Game of the Week
I pulled out the Standard Combat Series (SCS) title Heights of Courage: The Battle for the Golan Heights, October 1973 (MMP, 2013) this week for my deep play. Spoiler Alert – I still like SCS titles! More detailed thoughts are the subject of a #WargameWednesday post in the future.
The Grand Flop
Before I played Heights of Courage I pulled out Operation Mercury: The Invasion of Crete (Multi-Man Publishing, 2017). This is a Grand Tactical Series (GTS) game that I bought last year in the MMP ‘Back from COVID” sale. I had played it before and wanted to try again. Alas, it’s just too much.
I tried one of the Operation Mercury smaller scenarios; the first one in fact. After finding the right counters (because this scenario uses a special set of counters) and setting it up on the small 17″x22″ map (because, duh, it’s a small scenario) I discovered I had set up on the wrong map and needed to transfer to the larger 22″x34″ map.
I played out “SNAFU” which is a historical scenario for Operation Mercury. Like I wrote about before, the chit activation mechanic is used well in the game system. That said, this time I played less “the system” and more “the battle.” In the end, I was further frustrated. Yes, I like the chit activation and all it brings to the depiction of command and control but it just feels too cumbersome for me. Maybe it’s the scale – Grand Tactical is both large-scale and grand in scope which is means it takes much more time to play; time that is an increasingly rare commodity for me as we try to come out of COVID.
It looks like designer Dan Bullock’s No Motherland Without: North Korea in Crisis and Cold War (forthcoming from Compass Games) is getting near to print. Dan posted on BGG that the game should start shipping February 8. Of course, with the way the USPS is going North Korea may collapse before the game is delivered….
I was in my FLGS this past week and picked up Snowman Dice by Mike Elliott from Brain Games (2019). This is another game for Mrs. RMN to share with her students. This is most certainly a Children’s dexterity game or a very lite Family dexterity game. I played it with the 1st Grader and realized I had to teach her the fundamentals of dice reading; as long as she saw the part she needed she tried to use it to build instead of using only the top-facing side of the die. A good reminder about how learning and teaching games is not always as easy as one assumes.
Role Playing Games
While in the FLGS the Middle Boy picked up a copy of Star Wars: Rise of the Separatists: An Era Sourcebook for the Star Wars Roleplaying: Age of Rebellion game. In many ways this is the sourcebook to go along with the Clone Wars animated TV series.
One interesting rule in this sourcebook is “Optional Rules: Fighting in Squads and Squadrons.” This rule enables Player Characters (PC) to take Minion-level characters and create a squad or squadron under the leadership of a PC. The PC can then order the squad/squadron using Formations. This rule helps get past one of the stumbling blocks of military-style roleplaying games; how to use characters as leaders and not simply independent actors on the battlefield.
We have not played a Star Wars RPG session in a loooonnnnggggg time. I dug up an old campaign idea and am trying to work it into some usable material. My personal preference is to play an Edge of the Empire -like campaign but knowing my Boys I need to pull in elements of Age of Rebellion and Force and Destiny too.
Feature image courtesy discover.hubpages.com