30 core rulebook “update” and then having to add a $29.99 setting book like some other publishers do…